cgang: improved artwork (nw)

This commit is contained in:
hap 2019-12-18 00:48:25 +01:00
parent 7b1579f13a
commit 7ceea4c22b
2 changed files with 624 additions and 242 deletions

View File

@ -95,6 +95,7 @@ public:
m_ticket(*this, "ticket"),
m_adpcm(*this, "adpcm%u", 0),
m_ymsnd(*this, "ymsnd"),
m_spot(*this, "spot"),
m_digits(*this, "digits"),
m_fake(*this, "FAKE%u", 1),
m_conf(*this, "CONF1"),
@ -129,6 +130,7 @@ private:
required_device<ticket_dispenser_device> m_ticket;
required_device_array<upd7759_device, 2> m_adpcm;
required_device<ym2151_device> m_ymsnd;
required_device<pwm_display_device> m_spot;
required_device<pwm_display_device> m_digits;
required_ioport_array<2> m_fake;
required_ioport m_conf;
@ -173,6 +175,7 @@ private:
template<int N> DECLARE_WRITE8_MEMBER(adpcm_w);
DECLARE_WRITE8_MEMBER(spot_w);
DECLARE_WRITE8_MEMBER(output_spot_w) { m_spot_lamps[offset >> 6] = data; }
DECLARE_WRITE8_MEMBER(ppi5_a_w);
DECLARE_WRITE8_MEMBER(ppi5_b_w);
@ -543,8 +546,9 @@ WRITE8_MEMBER(cgang_state::spot_w)
{
// d0-d2: ufo boss spotlights
// d3-d7: cosmo spotlights
// it strobes them for dimming
for (int i = 0; i < 8; i++)
m_spot_lamps[i] = BIT(data, i);
m_spot->matrix(1, data);
}
WRITE8_MEMBER(cgang_state::ppi5_a_w)
@ -808,6 +812,10 @@ void cgang_state::cgang(machine_config &config)
PWM_DISPLAY(config, m_digits).set_size(10, 7);
m_digits->set_segmask(0x3ff, 0x7f);
PWM_DISPLAY(config, m_spot).set_size(1, 8);
m_spot->output_x().set(FUNC(cgang_state::output_spot_w));
m_spot->set_bri_levels(0.0576, 0.144, 0.36, 0.9); // dimmed lights
config.set_default_layout(layout_cgang);
/* sound hardware */
@ -851,4 +859,4 @@ ROM_END
******************************************************************************/
/* YEAR NAME PARENT MACHINE INPUT CLASS INIT MONITOR COMPANY, FULLNAME, FLAGS */
GAME( 1990, cgang, 0, cgang, cgang, cgang_state, empty_init, ROT0, "Namco (Data East license)", "Cosmo Gang (US)", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING )
GAME( 1990, cgang, 0, cgang, cgang, cgang_state, empty_init, ROT0, "Namco (Data East license)", "Cosmo Gang (US)", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_CONTROLS | MACHINE_NOT_WORKING )

