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https://github.com/holub/mame
synced 2025-10-05 08:41:31 +03:00
debugimgui: Removed some unused stuff, renamed window class.
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parent
16c5dcfa4a
commit
5c4ef7ac70
@ -1,4 +1,4 @@
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// Initial test to attempt an imgui based debugger
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// ImGui based debugger
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#include "emu.h"
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#include "imgui/imgui.h"
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@ -18,25 +18,14 @@
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#include "debug_module.h"
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#include "modules/osdmodule.h"
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enum
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class debug_area
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{
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VIEW_STATE_BUTTON = 0x01,
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VIEW_STATE_MOVING = 0x02,
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VIEW_STATE_SIZING = 0x04,
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VIEW_STATE_NEEDS_UPDATE = 0x08,
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VIEW_STATE_FOLLOW_CPU = 0x10,
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VIEW_STATE_VISIBLE = 0x20
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};
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class DView
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{
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DISABLE_COPYING(DView);
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DISABLE_COPYING(debug_area);
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public:
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DView(running_machine &machine, debug_view_type type, int flags)
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debug_area(running_machine &machine, debug_view_type type)
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: next(nullptr),
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type(0),
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state(0),
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ofs_x(0),
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ofs_y(0),
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exec_cmd(false)
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@ -44,7 +33,6 @@ public:
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this->view = machine.debug_view().alloc_view(type, nullptr, this);
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this->type = type;
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this->m_machine = &machine;
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this->state = flags | VIEW_STATE_NEEDS_UPDATE | VIEW_STATE_VISIBLE;
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this->width = 300;
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this->height = 300;
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@ -59,7 +47,7 @@ public:
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break;
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}
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}
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~DView()
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~debug_area()
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{
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//this->target->debug_free(*this->container);
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machine().debug_view().free_view(*this->view);
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@ -67,12 +55,11 @@ public:
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running_machine &machine() const { assert(m_machine != nullptr); return *m_machine; }
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DView * next;
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debug_area * next;
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int type;
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debug_view * view;
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running_machine * m_machine;
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int state;
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// drawing
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int ofs_x;
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int ofs_y;
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@ -116,9 +103,9 @@ private:
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void add_memory(int id);
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void add_bpoints(int id);
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void add_wpoints(int id);
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void draw_disasm(DView* view_ptr, bool* opened);
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void draw_memory(DView* view_ptr, bool* opened);
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void draw_bpoints(DView* view_ptr, bool* opened);
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void draw_disasm(debug_area* view_ptr, bool* opened);
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void draw_memory(debug_area* view_ptr, bool* opened);
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void draw_bpoints(debug_area* view_ptr, bool* opened);
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void update_cpu_view(device_t* device);
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running_machine* m_machine;
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@ -131,24 +118,23 @@ private:
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ImguiFontHandle m_font;
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UINT8 m_key_char;
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bool m_hide;
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// unsigned char* font_data;
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int m_win_count; // number of active windows, does not decrease, used to ID individual windows
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};
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// globals
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static std::vector<DView*> view_list;
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static DView* view_main_console = nullptr;
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static DView* view_main_disasm = nullptr;
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static DView* view_main_regs = nullptr;
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static std::vector<debug_area*> view_list;
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static debug_area* view_main_console = nullptr;
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static debug_area* view_main_disasm = nullptr;
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static debug_area* view_main_regs = nullptr;
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static void view_list_add(DView* item)
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static void view_list_add(debug_area* item)
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{
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view_list.push_back(item);
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}
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static void view_list_remove(DView* item)
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static void view_list_remove(debug_area* item)
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{
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std::vector<DView*>::iterator it;
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std::vector<debug_area*>::iterator it;
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if(view_list.empty())
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return;
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it = std::find(view_list.begin(),view_list.end(),item);
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@ -156,11 +142,11 @@ static void view_list_remove(DView* item)
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}
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static DView *dview_alloc(running_machine &machine, debug_view_type type, int flags)
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static debug_area *dview_alloc(running_machine &machine, debug_view_type type)
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{
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DView *dv;
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debug_area *dv;
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dv = global_alloc(DView(machine, type, flags));
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dv = global_alloc(debug_area(machine, type));
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return dv;
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}
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@ -367,7 +353,7 @@ void debug_imgui::update_cpu_view(device_t* device)
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view_main_regs->view->set_source(*source);
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}
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void debug_imgui::draw_bpoints(DView* view_ptr, bool* opened)
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void debug_imgui::draw_bpoints(debug_area* view_ptr, bool* opened)
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{
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ImGui::SetNextWindowSize(ImVec2(view_ptr->width,view_ptr->height + ImGui::GetTextLineHeight()),ImGuiSetCond_Once);
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if(ImGui::Begin(view_ptr->title.c_str(),opened))
