mirror of
https://github.com/holub/mame
synced 2025-05-25 23:35:26 +03:00
jingbell is actually working, added dips (nw)
This commit is contained in:
parent
0627a0f484
commit
6e22eec9cc
@ -2187,12 +2187,12 @@ ROM_START( cj3play )
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ROM_REGION( 0x80000, "samples", 0 ) // 8 bit unsigned
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ROM_LOAD( "cjtripleply-cj_1.10-g.u50", 0x00000, 0x80000, CRC(8129f700) SHA1(fc09e1e4694757b08570cc46c9536340fbce0ded) )
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ROM_REGION( 0x117, "plds", 0 )
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ROM_LOAD( "gal16v8d_vdp.u15", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_vdo.u53", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck2.u64", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck1.u69", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_dec.u70", 0x000, 0x117, NO_DUMP )
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ROM_REGION( 0x117, "plds", 0 )
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ROM_LOAD( "gal16v8d_vdp.u15", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_vdo.u53", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck2.u64", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck1.u69", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_dec.u70", 0x000, 0x117, NO_DUMP )
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ROM_END
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/*************************************************************************************************************
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@ -2247,12 +2247,12 @@ ROM_START( cjffruit )
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ROM_REGION( 0x80000, "samples", 0 ) // 8 bit unsigned
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ROM_LOAD( "cjfunfruit-cj_1.13-g.u50", 0x00000, 0x80000, CRC(5fb53d3e) SHA1(f4a37b00a9417440685d198f1375b615848e7fb6) )
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ROM_REGION( 0x117, "plds", 0 )
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ROM_LOAD( "gal16v8d_vdp.u15", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_vdo.u53", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck2.u64", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck1.u69", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_dec.u70", 0x000, 0x117, NO_DUMP )
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ROM_REGION( 0x117, "plds", 0 )
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ROM_LOAD( "gal16v8d_vdp.u15", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_vdo.u53", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck2.u64", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck1.u69", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_dec.u70", 0x000, 0x117, NO_DUMP )
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ROM_END
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/*************************************************************************************************************
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@ -2310,14 +2310,14 @@ ROM_START( deucesw2 )
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ROM_REGION( 0x20000, "samples", 0 ) // 8 bit unsigned
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ROM_LOAD( "cb2wild-ah-2.02f-k.u54", 0x00000, 0x20000, CRC(1eea618b) SHA1(65f3513d1a93a8afbfaeff27ebea5f0b5348e54b) )
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ROM_REGION( 0x117, "plds", 0 )
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ROM_LOAD( "gal16v8d_vdp.u23", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck2.u62", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_vdo.u65", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck1.u70", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_irq.u80", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_dec.u83", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_pia.u86", 0x000, 0x117, NO_DUMP )
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ROM_REGION( 0x117, "plds", 0 )
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ROM_LOAD( "gal16v8d_vdp.u23", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck2.u62", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_vdo.u65", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_ck1.u70", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_irq.u80", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_dec.u83", 0x000, 0x117, NO_DUMP )
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ROM_LOAD( "gal16v8d_pia.u86", 0x000, 0x117, NO_DUMP )
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ROM_END
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/*************************************************************************************************************
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@ -1,8 +1,8 @@
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/***************************************************************************
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-= IGS009 Based Games =-
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-= IGS009 Based Games =-
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driver by Luca Elia
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driver by Luca Elia and David Haywood
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CPU : Z180
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Sound : M6295 + YM2413
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@ -13,6 +13,13 @@ NVRAM : Battery for main RAM
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The interesting part is the background tilemap, that is designed specifically
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for simulating the nine reels of a slot machine.
