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Update TODO list (nw)
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@ -25,8 +25,13 @@
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TODO:
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- Super Stingray MCU irq controls timer speed, needs the MCU to be hooked up.
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- Super Champion Baseball "ball speed" protection
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- Fix sound CPU crashes properly on Alpha 68k II / V HW games (nested NMIs)
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- Sky Soldiers : BGM Fade out before boss battle isn't implemented
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- II & V board: bit 15 of palette RAM isn't hooked up, according to Sky Adventure
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service mode enables "bright";
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- II & V board: Fix sound CPU crashes properly (nested NMIs)
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- Sky Soldiers: BGM Fade out before boss battle isn't implemented
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- Sky Adventure, probably others: sprite drawing is off-sync, cfr. notes in video file;
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- Refactor sprite chips into proper devices, they all have 8-bit data buses and
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have suspicious similarities with other SNK/Alpha HWs.
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General notes:
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