Update documentation on konamigx.cpp

Versus Net Soccer - verified on real PCB
- added Konami custom number for Xilinx FPGA protection chip
- corrected package type for a number of Konami customs
This commit is contained in:
f205v 2018-08-29 14:19:31 +02:00 committed by GitHub
parent 9c0b75ca58
commit 558becb43f
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@ -785,8 +785,10 @@ READ32_MEMBER(konamigx_state::type3_sync_r)
/*
Run and Gun 2, Rushing Heroes, Winning Spike, and Vs. Net Soccer contain a XILINX FPGA that serves as security.
RnG2's version is stamped "K002204", while Rushing Heroes' is "K0000035891". Vs Net's is unknown at this time.
Winning Spike's is "0000032652".
RnG2's version is "K002204"
Rushing Heroes' is "K0000035891"
Vs Net Soccer is "003462"
Winning Spike's is "0000032652"
RnG2's is used to generate the sprite list just like the ESC, among other tasks. (RnG2 sends many commands per frame to the protection).
@ -3180,9 +3182,9 @@ Notes:
058143 - QFP160
058142 - QFP120
058141 - QFP120
056832 - QFP120
055555 - QFP160
055673 - QFP160
056832 - TQFP144
055555 - TQFP176
055673 - TQFP176
Game Board (This sits on top of the Mother PCB)
@ -3218,8 +3220,8 @@ Notes:
Konami Customs:
003462 - Xilinx PLCC84 FPGA stamped 003462
053936 - QFP100, also marked KS10011-PF PSAC2
058146 - QFP160
053936 - QFP80, also marked KS10011-PF PSAC2
058146 - TQFP176
RAM:
814260 : 256K x16 DRAM