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@ -424,8 +410,8 @@ void debug_imgui::draw_bpoints(DView* view_ptr, bool* opened)
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void debug_imgui::add_bpoints(int id)
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{
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std::stringstream str;
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DView* new_view;
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new_view = dview_alloc(*m_machine, DVT_BREAK_POINTS, 0);
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debug_area* new_view;
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new_view = dview_alloc(*m_machine, DVT_BREAK_POINTS);
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str << id;
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str << ": Breakpoints";
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new_view->title = str.str();
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@ -439,8 +425,8 @@ void debug_imgui::add_bpoints(int id)
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void debug_imgui::add_wpoints(int id)
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{
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std::stringstream str;
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DView* new_view;
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new_view = dview_alloc(*m_machine, DVT_WATCH_POINTS, 0);
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debug_area* new_view;
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new_view = dview_alloc(*m_machine, DVT_WATCH_POINTS);
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str << id;
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str << ": Watchpoints";
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new_view->title = str.str();
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@ -451,7 +437,7 @@ void debug_imgui::add_wpoints(int id)
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view_list_add(new_view);
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}
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void debug_imgui::draw_disasm(DView* view_ptr, bool* opened)
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void debug_imgui::draw_disasm(debug_area* view_ptr, bool* opened)
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{
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std::string cpu_list = "";
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const debug_view_source* src = view_ptr->view->first_source();
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@ -566,8 +552,8 @@ void debug_imgui::draw_disasm(DView* view_ptr, bool* opened)
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void debug_imgui::add_disasm(int id)
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{
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std::stringstream str;
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DView* new_view;
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new_view = dview_alloc(*m_machine, DVT_DISASSEMBLY, 0);
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debug_area* new_view;
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new_view = dview_alloc(*m_machine, DVT_DISASSEMBLY);
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str << id;
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str << ": Disassembly";
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new_view->title = str.str();
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@ -580,7 +566,7 @@ void debug_imgui::add_disasm(int id)
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view_list_add(new_view);
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}
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void debug_imgui::draw_memory(DView* view_ptr, bool* opened)
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void debug_imgui::draw_memory(debug_area* view_ptr, bool* opened)
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{
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std::string region_list = "";
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const debug_view_source* src = view_ptr->view->first_source();
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@ -719,8 +705,8 @@ void debug_imgui::draw_memory(DView* view_ptr, bool* opened)
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void debug_imgui::add_memory(int id)
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{
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std::stringstream str;
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DView* new_view;
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new_view = dview_alloc(*m_machine, DVT_MEMORY, 0);
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debug_area* new_view;
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new_view = dview_alloc(*m_machine, DVT_MEMORY);
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str << id;
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str << ": Memory";
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new_view->title = str.str();
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@ -796,13 +782,13 @@ void debug_imgui::draw_console()
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{
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if(ImGui::MenuItem("Show all"))
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{
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for(std::vector<DView*>::iterator view_ptr = view_list.begin();view_ptr != view_list.end();++view_ptr)
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for(std::vector<debug_area*>::iterator view_ptr = view_list.begin();view_ptr != view_list.end();++view_ptr)
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ImGui::SetWindowCollapsed((*view_ptr)->title.c_str(),false);
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}
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ImGui::Separator();
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// list all extra windows, so we can un-collapse the windows if necessary
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//DView* view_ptr;
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for(std::vector<DView*>::iterator view_ptr = view_list.begin();view_ptr != view_list.end();++view_ptr)
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//debug_area* view_ptr;
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for(std::vector<debug_area*>::iterator view_ptr = view_list.begin();view_ptr != view_list.end();++view_ptr)
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{
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bool collapsed;
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if(ImGui::Begin((*view_ptr)->title.c_str()))
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@ -935,9 +921,9 @@ void debug_imgui::draw_console()
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void debug_imgui::update()
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{
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DView* to_delete = nullptr;
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//DView* view_ptr = view_list;
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std::vector<DView*>::iterator view_ptr;
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debug_area* to_delete = nullptr;
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//debug_area* view_ptr = view_list;
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std::vector<debug_area*>::iterator view_ptr;
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bool opened;
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int count = 0;
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ImGui::PushStyleColor(ImGuiCol_WindowBg,ImVec4(1.0f,1.0f,1.0f,0.9f));
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@ -1031,16 +1017,16 @@ void debug_imgui::wait_for_debugger(device_t &device, bool firststop)
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UINT32 height = m_machine->render().ui_target().height();
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if(firststop && view_list.empty())
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{
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view_main_console = dview_alloc(device.machine(), DVT_CONSOLE, VIEW_STATE_FOLLOW_CPU);
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view_main_console = dview_alloc(device.machine(), DVT_CONSOLE);
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view_main_console->title = "MAME Debugger";
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view_main_console->width = 500;
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view_main_console->height = 200;
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view_main_console->ofs_x = 0;
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view_main_console->ofs_y = 0;
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view_main_disasm = dview_alloc(device.machine(), DVT_DISASSEMBLY, VIEW_STATE_FOLLOW_CPU);
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view_main_disasm = dview_alloc(device.machine(), DVT_DISASSEMBLY);
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view_main_disasm->width = 500;
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view_main_disasm->height = 200;
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view_main_regs = dview_alloc(device.machine(), DVT_STATE, VIEW_STATE_FOLLOW_CPU);
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view_main_regs = dview_alloc(device.machine(), DVT_STATE);
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view_main_regs->width = 180;
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view_main_regs->height = 440;
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strcpy(view_main_console->console_input,""); // clear console input
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