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----------------------------------------------------------------------
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Year Game Manufacturer Notes
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----------------------------------------------------------------------
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1995? Jingle Bell IGS
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1998 Grand Prix '98 Romtec 1 reel gfx rom is bad
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----------------------------------------------------------------------
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***************************************************************************/
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#include "emu.h"
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@ -269,7 +276,6 @@ static VIDEO_START(gp98)
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state->m_gp98_reel2_tilemap->set_scroll_cols(128);
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state->m_gp98_reel3_tilemap->set_scroll_cols(128);
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state->m_gp98_reel4_tilemap->set_scroll_cols(128);
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}
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@ -507,42 +513,98 @@ static INPUT_PORTS_START( jingbell )
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PORT_DIPNAME( 0x02, 0x00, "W-Up Bonus" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // it's shown in attract mode
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PORT_DIPUNKNOWN( 0x04, 0x04 )
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PORT_DIPUNKNOWN( 0x08, 0x08 )
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PORT_DIPUNKNOWN( 0x10, 0x10 )
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PORT_DIPUNKNOWN( 0x20, 0x20 )
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PORT_DIPUNKNOWN( 0x40, 0x40 )
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PORT_DIPUNKNOWN( 0x80, 0x80 )
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PORT_DIPNAME( 0x04, 0x04, "Min Bet" )
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PORT_DIPSETTING( 0x04, "1" )
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PORT_DIPSETTING( 0x00, "8" )
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PORT_DIPNAME( 0x08, 0x08, "Spin Speed" )
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PORT_DIPSETTING( 0x08, "Slow" )
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PORT_DIPSETTING( 0x00, "Quick" )
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PORT_DIPNAME( 0x10, 0x00, "Strip Girl" )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "Payout Mode" )
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PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x00, "Auto" )
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PORT_DIPNAME( 0xc0, 0xc0, "Player's Panel" )
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PORT_DIPSETTING( 0x00, "Type A" )
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PORT_DIPSETTING( 0xc0, "Type A" )
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PORT_DIPSETTING( 0x80, "Type B" )
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PORT_DIPSETTING( 0x40, "Type C" )
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PORT_START("DSW2")
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PORT_DIPUNKNOWN( 0x01, 0x01 )
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PORT_DIPUNKNOWN( 0x02, 0x02 )
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PORT_DIPUNKNOWN( 0x04, 0x04 )
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PORT_DIPUNKNOWN( 0x08, 0x08 )
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PORT_DIPUNKNOWN( 0x10, 0x10 )
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PORT_DIPUNKNOWN( 0x20, 0x20 )
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PORT_DIPUNKNOWN( 0x40, 0x40 )
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PORT_DIPUNKNOWN( 0x80, 0x80 )
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PORT_DIPNAME( 0x07, 0x07, "Main Game Rate (%)" )
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PORT_DIPSETTING( 0x07, "89" )
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PORT_DIPSETTING( 0x06, "90" )
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PORT_DIPSETTING( 0x05, "91" )
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PORT_DIPSETTING( 0x04, "92" )
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PORT_DIPSETTING( 0x03, "93" )
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PORT_DIPSETTING( 0x02, "94" )
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PORT_DIPSETTING( 0x01, "95" )
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PORT_DIPSETTING( 0x00, "96" )
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PORT_DIPNAME( 0x38, 0x38, "W-Up Chance (%)" )
