debugimgui: Removed some unused stuff, renamed window class.

This commit is contained in:
mahlemiut 2016-04-18 16:12:43 +12:00
parent 16c5dcfa4a
commit 5c4ef7ac70

View File

@ -1,4 +1,4 @@
// Initial test to attempt an imgui based debugger
// ImGui based debugger
#include "emu.h"
#include "imgui/imgui.h"
@ -18,25 +18,14 @@
#include "debug_module.h"
#include "modules/osdmodule.h"
enum
class debug_area
{
VIEW_STATE_BUTTON = 0x01,
VIEW_STATE_MOVING = 0x02,
VIEW_STATE_SIZING = 0x04,
VIEW_STATE_NEEDS_UPDATE = 0x08,
VIEW_STATE_FOLLOW_CPU = 0x10,
VIEW_STATE_VISIBLE = 0x20
};
class DView
{
DISABLE_COPYING(DView);
DISABLE_COPYING(debug_area);
public:
DView(running_machine &machine, debug_view_type type, int flags)
debug_area(running_machine &machine, debug_view_type type)
: next(nullptr),
type(0),
state(0),
ofs_x(0),
ofs_y(0),
exec_cmd(false)
@ -44,7 +33,6 @@ public:
this->view = machine.debug_view().alloc_view(type, nullptr, this);
this->type = type;
this->m_machine = &machine;
this->state = flags | VIEW_STATE_NEEDS_UPDATE | VIEW_STATE_VISIBLE;
this->width = 300;
this->height = 300;
@ -59,7 +47,7 @@ public:
break;
}
}
~DView()
~debug_area()
{
//this->target->debug_free(*this->container);
machine().debug_view().free_view(*this->view);
@ -67,12 +55,11 @@ public:
running_machine &machine() const { assert(m_machine != nullptr); return *m_machine; }
DView * next;
debug_area * next;
int type;
debug_view * view;
running_machine * m_machine;
int state;
// drawing
int ofs_x;
int ofs_y;
@ -116,9 +103,9 @@ private:
void add_memory(int id);
void add_bpoints(int id);
void add_wpoints(int id);
void draw_disasm(DView* view_ptr, bool* opened);
void draw_memory(DView* view_ptr, bool* opened);
void draw_bpoints(DView* view_ptr, bool* opened);
void draw_disasm(debug_area* view_ptr, bool* opened);
void draw_memory(debug_area* view_ptr, bool* opened);
void draw_bpoints(debug_area* view_ptr, bool* opened);
void update_cpu_view(device_t* device);
running_machine* m_machine;
@ -131,24 +118,23 @@ private:
ImguiFontHandle m_font;
UINT8 m_key_char;
bool m_hide;
// unsigned char* font_data;
int m_win_count; // number of active windows, does not decrease, used to ID individual windows
};
// globals
static std::vector<DView*> view_list;
static DView* view_main_console = nullptr;
static DView* view_main_disasm = nullptr;
static DView* view_main_regs = nullptr;
static std::vector<debug_area*> view_list;
static debug_area* view_main_console = nullptr;
static debug_area* view_main_disasm = nullptr;
static debug_area* view_main_regs = nullptr;
static void view_list_add(DView* item)
static void view_list_add(debug_area* item)
{
view_list.push_back(item);
}
static void view_list_remove(DView* item)
static void view_list_remove(debug_area* item)
{
std::vector<DView*>::iterator it;
std::vector<debug_area*>::iterator it;
if(view_list.empty())
return;
it = std::find(view_list.begin(),view_list.end(),item);
@ -156,11 +142,11 @@ static void view_list_remove(DView* item)
}
static DView *dview_alloc(running_machine &machine, debug_view_type type, int flags)
static debug_area *dview_alloc(running_machine &machine, debug_view_type type)
{
DView *dv;
debug_area *dv;
dv = global_alloc(DView(machine, type, flags));
dv = global_alloc(debug_area(machine, type));
return dv;
}
@ -367,7 +353,7 @@ void debug_imgui::update_cpu_view(device_t* device)
view_main_regs->view->set_source(*source);
}
void debug_imgui::draw_bpoints(DView* view_ptr, bool* opened)
void debug_imgui::draw_bpoints(debug_area* view_ptr, bool* opened)
{
ImGui::SetNextWindowSize(ImVec2(view_ptr->width,view_ptr->height + ImGui::GetTextLineHeight()),ImGuiSetCond_Once);
if(ImGui::Begin(view_ptr->title.c_str(),opened))
@ -424,8 +410,8 @@ void debug_imgui::draw_bpoints(DView* view_ptr, bool* opened)
void debug_imgui::add_bpoints(int id)
{
std::stringstream str;
DView* new_view;
new_view = dview_alloc(*m_machine, DVT_BREAK_POINTS, 0);
debug_area* new_view;
