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This allows the parent set to boot too, it works just like the Japanese set (including same protection)
new working game ---------------- Run & Gun 2 [David Haywood, Angelo Salese] -----Messaggio originale----- Da: David Haywood [mailto:neohaze@nildram.co.uk] Inviato: mercoledì 11 novembre 2009 19.34 A: Angelo Salese Oggetto: Minor change to Soccer Superstars roz double copy This treats pens as transparent, prevents it from blacking out the screen on the 'Winners' display, although does cause some nasty flicker in the select sceren. I guess that's more down to proper source clipping needed to. It's on my -todo list. (video/konamigx)
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@ -788,6 +788,7 @@ static READ32_HANDLER( sound020_r )
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if (cpu_get_pc(space->cpu) == 0x2026fe) rv = 0xc0c0c0c0;
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break;
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case 3: // Run'n Gun 2
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if (cpu_get_pc(space->cpu) == 0x24f0b6) rv = 0xffffffff;
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if (cpu_get_pc(space->cpu) == 0x24f122) rv = 0xc0c0c0c0;
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break;
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case 4: // Rushing Heroes
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@ -3754,6 +3755,6 @@ GAME( 1996, vsnetscreb,vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami",
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GAME( 1996, vsnetscru, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver UAB)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
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GAME( 1996, vsnetscra, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver AAA)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
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GAME( 1996, vsnetscrj, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver JAB)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
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GAME( 1996, rungun2, konamigx, gxtype4sd2, type3, konamigx, ROT0, "Konami", "Run and Gun 2 (ver UAA)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
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GAME( 1996, rungun2, konamigx, gxtype4sd2, type3, konamigx, ROT0, "Konami", "Run and Gun 2 (ver UAA)", GAME_IMPERFECT_GRAPHICS )
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GAME( 1996, slamdnk2, rungun2, gxtype4sd2, type3, konamigx, ROT0, "Konami", "Slam Dunk 2 (ver JAA)", GAME_IMPERFECT_GRAPHICS )
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GAME( 1996, rushhero, konamigx, gxtype4, type3, konamigx, ROT0, "Konami", "Rushing Heroes (ver UAB)", GAME_IMPERFECT_GRAPHICS )
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@ -1594,9 +1594,9 @@ void konamigx_mixer(running_machine *machine, bitmap_t *bitmap, const rectangle
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int shiftpos = 30;
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for (xx=0;xx<width;xx+=2)
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{
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dst[xx] = paldata[src[(((xx/2)+shiftpos))%width]];
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dst[xx+1] = paldata[src[(((xx/2)+shiftpos))%width]];
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UINT16 dat = src[(((xx/2)+shiftpos))%width];
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if (dat&0xff)
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dst[xx+1] = dst[xx] = paldata[dat];
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}
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}
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}
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