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Note update (nw)
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@ -10,8 +10,7 @@ TODO:
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- sprite glitches (sometimes) .. missing vertical flip flag? <- (*)
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- sound cpu int freq (timer ? $a010 writes ?)
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(*) this looks a BTANB, when the player slide the relative sand drawing is made with the text tilemap and it's virtually impossible
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to fix it without breaking anything else. -AS
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(*) this was caused by flip Y being hooked up as bit 6 in text videoram attribute. -AS
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M6100097A
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