new_view = dview_alloc(*m_machine, DVT_BREAK_POINTS);
str << id;
str << ": Breakpoints";
new_view->title = str.str();
@ -439,8 +425,8 @@ void debug_imgui::add_bpoints(int id)
void debug_imgui::add_wpoints(int id)
{
std::stringstream str;
DView* new_view;
new_view = dview_alloc(*m_machine, DVT_WATCH_POINTS, 0);
debug_area* new_view;
new_view = dview_alloc(*m_machine, DVT_WATCH_POINTS);
str << id;
str << ": Watchpoints";
new_view->title = str.str();
@ -451,7 +437,7 @@ void debug_imgui::add_wpoints(int id)
view_list_add(new_view);
}
void debug_imgui::draw_disasm(DView* view_ptr, bool* opened)
void debug_imgui::draw_disasm(debug_area* view_ptr, bool* opened)
{
std::string cpu_list = "";
const debug_view_source* src = view_ptr->view->first_source();
@ -566,8 +552,8 @@ void debug_imgui::draw_disasm(DView* view_ptr, bool* opened)
void debug_imgui::add_disasm(int id)
{
std::stringstream str;
DView* new_view;
new_view = dview_alloc(*m_machine, DVT_DISASSEMBLY, 0);
debug_area* new_view;
new_view = dview_alloc(*m_machine, DVT_DISASSEMBLY);
str << id;
str << ": Disassembly";
new_view->title = str.str();
@ -580,7 +566,7 @@ void debug_imgui::add_disasm(int id)
view_list_add(new_view);
}
void debug_imgui::draw_memory(DView* view_ptr, bool* opened)
void debug_imgui::draw_memory(debug_area* view_ptr, bool* opened)
{
std::string region_list = "";
const debug_view_source* src = view_ptr->view->first_source();
@ -719,8 +705,8 @@ void debug_imgui::draw_memory(DView* view_ptr, bool* opened)
void debug_imgui::add_memory(int id)
{
std::stringstream str;
DView* new_view;
new_view = dview_alloc(*m_machine, DVT_MEMORY, 0);
debug_area* new_view;
new_view = dview_alloc(*m_machine, DVT_MEMORY);
str << id;
str << ": Memory";
new_view->title = str.str();
@ -796,13 +782,13 @@ void debug_imgui::draw_console()
{
if(ImGui::MenuItem("Show all"))
{
for(std::vector<DView*>::iterator view_ptr = view_list.begin();view_ptr != view_list.end();++view_ptr)
for(std::vector<debug_area*>::iterator view_ptr = view_list.begin();view_ptr != view_list.end();++view_ptr)
ImGui::SetWindowCollapsed((*view_ptr)->title.c_str(),false);
}
ImGui::Separator();
// list all extra windows, so we can un-collapse the windows if necessary
//DView* view_ptr;
for(std::vector<DView*>::iterator view_ptr = view_list.begin();view_ptr != view_list.end();++view_ptr)
//debug_area* view_ptr;
for(std::vector<debug_area*>::iterator view_ptr = view_list.begin();view_ptr != view_list.end();++view_ptr)
{
bool collapsed;
if(ImGui::Begin((*view_ptr)->title.c_str()))
@ -935,9 +921,9 @@ void debug_imgui::draw_console()
void debug_imgui::update()
{
DView* to_delete = nullptr;
//DView* view_ptr = view_list;
std::vector<DView*>::iterator view_ptr;
debug_area* to_delete = nullptr;
//debug_area* view_ptr = view_list;
std::vector<debug_area*>::iterator view_ptr;
bool opened;
int count = 0;
ImGui::PushStyleColor(ImGuiCol_WindowBg,ImVec4(1.0f,1.0f,1.0f,0.9f));
@ -1031,16 +1017,16 @@ void debug_imgui::wait_for_debugger(device_t &device, bool firststop)
UINT32 height = m_machine->render().ui_target().height();
if(firststop && view_list.empty())
{
view_main_console = dview_alloc(device.machine(), DVT_CONSOLE, VIEW_STATE_FOLLOW_CPU);
view_main_console = dview_alloc(device.machine(), DVT_CONSOLE);
view_main_console->title = "MAME Debugger";
view_main_console->width = 500;
view_main_console->height = 200;
view_main_console->ofs_x = 0;
view_main_console->ofs_y = 0;
view_main_disasm = dview_alloc(device.machine(), DVT_DISASSEMBLY, VIEW_STATE_FOLLOW_CPU);
view_main_disasm = dview_alloc(device.machine(), DVT_DISASSEMBLY);
view_main_disasm->width = 500;
view_main_disasm->height = 200;
view_main_regs = dview_alloc(device.machine(), DVT_STATE, VIEW_STATE_FOLLOW_CPU);
view_main_regs = dview_alloc(device.machine(), DVT_STATE);
view_main_regs->width = 180;
view_main_regs->height = 440;
strcpy(view_main_console->console_input,""); // clear console input