Improvements to Millennium 4000 driver.

- Completed normal Inputs/Outputs.
- Added button-lamps calculation.
- Created button-lamps layout.
- Documented the PCB RAM.
- Fixed NVRAM size based on PCB picture (2x CY62256L-70PC near the battery).
- Added notes about the method to make appear the real poker cards.
- Fixed the OKI 6295 frequency (1000 kHz resonator near). Now the game has more decent sounds.
- Corrected CPU clock to 12 MHz. (main Xtal).
This commit is contained in:
Roberto Fresca 2008-12-10 15:32:08 +00:00
parent 8b670ddddd
commit 5a15a2182a
4 changed files with 221 additions and 134 deletions

1
.gitattributes vendored
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@ -2514,6 +2514,7 @@ src/mame/layout/invrvnge.lay svneol=native#text/plain
src/mame/layout/lazercmd.lay svneol=native#text/plain
src/mame/layout/lucky74.lay svneol=native#text/plain
src/mame/layout/maxaflex.lay svneol=native#text/plain
src/mame/layout/mil4000.lay svneol=native#text/plain
src/mame/layout/mpu4.lay svneol=native#text/plain
src/mame/layout/nbmj8688.lay svneol=native#text/plain
src/mame/layout/neogeo.lay svneol=native#text/plain

