elecbowl hardware is too complex to be in generic driver

This commit is contained in:
hap 2015-03-06 18:07:16 +01:00
parent f148f7f609
commit 6000d9f9fb
4 changed files with 199 additions and 115 deletions

192
src/mess/drivers/elecbowl.c Normal file
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@ -0,0 +1,192 @@
// license:BSD-3-Clause
// copyright-holders:hap
/***************************************************************************
Marx Series 300 Electronic Bowling Game
* TMS1100NLL MP3403 DBS 7836 SINGAPORE
10 lamps for bowling pins + 3 more bulbs, and 7segs for frame number and
scores. Board size is 10-12" by 6-8".
some clues:
- it's from 1978
- Merlin is MP3404, Amaze-A-Tron is MP3405, this one is MP3403
- it plays some short jingles (you need to be lucky with button mashing)
***************************************************************************/
#include "emu.h"
#include "cpu/tms0980/tms0980.h"
#include "sound/speaker.h"
// internal artwork
#include "elecbowl.lh"
class elecbowl_state : public driver_device
{
public:
elecbowl_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_inp_matrix(*this, "IN"),
m_speaker(*this, "speaker")
{ }
// devices
required_device<cpu_device> m_maincpu;
required_ioport_array<4> m_inp_matrix;
required_device<speaker_sound_device> m_speaker;
UINT16 m_r;
UINT16 m_o;
UINT16 m_inp_mux;
DECLARE_READ8_MEMBER(read_k);
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
virtual void machine_start();
};
/***************************************************************************
I/O
***************************************************************************/
READ8_MEMBER(elecbowl_state::read_k)
{
UINT8 k = 0;
// read selected input rows
for (int i = 0; i < 4; i++)
if (m_inp_mux >> i & 1)
k |= m_inp_matrix[i]->read();
return k;
}
WRITE16_MEMBER(elecbowl_state::write_r)
{
// R4-R7: input mux
m_inp_mux = data >> 4 & 0xf;
// R9: speaker out
m_speaker->level_w(data >> 9 & 1);
// R10: maybe a switch or other button row?
// others: ?
}
WRITE16_MEMBER(elecbowl_state::write_o)
{
// ?
}
/***************************************************************************
Inputs
***************************************************************************/
static INPUT_PORTS_START( elecbowl )
PORT_START("IN.0") // R4
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_1)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_2)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_3)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_4)
PORT_START("IN.1") // R5
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_Q)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_W)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_E)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_R)
PORT_START("IN.2") // R6
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_A)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_S)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_D)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_F) // reset/newgame?
PORT_START("IN.3") // R7
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_Z)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_X)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_C)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_V)
INPUT_PORTS_END
/***************************************************************************
Machine Config
***************************************************************************/
void elecbowl_state::machine_start()
{
// zerofill
m_o = 0;
m_r = 0;
m_inp_mux = 0;
// register for savestates
save_item(NAME(m_o));
save_item(NAME(m_r));
save_item(NAME(m_inp_mux));
}
static const UINT16 elecbowl_output_pla[0x20] =
{
/* O output PLA configuration currently unknown */
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f
};
static MACHINE_CONFIG_START( elecbowl, elecbowl_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 300000) // approximation - unknown freq
MCFG_TMS1XXX_OUTPUT_PLA(elecbowl_output_pla)
MCFG_TMS1XXX_READ_K_CB(READ8(elecbowl_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(elecbowl_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(elecbowl_state, write_o))
MCFG_DEFAULT_LAYOUT(layout_elecbowl)
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( elecbowl )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3403", 0x0000, 0x0800, CRC(9eabaa7d) SHA1(b1f54587ed7f2bbf3a5d49075c807296384c2b06) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_default_mpla.pla", 0, 867, BAD_DUMP CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) // not verified
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_elecbowl_opla.pla", 0, 365, NO_DUMP )
ROM_END
CONS( 1978, elecbowl, 0, 0, elecbowl, elecbowl, driver_device, 0, "Marx", "Electronic Bowling", GAME_SUPPORTS_SAVE | GAME_MECHANICAL | GAME_NOT_WORKING )

