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(document cause of dirtdash missing sprites)
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* - texture u/v mapping is often 1 pixel off, resulting in many glitch lines/gaps between textures
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* - texture u/v mapping is often 1 pixel off, resulting in many glitch lines/gaps between textures
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* - tokyowar tanks are not shootable, same for timecris helicopter, there's still a very small hitbox but almost impossible to hit
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* - tokyowar tanks are not shootable, same for timecris helicopter, there's still a very small hitbox but almost impossible to hit
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* (is this related to dsp? or cpu?)
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* (is this related to dsp? or cpu?)
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* - no sprites shown in dirtdash
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* - no sprites shown in dirtdash: looks like the same issue as airco22b: find out how/where vics num_sprites is determined exactly
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* - eliminate sprite garbage in airco22b: find out how/where vics num_sprites is determined exactly, or is it linktable related?
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* - eliminate sprite garbage in airco22b: find out how/where vics num_sprites is determined exactly, or is it linktable related?
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* - window clipping (acedrvrw, victlapw)
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* - window clipping (acedrvrw, victlapw)
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* - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract)
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* - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract)
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