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@ -4,17 +4,27 @@ Millenium Nuovo 4000 / Nuovo Millenium 4000 (c) 2000 Sure Milano
driver by David Haywood and Angelo Salese
Notes:
-At first start-up,an Italian msg pops up: "(translated) pcb has been hacked from external
agent,it's advised to add an anti-spark device". Press F2 to enter Service Mode,then press
Hold 5 to exit Service Mode.
-HW name (stamped on the pcb) is "CHP4";
- At first start-up,an Italian msg pops up: "(translated) pcb has been hacked from external
agent,it's advised to add an anti-spark device". Press F2 to enter Service Mode,then press
Hold 5 to exit Service Mode.
- This game is supposed to have 3 kind of graphics: billiard/pool balls, numbers and cans.
If you go to the settings mode (F2), and then in "Impostazioni del Gioco" you disable all
3 graphics (Simboli Biliardo, Simboli Numeri, and Simboli Barattoli --> "Non Abilitato"),
The game will start using normal poker cards. A "illegal easter egg"... ;-)
- HW name (stamped on the pcb) is "CHP4";
TODO:
-Add Touch Screen support;
-H/V-blank bits emulation;
-Inputs/outputs are grossly mapped;
-Protection PIC is unused?
- Add Touch Screen support;
- H/V-blank bits emulation;
- Protection PIC is unused?
============================================================================================
@ -35,6 +45,10 @@ ROMs
1x PALCE22V10H (u74)(read protected)
2x A40MX04-PL840010 (u2,u3)(read protected)
RAM:
4x CY62256L-70PC - 32K x 8 Static RAM.
2x CY7C199-15PC - 32K x 8 Static RAM
Note
1x 28x2 edge connector
1x RS232 9pins connector
@ -42,11 +56,27 @@ Note
1x 2positon jumper
1x pushbutton (reset)
============================================================================================
Changes (2008-12-10, Roberto Fresca):
- Completed normal Inputs/Outputs.
- Added button-lamps calculation.
- Created button-lamps layout.
- Documented the PCB RAM.
- Fixed NVRAM size based on PCB picture (2x CY62256L-70PC near the battery).
- Added notes about the method to make appear the real poker cards.
- Fixed the OKI 6295 frequency (1000 kHz resonator near). Now the game has more decent sounds.
- Corrected CPU clock to 12 MHz. (main Xtal).
*******************************************************************************************/
#include "driver.h"
#include "cpu/m68000/m68000.h"
#include "sound/okim6295.h"
#include "mil4000.lh"
static UINT16 *sc0_vram,*sc1_vram,*sc2_vram,*sc3_vram;
static tilemap *sc0_tilemap,*sc1_tilemap,*sc2_tilemap,*sc3_tilemap;
@ -195,17 +225,25 @@ static WRITE16_HANDLER( output_w )
static int i;
for(i=0;i<3;i++)
coin_counter_w(i,data & 0x2000);
coin_counter_w(i, data & 0x2000);
// popmessage("%04x\n",data);
output_set_lamp_value(0, (data) & 1); /* HOLD1 */
output_set_lamp_value(1, (data >> 1) & 1); /* HOLD2 */
output_set_lamp_value(2, (data >> 2) & 1); /* HOLD3 */
output_set_lamp_value(3, (data >> 3) & 1); /* HOLD4 */
output_set_lamp_value(4, (data >> 4) & 1); /* HOLD5 */
output_set_lamp_value(5, (data >> 5) & 1); /* START */
output_set_lamp_value(6, (data >> 6) & 1); /* PREMIO */
// popmessage("%04x\n",data);
}
static ADDRESS_MAP_START( mil4000_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x500000, 0x503fff) AM_RAM_WRITE(sc0_vram_w) AM_BASE(&sc0_vram)
AM_RANGE(0x504000, 0x507fff) AM_RAM_WRITE(sc1_vram_w) AM_BASE(&sc1_vram)
AM_RANGE(0x508000, 0x50bfff) AM_RAM_WRITE(sc2_vram_w) AM_BASE(&sc2_vram)
AM_RANGE(0x50c000, 0x50ffff) AM_RAM_WRITE(sc3_vram_w) AM_BASE(&sc3_vram)
AM_RANGE(0x500000, 0x503fff) AM_RAM_WRITE(sc0_vram_w) AM_BASE(&sc0_vram) // CY62256L-70, U77
AM_RANGE(0x504000, 0x507fff) AM_RAM_WRITE(sc1_vram_w) AM_BASE(&sc1_vram) // CY62256L-70, U77
AM_RANGE(0x508000, 0x50bfff) AM_RAM_WRITE(sc2_vram_w) AM_BASE(&sc2_vram) // CY62256L-70, U78
AM_RANGE(0x50c000, 0x50ffff) AM_RAM_WRITE(sc3_vram_w) AM_BASE(&sc3_vram) // CY62256L-70, U78
AM_RANGE(0x708000, 0x708001) AM_READ_PORT("IN0")
AM_RANGE(0x708002, 0x708003) AM_READ_PORT("IN1")
@ -216,7 +254,7 @@ static ADDRESS_MAP_START( mil4000_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x70801e, 0x70801f) AM_READWRITE(okim6295_status_0_lsb_r, okim6295_data_0_lsb_w)
AM_RANGE(0x780000, 0x780fff) AM_RAM_WRITE(paletteram16_RRRRRGGGGGBBBBBx_word_w) AM_BASE(&paletteram16)
AM_RANGE(0xf00000, 0xffffff) AM_RAM AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size) //probably not all of it.
AM_RANGE(0xff0000, 0xffffff) AM_RAM AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size) // 2x CY62256L-70 (U7 & U8).
ADDRESS_MAP_END
@ -224,130 +262,56 @@ static INPUT_PORTS_START( mil4000 )
PORT_START("IN0")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold 1") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold 2") PORT_CODE(KEYCODE_X)
PORT_DIPNAME( 0x0004, 0x0004, "IN0" )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold 5") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
PORT_DIPNAME( 0x0040, 0x0040, "Key out" ) //key out
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Key Out") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold 3") PORT_CODE(KEYCODE_C)
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_DIPNAME( 0x0004, 0x0004, "IN1" )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE( 0x0040, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0080, 0x0080, "Prize" )//premio / prize (ticket?)
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Premio") PORT_CODE(KEYCODE_T) //premio / prize (ticket?)
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN3 )//key in
PORT_DIPNAME( 0x0002, 0x0002, "IN2" )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Key In") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold 4") PORT_CODE(KEYCODE_V)
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout tilelayout =
@ -368,7 +332,7 @@ GFXDECODE_END
static MACHINE_DRIVER_START( mil4000 )
MDRV_CPU_ADD("main", M68000, 8000000 ) // ?
MDRV_CPU_ADD("main", M68000, 12000000 ) // ?
MDRV_CPU_PROGRAM_MAP(mil4000_map,0)
// irq 2/4/5 point to the same place, others invalid
MDRV_CPU_VBLANK_INT("main", irq5_line_hold)
@ -388,7 +352,7 @@ static MACHINE_DRIVER_START( mil4000 )
MDRV_VIDEO_UPDATE(mil4000)
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("oki", OKIM6295, 2500000) //pin 7 high & frequency not verified
MDRV_SOUND_ADD("oki", OKIM6295, 1000000) // frequency from 1000 kHz resonator. pin 7 high not verified.
MDRV_SOUND_CONFIG(okim6295_interface_pin7high)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
@ -439,5 +403,5 @@ ROM_START( mil4000a )
ROM_END
GAME( 2000, mil4000, 0, mil4000, mil4000, 0, ROT0, "Sure Milano", "Millennium Nuovo 4000 (Version 2.0)", 0 )
GAME( 2000, mil4000a, mil4000, mil4000, mil4000, 0, ROT0, "Sure Milano", "Millennium Nuovo 4000 (Version 1.8)", 0 )
GAMEL( 2000, mil4000, 0, mil4000, mil4000, 0, ROT0, "Sure Milano", "Millennium Nuovo 4000 (Version 2.0)", 0, layout_mil4000 )
GAMEL( 2000, mil4000a, mil4000, mil4000, mil4000, 0, ROT0, "Sure Milano", "Millennium Nuovo 4000 (Version 1.8)", 0, layout_mil4000 )