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PORT_DIPSETTING( 0x38, "93" )
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PORT_DIPSETTING( 0x30, "94" )
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PORT_DIPSETTING( 0x28, "95" )
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PORT_DIPSETTING( 0x20, "96" )
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PORT_DIPSETTING( 0x18, "97" )
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PORT_DIPSETTING( 0x10, "98" )
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PORT_DIPSETTING( 0x08, "99" )
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PORT_DIPSETTING( 0x00, "100" )
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PORT_DIPNAME( 0xc0, 0xc0, "Key In Limit" )
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PORT_DIPSETTING( 0xc0, "1k" )
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PORT_DIPSETTING( 0x80, "3k" )
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PORT_DIPSETTING( 0x40, "5k" )
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PORT_DIPSETTING( 0x00, "10k" )
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PORT_START("DSW3")
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PORT_DIPUNKNOWN( 0x01, 0x01 )
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PORT_DIPUNKNOWN( 0x02, 0x02 )
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PORT_DIPUNKNOWN( 0x04, 0x04 )
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PORT_DIPUNKNOWN( 0x08, 0x08 )
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PORT_DIPUNKNOWN( 0x10, 0x10 )
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PORT_DIPUNKNOWN( 0x20, 0x20 )
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PORT_DIPUNKNOWN( 0x40, 0x40 )
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PORT_DIPUNKNOWN( 0x80, 0x80 )
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PORT_DIPNAME( 0x07, 0x07, "Key In Rate" )
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PORT_DIPSETTING( 0x07, "1" )
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PORT_DIPSETTING( 0x06, "5" )
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PORT_DIPSETTING( 0x05, "10" )
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PORT_DIPSETTING( 0x04, "30" )
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PORT_DIPSETTING( 0x03, "50" )
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PORT_DIPSETTING( 0x02, "100" )
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PORT_DIPSETTING( 0x01, "200" )
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PORT_DIPSETTING( 0x00, "500" )
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PORT_DIPNAME( 0x38, 0x38, "Coin 1 Rate" )
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PORT_DIPSETTING( 0x38, "1" )
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PORT_DIPSETTING( 0x30, "2" )
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PORT_DIPSETTING( 0x28, "5" )
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PORT_DIPSETTING( 0x20, "10" )
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PORT_DIPSETTING( 0x18, "20" )
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PORT_DIPSETTING( 0x10, "25" )
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PORT_DIPSETTING( 0x08, "50" )
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PORT_DIPSETTING( 0x00, "100" )
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PORT_DIPNAME( 0xc0, 0xc0, "System Limit" )
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PORT_DIPSETTING( 0xc0, "5k" )
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PORT_DIPSETTING( 0x80, "10k" )
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PORT_DIPSETTING( 0x40, "30k" )
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PORT_DIPSETTING( 0x00, "50k" )
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PORT_START("DSW4")
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PORT_DIPUNKNOWN( 0x01, 0x01 )
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PORT_DIPUNKNOWN( 0x02, 0x02 )
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PORT_DIPUNKNOWN( 0x04, 0x04 )
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PORT_DIPUNKNOWN( 0x08, 0x08 )
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PORT_DIPUNKNOWN( 0x10, 0x10 )
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PORT_DIPUNKNOWN( 0x20, 0x20 )
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PORT_DIPUNKNOWN( 0x40, 0x40 )
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PORT_DIPUNKNOWN( 0x80, 0x80 )
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PORT_DIPNAME( 0x01, 0x01, "Min Play For Fever" )
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PORT_DIPSETTING( 0x01, "8" )
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PORT_DIPSETTING( 0x00, "16" )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, "16" )
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PORT_DIPSETTING( 0x00, "32" )
