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New working machine added (#5692)
* New working machine added ---------- Game & Watch: Spitball Sparky [algestam, Mr Jiggles the Christmas Man]
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@ -1,6 +1,6 @@
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// license:BSD-3-Clause
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// copyright-holders:hap, Henrik Algestam
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// thanks-to:Sean Riddle, Igor
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// thanks-to:Sean Riddle, Igor, Lee Robson
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/***************************************************************************
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Sharp SM5xx family handhelds.
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@ -97,7 +97,7 @@ YM-105 nws SM511 Super Mario Bros.
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DR-106 nws SM511 Climber
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BF-107 nws SM511 Balloon Fight
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MJ-108* nws SM511? Mario The Juggler
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BU-201* sc SM510? Spitball Sparky
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BU-201 sc SM510 Spitball Sparky
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UD-202* sc SM510? Crab Grab
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BX-301 mvs SM511 Boxing (aka Punch Out)
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AK-302* mvs SM511? Donkey Kong 3
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@ -3977,6 +3977,92 @@ ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Spitball Sparky (model BU-201)
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* PCB label BU-201
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* Sharp SM510 label BU-201 542A (no decap)
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* lcd screen with custom segments, 1-bit sound
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***************************************************************************/
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class gnw_ssparky_state : public hh_sm510_state
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{
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public:
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gnw_ssparky_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void gnw_ssparky(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_ssparky )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
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PORT_START("BA")
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PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)") // factory test, unpopulated on PCB
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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PORT_START("B")
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PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // factory test, unpopulated on PCB
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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void gnw_ssparky_state::gnw_ssparky(machine_config &config)
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{
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/* basic machine hardware */
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SM510(config, m_maincpu);
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m_maincpu->set_r_mask_option(2); // confirmed
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m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
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m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
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m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
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m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
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m_maincpu->read_ba().set_ioport("BA");
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m_maincpu->read_b().set_ioport("B");
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/* video hardware */
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
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screen.set_refresh_hz(60);
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screen.set_size(627, 1080);
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screen.set_visarea_full();
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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// roms
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ROM_START( gnw_ssparky )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "bu-201", 0x0000, 0x1000, CRC(ae0d28e7) SHA1(1427cca1f3aaf3ef6fc3499171a5220428d9894f) )
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ROM_REGION( 136760, "screen", 0)
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ROM_LOAD( "gnw_ssparky.svg", 0, 136760, CRC(7488bc84) SHA1(32f41a7f50b7c4a92e023b7bf4c184dd87398f87) )
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ROM_END
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/***************************************************************************
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Nintendo Micro Vs. System: Boxing (model BX-301)
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@ -10243,6 +10329,9 @@ CONS( 1988, gnw_bfightn, gnw_bfight, 0, gnw_bfightn, gnw_bfight, gnw_bfight_sta
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CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: super color screen
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CONS( 1984, gnw_ssparky, 0, 0, gnw_ssparky, gnw_ssparky, gnw_ssparky_state, empty_init, "Nintendo", "Game & Watch: Spitball Sparky", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere)
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CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE )
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@ -15394,6 +15394,7 @@ gnw_rshower // Nintendo
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gnw_sbuster // Nintendo
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gnw_smb // Nintendo
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gnw_squish // Nintendo
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gnw_ssparky // Nintendo
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gnw_stennis // Nintendo
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gnw_tbridge // Nintendo
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gnw_tfish // Nintendo
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