120
src/mame/layout/mil4000.lay Normal file
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@ -0,0 +1,120 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="hold1" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD 1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="hold2" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD 2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="hold3" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD 3">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="hold4" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD 4">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="hold5" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD 5">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="start" defstate="1">
<rect state="1">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.0" green="0.2" blue="0.0" />
</rect>
<text string="START">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="premio" defstate="1">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.2" green="0.2" blue="0.2" />
</rect>
<text string="PREMIO">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<view name="Button Lamps">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<bezel name="lamp0" element="hold1">
<bounds x="0.15" y="3.13" width="0.55" height="0.24" />
</bezel>
<bezel name="lamp1" element="hold2">
<bounds x="0.80" y="3.13" width="0.55" height="0.24" />
</bezel>
<bezel name="lamp2" element="hold3">
<bounds x="1.45" y="3.13" width="0.55" height="0.24" />
</bezel>
<bezel name="lamp3" element="hold4">
<bounds x="2.10" y="3.13" width="0.55" height="0.24" />
</bezel>
<bezel name="lamp4" element="hold5">
<bounds x="2.75" y="3.13" width="0.55" height="0.24" />
</bezel>
<bezel name="lamp5" element="start">
<bounds x="3.45" y="3.02" width="0.55" height="0.24" />
</bezel>
<bezel name="lamp6" element="premio">
<bounds x="3.45" y="3.28" width="0.55" height="0.24" />
</bezel>
</view>
</mamelayout>

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@ -1767,6 +1767,8 @@ $(DRIVERS)/meadows.o: $(LAYOUT)/deadeye.lh \
$(DRIVERS)/midzeus.o: $(LAYOUT)/crusnexo.lh
$(DRIVERS)/mil4000.o: $(LAYOUT)/mil4000.lh
$(DRIVERS)/nbmj8688.o: $(LAYOUT)/nbmj8688.lh
$(DRIVERS)/neogeo.o: $(LAYOUT)/neogeo.lh