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eolith.cpp Update docs (#3142)
ironfortj : Change romset name ironfortc, isn't seems like japan released version, and Excellent competence Ltd.(Distributor) logo included Company logo scene, and title screen is different(logo seems like chinese/taiwanese characters)
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@ -386,11 +386,11 @@ static INPUT_PORTS_START( ironfort )
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PORT_DIPSETTING( 0x00000080, DEF_STR( Easy ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( ironfortj )
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static INPUT_PORTS_START( ironfortc )
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PORT_INCLUDE(ironfort)
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x00000002, 0x00000000, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW4:2")
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PORT_DIPNAME( 0x00000002, 0x00000002, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW4:2")
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PORT_DIPSETTING( 0x00000002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00000030, 0x00000030, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW3:1,2")
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@ -687,7 +687,7 @@ ROM_START( ironfort )
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ROM_LOAD( "qs1001a.u96", 0x80000, 0x80000, CRC(d13c6407) SHA1(57b14f97c7d4f9b5d9745d3571a0b7115fbe3176) )
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ROM_END
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ROM_START( ironfortj )
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ROM_START( ironfortc )
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ROM_REGION( 0x80000, "maincpu", 0 ) /* Hyperstone CPU Code */
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ROM_LOAD( "u43.bin", 0x00000, 0x80000, CRC(f1f19c9a) SHA1(98531ecedd1277e6d10395794a66d615df7ddbd6) ) /* 27C040 eprom with no label */
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@ -1640,7 +1640,7 @@ static const struct
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/* eolith.c */
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{ "linkypip", 0x4000825c, -1,/*0x4000ABAE,*/ 240 }, // 2nd address is used on the planet cutscene between but idle skipping between levels, but seems too aggressive
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{ "ironfort", 0x40020854, -1, 240 },
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{ "ironfortj",0x40020234, -1, 240 },
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{ "ironfortc",0x40020234, -1, 240 },
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{ "hidnctch", 0x4000bba0, -1, 240 },
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{ "raccoon", 0x40008204, -1, 240 },
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{ "puzzlekg", 0x40029458, -1, 240 },
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@ -1737,7 +1737,7 @@ CUSTOM_INPUT_MEMBER(eolith_state::stealsee_speedup_getvblank)
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GAME( 1998, linkypip, 0, eolith45, linkypip, eolith_state, eolith, ROT0, "Eolith", "Linky Pipe", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1998, ironfort, 0, ironfort, ironfort, eolith_state, eolith, ROT0, "Eolith", "Iron Fortress", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1998, ironfortj, ironfort, ironfort, ironfortj, eolith_state, eolith, ROT0, "Eolith", "Iron Fortress (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1998, ironfortc, ironfort, ironfort, ironfortc, eolith_state, eolith, ROT0, "Eolith (Excellent Competence Ltd. license)", "Iron Fortress (China?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // Licensed/Distributed to Chinese(or Taiwanese?) company Excellent Competence Ltd.(卓任有限公司)
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GAME( 1998, hidnctch, 0, eolith45, hidnctch, eolith_state, eolith, ROT0, "Eolith", "Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // or Teurrin Geurim Chajgi '98
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GAME( 1998, raccoon, 0, eolith45, raccoon, eolith_state, eolith, ROT0, "Eolith", "Raccoon World", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1998, puzzlekg, 0, eolith45, puzzlekg, eolith_state, eolith, ROT0, "Eolith", "Puzzle King (Dance & Puzzle)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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@ -12237,7 +12237,7 @@ hidctch3 // (c) 2000 Eolith
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hidnc2k // (c) 2000 Eolith
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hidnctch // (c) 1998 Eolith
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ironfort // (c) 1998 Eolith
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ironfortj // (c) 1998 Eolith
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ironfortc // (c) 1998 Eolith
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landbrk // (c) 1999 Eolith
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landbrka // (c) 1999 Eolith
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landbrkb // (c) 1999 Eolith
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