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PORT_DIPNAME( 0x1c, 0x1c, "Coin 2 Rate" )
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PORT_DIPSETTING( 0x1c, "1" )
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PORT_DIPSETTING( 0x18, "2" )
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PORT_DIPSETTING( 0x14, "5" )
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PORT_DIPSETTING( 0x10, "10" )
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PORT_DIPSETTING( 0x0c, "20" )
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PORT_DIPSETTING( 0x08, "40" )
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PORT_DIPSETTING( 0x04, "50" )
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PORT_DIPSETTING( 0x00, "100" )
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PORT_DIPNAME( 0x60, 0x60, "Key Out Rate" )
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PORT_DIPSETTING( 0x60, "1" )
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PORT_DIPSETTING( 0x40, "10" )
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PORT_DIPSETTING( 0x20, "50" )
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PORT_DIPSETTING( 0x00, "100" )
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PORT_DIPNAME( 0x80, 0x80, "Play Line" )
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PORT_DIPSETTING( 0x80, "8" )
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PORT_DIPSETTING( 0x00, "16" )
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PORT_START("DSW5")
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PORT_DIPUNKNOWN( 0x01, 0x01 )
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@ -556,40 +618,40 @@ static INPUT_PORTS_START( jingbell )
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PORT_START("SERVICE")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Memory Clear") // stats, memory
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Memory Clear") // stats, memory
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF,igs009_state,hopper_r, (void *)0 ) // hopper sensor
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Pay Out")
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PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW ) // test (press during boot)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Records")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Records")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("COINS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Key Down") // pays out
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("BUTTONS1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SLOT_STOP1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP3 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("Stop")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SLOT_STOP1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP3 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SLOT_STOP_ALL )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("BUTTONS2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / H_Dup")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Bet / H_Dup")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / H_Dup")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Bet / D_Dup")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Bet / Dup")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Bet / Dup")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Big")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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@ -626,8 +688,8 @@ static const gfx_layout layout_8x32x6 =
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};
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static GFXDECODE_START( jingbell )
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GFXDECODE_ENTRY( "gfx1", 0, layout_8x32x6, 0, 16 )
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GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x6, 0, 16 )
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GFXDECODE_ENTRY( "reels", 0, layout_8x32x6, 0, 16 )
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GFXDECODE_ENTRY( "tiles", 0, layout_8x8x6, 0, 16 )
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GFXDECODE_END
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static const gfx_layout tiles8x8_layout =
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@ -637,7 +699,7 @@ static const gfx_layout tiles8x8_layout =
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6,
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{ RGN_FRAC(2,3)+0, RGN_FRAC(2,3)+1, RGN_FRAC(1,3)+0, RGN_FRAC(1,3)+1, RGN_FRAC(0,3)+0, RGN_FRAC(0,3)+1 },
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{ 8,10,12,14, 0, 2, 4, 6, },
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{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
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{ STEP8(0,16) },
