note for later (nw)

This commit is contained in:
David Haywood 2015-12-26 21:20:46 +00:00
parent 149b676581
commit 566742a6a0

View File

@ -234,7 +234,9 @@ void tecmo_mix_device::mix_bitmaps(screen_device &screen, bitmap_rgb32 &bitmap,
else
{
dd[x] = paldata[sprpixel + m_spregular_comp];
//dd[x] = rand();
//dd[x] = rand();
// the bad tiles on the wildfang map (shown between levels) are drawn here.. why? looks like they should be transparent?
// most wildfang sprites use this and are fine, so what's going wrong?
}
}