This allows the parent set to boot too, it works just like the Japanese set (including same protection)

new working game
----------------
Run & Gun 2 [David Haywood, Angelo Salese]

-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: mercoledì 11 novembre 2009 19.34
A: Angelo Salese
Oggetto: Minor change to Soccer Superstars roz double copy

This treats pens as transparent, prevents it from blacking out the screen on the 'Winners' display, although does cause some nasty flicker in the select sceren.  I guess that's more down to proper source clipping needed to.  It's on my -todo list.  (video/konamigx)
This commit is contained in:
Angelo Salese 2009-11-11 21:29:03 +00:00
parent 1ebbb32298
commit 59b4c0429c
2 changed files with 5 additions and 4 deletions

View File

@ -788,6 +788,7 @@ static READ32_HANDLER( sound020_r )
if (cpu_get_pc(space->cpu) == 0x2026fe) rv = 0xc0c0c0c0;
break;
case 3: // Run'n Gun 2
if (cpu_get_pc(space->cpu) == 0x24f0b6) rv = 0xffffffff;
if (cpu_get_pc(space->cpu) == 0x24f122) rv = 0xc0c0c0c0;
break;
case 4: // Rushing Heroes
@ -3754,6 +3755,6 @@ GAME( 1996, vsnetscreb,vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami",
GAME( 1996, vsnetscru, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver UAB)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
GAME( 1996, vsnetscra, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver AAA)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
GAME( 1996, vsnetscrj, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver JAB)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
GAME( 1996, rungun2, konamigx, gxtype4sd2, type3, konamigx, ROT0, "Konami", "Run and Gun 2 (ver UAA)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
GAME( 1996, rungun2, konamigx, gxtype4sd2, type3, konamigx, ROT0, "Konami", "Run and Gun 2 (ver UAA)", GAME_IMPERFECT_GRAPHICS )
GAME( 1996, slamdnk2, rungun2, gxtype4sd2, type3, konamigx, ROT0, "Konami", "Slam Dunk 2 (ver JAA)", GAME_IMPERFECT_GRAPHICS )
GAME( 1996, rushhero, konamigx, gxtype4, type3, konamigx, ROT0, "Konami", "Rushing Heroes (ver UAB)", GAME_IMPERFECT_GRAPHICS )

View File

@ -1594,9 +1594,9 @@ void konamigx_mixer(running_machine *machine, bitmap_t *bitmap, const rectangle
int shiftpos = 30;
for (xx=0;xx<width;xx+=2)
{
dst[xx] = paldata[src[(((xx/2)+shiftpos))%width]];
dst[xx+1] = paldata[src[(((xx/2)+shiftpos))%width]];
UINT16 dat = src[(((xx/2)+shiftpos))%width];
if (dat&0xff)
dst[xx+1] = dst[xx] = paldata[dat];
}
}
}