Super Nove (Playmark): Created proper machine driver

and improve the second graphics bank decryption/decode.
[Roberto Fresca]
This commit is contained in:
Roberto Fresca 2014-03-03 03:19:27 +00:00
parent 2dff1e75b0
commit 65c9f0f510

View File

@ -6366,6 +6366,42 @@ static MACHINE_CONFIG_START( goldfrui, goldstar_state )
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( super9, goldstar_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, CPU_CLOCK)
MCFG_CPU_PROGRAM_MAP(goldstar_map)
// MCFG_CPU_PROGRAM_MAP(nfm_map)
MCFG_CPU_IO_MAP(goldstar_readport)
// MCFG_CPU_IO_MAP(unkch_portmap)
MCFG_CPU_VBLANK_INT_DRIVER("screen", goldstar_state, irq0_line_hold)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(64*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE_DRIVER(goldstar_state, screen_update_goldstar)
MCFG_GFXDECODE_ADD("gfxdecode", goldstar)
MCFG_PALETTE_ADD("palette", 256)
MCFG_PALETTE_FORMAT(BBGGGRRR)
MCFG_NVRAM_ADD_1FILL("nvram")
MCFG_VIDEO_START_OVERRIDE(goldstar_state,goldstar)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("aysnd", AY8910, AY_CLOCK)
MCFG_SOUND_CONFIG(ay8910_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_OKIM6295_ADD("oki", OKI_CLOCK, OKIM6295_PIN7_HIGH) /* clock frequency & pin 7 not verified */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
PALETTE_INIT_MEMBER(goldstar_state,cm)
{
/* BBGGGRRR */
@ -7436,6 +7472,12 @@ ROM_END
/*
Super Nove by Playmark
bp 2db
the next call ($0C33) hangs the game
since there are ascii strings there
instead of code.
*/
ROM_START( super9 )
ROM_REGION( 0x10000, "maincpu", 0 )
@ -11910,6 +11952,28 @@ DRIVER_INIT_MEMBER(goldstar_state,tonypok)
}
DRIVER_INIT_MEMBER(goldstar_state, super9)
{
int i;
UINT8 *src = memregion("gfx1")->base();
for (i = 0;i < 0x20000;i++)
{
// src[i] = BITSWAP8(src[i], 7,4,2,1,6,5,3,0);
// src[i] = BITSWAP8(src[i], 7,3,2,6,1,5,4,0);
// src[i] = BITSWAP8(src[i], 7,3,2,6,5,1,4,0);
src[i] = BITSWAP8(src[i], 3,7,6,2,5,1,0,4); // endianess
}
UINT8 *src2 = memregion("gfx2")->base();
for (i = 0;i < 0x8000;i++)
{
// src2[i] = BITSWAP8(src2[i], 7,4,2,1,6,5,3,0);
// src2[i] = BITSWAP8(src2[i], 7,3,2,6,1,5,4,0);
src2[i] = BITSWAP8(src2[i], 3,7,6,2,5,1,0,4); // endianess
}
}
/*********************************************
* Game Drivers *
@ -11922,7 +11986,7 @@ GAME( 199?, moonlght, goldstar, moonlght, goldstar, driver_device, 0,
GAME( 199?, chrygld, 0, chrygld, chrygld, goldstar_state, chrygld, ROT0, "bootleg", "Cherry Gold I", 0 )
GAME( 199?, chry10, 0, chrygld, chry10, goldstar_state, chry10, ROT0, "bootleg", "Cherry 10 (bootleg with PIC16F84)", 0 )
GAME( 199?, goldfrui, goldstar, goldfrui, goldstar, driver_device, 0, ROT0, "bootleg", "Gold Fruit", 0 ) // maybe fullname should be 'Gold Fruit (main 40%)'
GAME( 2001, super9, goldstar, goldstbl, goldstar, driver_device, 0, ROT0, "Playmark", "Super Nove (Playmark)", GAME_NOT_WORKING) // need to decode gfx and see the program loops/reset...
GAME( 2001, super9, goldstar, super9, goldstar, goldstar_state, super9, ROT0, "Playmark", "Super Nove (Playmark)", GAME_NOT_WORKING) // need to decode gfx and see the program loops/reset...
// are these really dyna, or bootlegs?
GAME( 199?, ncb3, 0, ncb3, ncb3, driver_device, 0, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, set 1)", 0 )