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mikie, mikiej, mikiehs (mikie.c) [stephh] :
- Fixed Dip Switches and Inputs (after verification of the M6809 code)
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@ -134,7 +134,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
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1) 'firetrap' :
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- US? version, licensed to Data East.
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- US version, licensed to Data East.
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- MCU missing and simulated (init command = 0x13).
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- No warning screen.
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- Instructions in English
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@ -42,7 +42,7 @@ Stephh's notes (based on the games M68000 code and some tests) :
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- DSW1 bit 7 is called "No Die Mode" in the manual. It used to give invulnerability
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to shots (but not to falls), but it has no effect due to the "bra" instruction
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at 0x001334 ('karnov') or 0x00131a ('karnov').
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at 0x001334 ('karnov') or 0x00131a ('karnovj').
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2) 'wndrplnt'
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@ -14,6 +14,26 @@
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6000-ffff ROM
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Stephh's notes (based on the games M6809 code and some tests) :
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- To enter service mode, keep START1 and START2 pressed on reset.
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Then press START1 to cycle through the different tests.
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- According to code at 0x618f, you can start a game with 255 lives
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if you set DSW1 and DSW2 to the following settings :
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* "Coin A" : "Free Play"
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* "Coin B" : "No Coin B"
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* "Lives" : "7"
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* "Cabinet" : "Upright"
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* "Bonus Life" : "20k 70k 50k+"
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* "Difficulty" : "Medium"
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* "Demo Sounds" : "Off"
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DSW3 is not tested here, so settings can be anything.
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- I'm very surprised to notice that 'mikie' and 'mikiej' have the same
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PRG ROMS but different GFX ROMS.
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This is very rare (unique ?) for the Konami games.
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- There might exist undumped Konami/Centuri version(s) of this game :
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the manual I've found speaks about a "conversion kit".
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***************************************************************************/
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#include "emu.h"
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@ -81,9 +101,9 @@ static ADDRESS_MAP_START( mikie_map, ADDRESS_SPACE_PROGRAM, 8 )
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AM_RANGE(0x2400, 0x2400) AM_READ_PORT("SYSTEM") AM_WRITE(soundlatch_w)
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AM_RANGE(0x2401, 0x2401) AM_READ_PORT("P1")
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AM_RANGE(0x2402, 0x2402) AM_READ_PORT("P2")
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AM_RANGE(0x2403, 0x2403) AM_READ_PORT("DSW2")
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AM_RANGE(0x2500, 0x2500) AM_READ_PORT("DSW0")
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AM_RANGE(0x2501, 0x2501) AM_READ_PORT("DSW1")
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AM_RANGE(0x2403, 0x2403) AM_READ_PORT("DSW3")
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AM_RANGE(0x2500, 0x2500) AM_READ_PORT("DSW1")
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AM_RANGE(0x2501, 0x2501) AM_READ_PORT("DSW2")
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AM_RANGE(0x2800, 0x288f) AM_RAM AM_BASE_SIZE_MEMBER(mikie_state, spriteram, spriteram_size)
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AM_RANGE(0x2890, 0x37ff) AM_RAM
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AM_RANGE(0x3800, 0x3bff) AM_RAM_WRITE(mikie_colorram_w) AM_BASE_MEMBER(mikie_state, colorram)
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@ -111,6 +131,7 @@ ADDRESS_MAP_END
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*
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*************************************/
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/* verified from M6809 code */
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static INPUT_PORTS_START( mikie )
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PORT_START("SYSTEM")
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KONAMI8_SYSTEM_UNK
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@ -121,20 +142,11 @@ static INPUT_PORTS_START( mikie )
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PORT_START("P2")
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KONAMI8_COCKTAIL_4WAY_B12_UNK
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PORT_START("DSW2")
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Controls ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Single ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Dual ) )
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PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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PORT_START("DSW0")
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PORT_START("DSW1")
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KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B")
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/* "No Coin B" = coins produce sound, but no effect on coin counter */
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PORT_START("DSW1")
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
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PORT_DIPSETTING( 0x03, "3" )
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PORT_DIPSETTING( 0x02, "4" )
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@ -144,18 +156,29 @@ static INPUT_PORTS_START( mikie )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
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PORT_DIPSETTING( 0x18, "20K 50K+" )
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PORT_DIPSETTING( 0x10, "30K 60K+" )
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PORT_DIPSETTING( 0x08, "30K" )
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PORT_DIPSETTING( 0x00, "40K" )
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PORT_DIPSETTING( 0x18, "20k 70k 50k+" )
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PORT_DIPSETTING( 0x10, "30K 90k 60k+" )
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PORT_DIPSETTING( 0x08, "30k only" )
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PORT_DIPSETTING( 0x00, "40K only" )
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PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
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PORT_DIPSETTING( 0x60, "1 (Easy)" )
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PORT_DIPSETTING( 0x40, "2" )
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PORT_DIPSETTING( 0x20, "3" )
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PORT_DIPSETTING( 0x00, "4 (Hard)" )
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PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) /* 1 */
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PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) /* 2 */
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PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) /* 3 */
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) /* 4 */
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW3")
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
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PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
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PORT_DIPUNUSED( 0x04, 0x04 )
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PORT_DIPUNUSED( 0x08, 0x08 )
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PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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