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@ -16,7 +16,7 @@
@MP0914 TMS1000 1978, Entex Baseball 1
@MP1030 TMS1100 1980, APF Mathemagician
@MP3226 TMS1000 1978, Milton Bradley Simon
@MP3403 TMS1100 1978, Marx Electronic Bowling
MP3403 TMS1100 1978, Marx Electronic Bowling
@MP3404 TMS1100 1978, Parker Brothers Merlin
@MP3405 TMS1100 1979, Coleco Amaze-A-Tron
@MP3438A TMS1100 1979, Kenner Star Wars Electronic Battle Command
@ -68,7 +68,6 @@
#include "bankshot.lh"
#include "cnsector.lh"
#include "ebball.lh"
#include "elecbowl.lh"
#include "elecdet.lh"
#include "comp4.lh"
#include "mathmagi.lh"
@ -156,10 +155,6 @@ public:
DECLARE_WRITE16_MEMBER(starwbc_write_r);
DECLARE_WRITE16_MEMBER(starwbc_write_o);
DECLARE_READ8_MEMBER(elecbowl_read_k);
DECLARE_WRITE16_MEMBER(elecbowl_write_r);
DECLARE_WRITE16_MEMBER(elecbowl_write_o);
DECLARE_READ8_MEMBER(comp4_read_k);
DECLARE_WRITE16_MEMBER(comp4_write_r);
DECLARE_WRITE16_MEMBER(comp4_write_o);
@ -1146,100 +1141,6 @@ MACHINE_CONFIG_END
/***************************************************************************
Marx Series 300 Electronic Bowling Game
* TMS1100NLL MP3403 DBS 7836 SINGAPORE
10 lamps for bowling pins + 3 more bulbs, and 7segs for frame number and
scores. Board size is 10-12" by 6-8".
some clues:
- it's from 1978
- Merlin is MP3404, Amaze-A-Tron is MP3405, this one is MP3403
- it plays some short jingles (you need to be lucky with button mashing)
***************************************************************************/
READ8_MEMBER(hh_tms1k_state::elecbowl_read_k)
{
return read_inputs(4);
}
WRITE16_MEMBER(hh_tms1k_state::elecbowl_write_r)
{
// R4-R7: input mux
m_inp_mux = data >> 4 & 0xf;
// R9: speaker out
m_speaker->level_w(data >> 9 & 1);
// R10: maybe a switch or other button row?
// others: ?
}
WRITE16_MEMBER(hh_tms1k_state::elecbowl_write_o)
{
// ?
}
static INPUT_PORTS_START( elecbowl )
PORT_START("IN.0") // R4
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_1)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_2)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_3)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_4)
PORT_START("IN.1") // R5
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_Q)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_W)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_E)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_R)
PORT_START("IN.2") // R6
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_A)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_S)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_D)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_F) // reset/newgame?
PORT_START("IN.3") // R7
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_Z)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_X)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_C)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_V)
INPUT_PORTS_END
static const UINT16 elecbowl_output_pla[0x20] =
{
/* O output PLA configuration currently unknown */
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f
};
static MACHINE_CONFIG_START( elecbowl, hh_tms1k_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 300000) // approximation - unknown freq
MCFG_TMS1XXX_OUTPUT_PLA(elecbowl_output_pla)
MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, elecbowl_read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, elecbowl_write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, elecbowl_write_o))
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Milton Bradley Comp IV
@ -2138,17 +2039,6 @@ ROM_START( starwbcp )
ROM_END
ROM_START( elecbowl )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3403", 0x0000, 0x0800, CRC(9eabaa7d) SHA1(b1f54587ed7f2bbf3a5d49075c807296384c2b06) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_default_mpla.pla", 0, 867, BAD_DUMP CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) // not verified
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_elecbowl_opla.pla", 0, 365, NO_DUMP )
ROM_END
ROM_START( comp4 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "tmc0904nl_cp0904a", 0x0000, 0x0400, CRC(6233ee1b) SHA1(738e109b38c97804b4ec52bed80b00a8634ad453) )
@ -2277,8 +2167,6 @@ CONS( 1979, elecdet, 0, 0, elecdet, elecdet, driver_device, 0, "Ide
CONS( 1979, starwbc, 0, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars - Electronic Battle Command", GAME_SUPPORTS_SAVE )
CONS( 1979, starwbcp, starwbc, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars - Electronic Battle Command (prototype)", GAME_SUPPORTS_SAVE )
CONS( 1978, elecbowl, 0, 0, elecbowl, elecbowl, driver_device, 0, "Marx", "Electronic Bowling", GAME_SUPPORTS_SAVE | GAME_MECHANICAL | GAME_NOT_WORKING )
CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", GAME_SUPPORTS_SAVE | GAME_NO_SOUND_HW )
CONS( 1978, simon, 0, 0, simon, simon, driver_device, 0, "Milton Bradley", "Simon (Rev. A)", GAME_SUPPORTS_SAVE )

