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hh_hmcs40: add note about bultrman bug cause (nw)
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@ -75,12 +75,14 @@
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- gckong random lockups (tap the jump button repeatedly): mcu stack overflow,
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- gckong random lockups (tap the jump button repeatedly): mcu stack overflow,
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works ok if stack levels is increased, 38800 B rev. has more stack levels?
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works ok if stack levels is increased, 38800 B rev. has more stack levels?
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Or it could be a race condition: irq happening too late/early.
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Or it could be a race condition: irq happening too late/early.
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- bultrman building explosions are wrong, especially visible on the first one
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- epacman booting the game in demo mode, pacman should go straight to the
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- epacman booting the game in demo mode, pacman should go straight to the
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upper-left power pill: mcu cycle/interrupt timing related
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upper-left power pill: mcu cycle/interrupt timing related
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- Though very uncommon when compared to games with LED/lamp display,
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- Though very uncommon when compared to games with LED/lamp display, some
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some games may manipulate VFD plate brightness by strobing it longer,
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games may manipulate VFD plate brightness by strobing it longer/shorter,
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eg. cgalaxn when the player ship explodes.
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eg. cgalaxn when the player ship explodes.
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- Related to the above issue: bultrman sometimes strobes D0/D1/D2 for a very
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short duration, causing (unwanted) dimly lit segments on the real machine.
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On MAME they will show with full brightness, see eg. building explosions.
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- bzaxxon 3D effect is difficult to simulate
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- bzaxxon 3D effect is difficult to simulate
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***************************************************************************/
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***************************************************************************/
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