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16*8
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};
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@ -648,13 +710,13 @@ static const gfx_layout tiles8x32_layout =
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6,
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{ RGN_FRAC(2,3)+0, RGN_FRAC(2,3)+1, RGN_FRAC(1,3)+0, RGN_FRAC(1,3)+1, RGN_FRAC(0,3)+0, RGN_FRAC(0,3)+1 },
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{ 8,10,12,14, 0, 2, 4, 6, },
|
||||
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,8*16,9*16,10*16,11*16,12*16,13*16,14*16,15*16,16*16,17*16,18*16,19*16,20*16,21*16,22*16,23*16,24*16,25*16,26*16,27*16,28*16,29*16,30*16,31*16 },
|
||||
{ STEP32(0,16) },
|
||||
32*16
|
||||
};
|
||||
|
||||
static GFXDECODE_START( gp98 )
|
||||
GFXDECODE_ENTRY( "gfx1", 0, tiles8x32_layout, 0, 16 )
|
||||
GFXDECODE_ENTRY( "gfx2", 0, tiles8x8_layout, 0, 16 )
|
||||
GFXDECODE_ENTRY( "reels", 0, tiles8x32_layout, 0, 16 )
|
||||
GFXDECODE_ENTRY( "tiles", 0, tiles8x8_layout, 0, 16 )
|
||||
GFXDECODE_END
|
||||
|
||||
|
||||
@ -720,7 +782,7 @@ MACHINE_CONFIG_END
|
||||
/***************************************************************************
|
||||
|
||||
Jingle Bell
|
||||
(C) 1998 IGS
|
||||
(C) IGS ("COPYRIGHT 1995" in ROM, "FEB. 23 1998" on sticker)
|
||||
|
||||
CPU:
|
||||
1x HD64180RP8 (u18)(main)
|
||||
@ -760,12 +822,12 @@ ROM_START( jingbell )
|
||||
ROM_REGION( 0x8000, "data", 0 )
|
||||
ROM_LOAD( "jingle133i7.u43", 0x0000, 0x8000, CRC(a7affa15) SHA1(f9d33e32b57ad267d383e075663994e0af0b3016) )
|
||||
|
||||
ROM_REGION( 0x30000, "gfx1", 0 )
|
||||
ROM_REGION( 0x30000, "reels", 0 )
|
||||
ROM_LOAD( "jingle133i1.u17", 0x00000, 0x10000, CRC(cadd7910) SHA1(aa514ddb29c8c9a77478d56bea4ae71995fdd518) )
|
||||
ROM_LOAD( "jingle133i2.u16", 0x10000, 0x10000, CRC(a9e1f5aa) SHA1(68d7f4e9e9a5bbce0904e406ee6fe82e9e52a9ba) )
|
||||
ROM_LOAD( "jingle133i3.u15", 0x20000, 0x10000, CRC(865b7d3a) SHA1(c1dff3a27d747ee499aaee0c4468534f0249a3e5) )
|
||||
|
||||
ROM_REGION( 0xc0000, "gfx2", 0 )
|
||||
ROM_REGION( 0xc0000, "tiles", 0 )
|
||||
ROM_LOAD( "jingle133i4.u25", 0x00000, 0x40000, CRC(7aa1d344) SHA1(141e27df93cb35ab852d9022e0b08bd596f1186b) )
|
||||
ROM_LOAD( "jingle133i5.u24", 0x40000, 0x40000, CRC(021261d1) SHA1(5b23f9bd818193c343f9f4c9317955b17efb8cfa) )
|
||||
ROM_LOAD( "jingle133i6.u23", 0x80000, 0x40000, CRC(c40228fd) SHA1(4dc05337d64ed2b8d66fc5f0ca8ffbf96799f768) )
|
||||
@ -809,6 +871,39 @@ static DRIVER_INIT( jingbell )
|
||||
rom[0x01f19] = 0x18;
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
|
||||
Grand Prix '98
|
||||
|
||||
PCB Layout
|
||||
----------
|
||||
|
||||
|-----------------------------------------|
|
||||
| YM2413 DSW2 DSW4 |
|
||||
| 3.579545MHz |
|
||||
| Z180 DSW1 DSW3 |
|
||||
| PAL |
|
||||
| PRG |
|
||||
| 12MHz |
|
||||
|J 51 |-------| |
|
||||
|A 6264 |PLCC84 | |
|
||||
|M 50 |FPGA | |
|
||||
|M | | |
|
||||
|A 49 |-------| |
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
| 6264 |
|
||||
| |
|
||||
| 62256 |
|
||||
|-----------------------------------------|
|
||||
Z180 @ 12MHz
|
||||
YM2413 @ 3.579545MHz
|
||||
VSync 60Hz
|
||||
HSync 15.35kHz
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
ROM_START( gp98 )
|
||||
ROM_REGION( 0x20000, "maincpu", 0 )
|
||||
ROM_LOAD( "prg", 0x00000, 0x20000, CRC(1c02b8cc) SHA1(b8a29cbd96581f8ae1c1028279b8ee703be29f5f) )
|
||||
@ -821,20 +916,19 @@ ROM_START( gp98 )
|
||||
ROM_LOAD( "50", 0x080000, 0x80000, CRC(48f6190d) SHA1(b430131a258b4e2fc178ac0e3e3f0010a82eac65) )
|
||||
ROM_LOAD( "51", 0x100000, 0x80000, CRC(30a2ef85) SHA1(38ea637acd83b175eccd2969ef21879265b88992) )
|
||||
|
||||
ROM_REGION( 0xc0000, "gfx1", 0 )
|
||||
ROM_REGION( 0xc0000, "reels", 0 )
|
||||
ROM_COPY( "tempgfx", 0x000000, 0x00000, 0x40000 )
|
||||
ROM_COPY( "tempgfx", 0x080000, 0x40000, 0x40000 )
|
||||
ROM_COPY( "tempgfx", 0x100000, 0x80000, 0x40000 )
|
||||
|
||||
ROM_REGION( 0xc0000, "gfx2", 0 )
|
||||
ROM_REGION( 0xc0000, "tiles", 0 )
|
||||
ROM_COPY( "tempgfx", 0x040000, 0x00000, 0x40000 )
|
||||
ROM_COPY( "tempgfx", 0x0c0000, 0x40000, 0x40000 )
|
||||
ROM_COPY( "tempgfx", 0x140000, 0x80000, 0x40000 )
|
||||
|
||||
|
||||
ROM_REGION( 0x40000, "oki", ROMREGION_ERASE00 )
|
||||
/* no OKI on this */
|
||||
// no OKI on this
|
||||
ROM_END
|
||||
|
||||
GAME( 1995?, jingbell, 0, jingbell, jingbell, jingbell, ROT0, "IGS", "Jingle Bell (Italy, V133I)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION )
|
||||
GAME( 1998, gp98, 0, gp98, jingbell, 0, ROT0, "Romtec Co. Ltd", "Grand Prix '98",GAME_NOT_WORKING| GAME_NO_SOUND )
|
||||
GAME( 1995?, jingbell, 0, jingbell, jingbell, jingbell, ROT0, "IGS", "Jingle Bell (Italy, V133I)", 0 )
|
||||
GAME( 1998, gp98, 0, gp98, jingbell, 0, ROT0, "Romtec Co. Ltd", "Grand Prix '98 (V100K)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
|
||||
|
Loading…
Reference in New Issue
Block a user