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@ -2185,7 +2185,6 @@ ebball // Entex
elecdet // Ideal
starwbc // Kenner
starwbcp // Kenner (prototype)
elecbowl // Marx
comp4 // Milton Bradley
simon // Milton Bradley
cnsector // Parker Bros
@ -2201,6 +2200,7 @@ tmpacman // Tomy
tmtennis // Tomy
alnchase // Tomy
elecbowl // Marx
wildfire // Parker Bros

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@ -748,6 +748,7 @@ DRVLIBS += \
$(MESSOBJ)/luxor.a \
$(MESSOBJ)/magnavox.a \
$(MESSOBJ)/makerbot.a \
$(MESSOBJ)/marx.a \
$(MESSOBJ)/matsushi.a \
$(MESSOBJ)/mattel.a \
$(MESSOBJ)/mb.a \
@ -1368,6 +1369,9 @@ $(MESSOBJ)/magnavox.a: \
$(MESSOBJ)/makerbot.a: \
$(MESS_DRIVERS)/replicator.o\
$(MESSOBJ)/marx.a: \
$(MESS_DRIVERS)/elecbowl.o \
$(MESSOBJ)/mattel.a: \
$(MESS_DRIVERS)/aquarius.o $(MESS_VIDEO)/aquarius.o \
$(MESS_DRIVERS)/juicebox.o \
@ -2114,6 +2118,7 @@ $(MESS_DRIVERS)/digel804.o: $(MESS_LAYOUT)/digel804.lh
$(MESS_DRIVERS)/dmv.o: $(MESS_LAYOUT)/dmv.lh
$(MESS_DRIVERS)/dolphunk.o: $(MESS_LAYOUT)/dolphunk.lh
$(MESS_DRIVERS)/eacc.o: $(MESS_LAYOUT)/eacc.lh
$(MESS_DRIVERS)/elecbowl.o: $(MESS_LAYOUT)/elecbowl.lh
$(MESS_DRIVERS)/elekscmp.o: $(MESS_LAYOUT)/elekscmp.lh
$(MESS_DRIVERS)/elf.o: $(MESS_LAYOUT)/elf2.lh
$(MESS_MACHINE)/esqvfd.o: $(MESS_LAYOUT)/esq2by40.lh \
@ -2134,7 +2139,6 @@ $(MESS_DRIVERS)/hh_tms1k.o: $(MESS_LAYOUT)/amaztron.lh \
$(MESS_LAYOUT)/cnsector.lh \
$(MESS_LAYOUT)/comp4.lh \
$(MESS_LAYOUT)/ebball.lh \
$(MESS_LAYOUT)/elecbowl.lh \
$(MESS_LAYOUT)/elecdet.lh \
$(MESS_LAYOUT)/mathmagi.lh \
$(MESS_LAYOUT)/merlin.lh \