xbox: rename file video/chihiro.cpp to xbox_nv2a.cpp (nw)

This commit is contained in:
yz70s 2016-12-13 20:51:23 +01:00
parent 9a09fab1fc
commit 65353bf7ac
8 changed files with 8 additions and 12 deletions

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@ -3049,8 +3049,8 @@ files {
MAME_DIR .. "src/mame/video/blockade.cpp",
MAME_DIR .. "src/mame/drivers/calorie.cpp",
MAME_DIR .. "src/mame/drivers/chihiro.cpp",
MAME_DIR .. "src/mame/includes/chihiro.h",
MAME_DIR .. "src/mame/video/chihiro.cpp",
MAME_DIR .. "src/mame/includes/xbox_nv2a.h",
MAME_DIR .. "src/mame/video/xbox_nv2a.cpp",
MAME_DIR .. "src/mame/drivers/coolridr.cpp",
MAME_DIR .. "src/mame/drivers/deniam.cpp",
MAME_DIR .. "src/mame/includes/deniam.h",

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@ -1229,7 +1229,7 @@ files {
MAME_DIR .. "src/mame/drivers/cps1.cpp",
MAME_DIR .. "src/mame/includes/cps1.h",
MAME_DIR .. "src/mame/video/cps1.cpp",
MAME_DIR .. "src/mame/video/chihiro.cpp",
MAME_DIR .. "src/mame/video/xbox_nv2a.cpp",
MAME_DIR .. "src/mame/machine/xbox.cpp",
MAME_DIR .. "src/mame/machine/xbox_usb.cpp",
MAME_DIR .. "src/mame/includes/saturn.h",

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@ -385,7 +385,7 @@ Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
#include "debug/debugcon.h"
#include "debug/debugcmd.h"
#include "debugger.h"
#include "includes/chihiro.h"
#include "includes/xbox_nv2a.h"
#include "includes/xbox.h"
#include "includes/xbox_usb.h"
#include "machine/jvshost.h"

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@ -22,7 +22,7 @@
#include "debug/debugcon.h"
#include "debug/debugcmd.h"
#include "debugger.h"
#include "includes/chihiro.h"
#include "includes/xbox_nv2a.h"
#include "includes/xbox.h"
#include "includes/xbox_usb.h"

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@ -14,7 +14,7 @@
#include "debugger.h"
#include "debug/debugcon.h"
#include "debug/debugcmd.h"
#include "includes/chihiro.h"
#include "includes/xbox_nv2a.h"
#include "includes/xbox.h"
#include "includes/xbox_usb.h"

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@ -6,7 +6,7 @@
#include "machine/idectrl.h"
#include "video/poly.h"
#include "bitmap.h"
#include "includes/chihiro.h"
#include "includes/xbox_nv2a.h"
#include "includes/xbox.h"
#include "includes/xbox_usb.h"

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@ -4,7 +4,7 @@
#include "video/poly.h"
#include "bitmap.h"
#include "machine/pic8259.h"
#include "includes/chihiro.h"
#include "includes/xbox_nv2a.h"
//#define LOG_NV2A
@ -2653,7 +2653,6 @@ uint32_t nv2a_renderer::render_triangle_culling(const rectangle &cliprect, rende
uint32_t nv2a_renderer::render_triangle_clipping(const rectangle &cliprect, render_delegate callback, int paramcount, nv2avertex_t &_v1, nv2avertex_t &_v2, nv2avertex_t &_v3)
{
#if 1
nv2avertex_t *vi[3];
nv2avertex_t vo[16];
int idx_prev, idx_curr;
@ -2661,11 +2660,9 @@ uint32_t nv2a_renderer::render_triangle_clipping(const rectangle &cliprect, rend
double tfactor;
int idx;
const double wthreshold = 0.00000001;
#endif
if ((_v1.w > 0) && (_v2.w > 0) && (_v3.w > 0))
return render_triangle_culling(cliprect, callback, paramcount, _v1, _v2, _v3);
#if 1
// assign the elements of the array
vi[0] = &_v1;
vi[1] = &_v2;
@ -2763,7 +2760,6 @@ uint32_t nv2a_renderer::render_triangle_clipping(const rectangle &cliprect, rend
else
render_triangle_culling(cliprect, callback, paramcount, vo[n], vo[n + 2], vo[n + 1]);
}
#endif
return 0;
}