View File

@ -1,259 +1,633 @@
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<element name="spot_lamp1" ref="spotr"><bounds x="26.75" y="82.5" width="8.5" height="3" /></element>
<repeat count="8">
<param name="x" start="23.5" increment="2" />
<param name="i" start="0" increment="1" />
<element name="ufo_lamp~i~" ref="leda" blend="add"><bounds x="~x~" y="83.5" width="1" height="1" /></element>
</repeat>
</group>
<!-- playfield -->
<group name="playfield">
<bounds x="7" y="5" width="48" height="55" />
<element ref="blue"><bounds x="7" y="5" width="48" height="12" /></element>
<element ref="black"><bounds x="8.5" y="8" width="45" height="12" /></element>
<element ref="blue"><bounds x="7" y="53.75" width="48" height="6" /></element>
<repeat count="5">
<param name="x" start="12" increment="9" />
<param name="i" start="7" increment="-1" />
<element name="spot_lamp~i~" ref="spotw"><bounds x="~x~" y="7" width="2" height="2" /></element>
</repeat>
<element ref="blue"><bounds x="7" y="5" width="48" height="3" /></element>
<element ref="black"><bounds x="7" y="5" width="48" height="1.5" /></element>
<!-- unable to move the cosmogangs with artwork, have to do it like this with 'fishing lines' -->
<repeat count="5">
<param name="x" start="12.6" increment="9" />
<param name="i" start="0" increment="1" />
<element ref="gray2"><bounds x="~x~" y="17" width="0.8" height="38.5" /></element>
<element name="cg_count~i~" ref="ani_white"><bounds x="~x~" y="17" width="0.8" height="35" /><color alpha="0.5" /></element>
</repeat>
<repeat count="5">
<param name="x" start="11.2" increment="9" />
<param name="i" start="0" increment="1" />
<element name="en_count~i~" ref="ani_crate"><bounds x="~x~" y="17" width="3.6" height="38.5" /></element>
</repeat>
<repeat count="5">
<param name="x" start="10" increment="9" />
<param name="i" start="0" increment="1" />
<element name="cg_sol~i~" ref="cosmo"><bounds x="~x~" y="10" width="6" height="7" /></element>
</repeat>
<repeat count="5">
<param name="x" start="10" increment="9" />
<param name="mask" start="0x01" lshift="1" />
<element ref="nothing" blend="add" inputtag="FAKE1" inputmask="~mask~"><bounds x="~x~" y="10" width="6" height="45.5" /></element>
</repeat>
<element name="door_count" ref="ani_white"><bounds x="8.5" y="8" width="45" height="9" /><color alpha="0.3" /></element>
</group>
<!-- score panel -->
<group name="panel1">
<bounds x="10" y="7" width="49.5" height="10" />
<element ref="red"><bounds x="10" y="7" width="16" height="10" /></element>
<element ref="text_stage"><bounds x="11" y="7.6" width="8" height="1.4" /></element>
<element ref="text_time"><bounds x="15" y="7" width="8" height="2" /></element>
<element ref="black"><bounds x="11" y="9" width="13" height="7" /></element>
<element name="misc_lamp2" ref="ledr1"><bounds x="11.5" y="9.5" width="2" height="2.1" /></element>
<element name="misc_lamp3" ref="ledr2"><bounds x="11.5" y="11.5" width="2" height="2.1" /></element>
<element name="misc_lamp4" ref="ledr3"><bounds x="11.5" y="13.5" width="2" height="2.1" /></element>
<element ref="black"><bounds x="11.5" y="15.5" width="2" height="0.3" /></element>
<element name="digit9" ref="digit"><bounds x="15" y="9.5" width="4" height="6" /></element>
<element name="digit8" ref="digit"><bounds x="19" y="9.5" width="4" height="6" /></element>
<element ref="orange"><bounds x="25" y="7" width="17" height="10" /></element>
<element ref="text_hits"><bounds x="30" y="7" width="6" height="2" /></element>
<element ref="black"><bounds x="26" y="9" width="14" height="7" /></element>
<element name="digit2" ref="digit"><bounds x="27" y="9.5" width="4" height="6" /></element>
<element name="digit1" ref="digit"><bounds x="31" y="9.5" width="4" height="6" /></element>
<element name="digit0" ref="digit"><bounds x="35" y="9.5" width="4" height="6" /></element>
<element ref="yellow"><bounds x="41" y="7" width="18.5" height="10" /></element>
<element ref="text_high"><bounds x="42" y="7" width="16.5" height="2" /></element>
<element ref="black"><bounds x="42" y="9" width="16.5" height="7" /></element>
<element ref="text_1ph"><bounds x="42" y="9.3" width="6.4" height="1.4" /></element>
<element ref="text_2ph"><bounds x="49.9" y="9.3" width="8.1" height="1.4" /></element>
<element ref="yellow"><bounds x="48.4" y="9" width="1" height="7" /></element>
<element name="digit4" ref="digit"><bounds x="42.5" y="11.45" width="2.7" height="4.05" /></element>
<element name="digit3" ref="digit"><bounds x="45.2" y="11.45" width="2.7" height="4.05" /></element>
<element name="digit7" ref="digit"><bounds x="49.9" y="11.45" width="2.7" height="4.05" /></element>
<element name="digit6" ref="digit"><bounds x="52.6" y="11.45" width="2.7" height="4.05" /></element>
<element name="digit5" ref="digit"><bounds x="55.3" y="11.45" width="2.7" height="4.05" /></element>
</group>
<!-- control panel (simplified) -->
<group name="panel2">
<bounds x="0" y="0" width="28" height="3" />
<element ref="white"><bounds x="0" y="0" width="28" height="3" /></element>
<element name="misc_lamp9" ref="led1p"><bounds x="1.5" y="0.5" width="2" height="2" /></element>
<element name="misc_lamp10" ref="led2p"><bounds x="4.5" y="0.5" width="2" height="2" /></element>
<element ref="text_start1"><bounds x="9" y="0.55" width="5" height="1.9" /></element>
<element ref="blackd"><bounds x="14.5" y="0" width="3" height="3" /></element>
<element name="misc_lamp0" ref="ledg"><bounds x="15" y="0.5" width="2" height="2" /></element>
<element ref="hlb" inputtag="IN1" inputmask="0x10"><bounds x="14.5" y="0" width="3" height="3" /><color alpha="0.2" /></element>
<element ref="text_start2"><bounds x="18.5" y="0.55" width="5" height="1.9" /></element>
<element ref="blackd"><bounds x="24.0" y="0" width="3" height="3" /></element>
<element name="misc_lamp1" ref="ledg"><bounds x="24.5" y="0.5" width="2" height="2" /></element>
<element ref="hlb" inputtag="IN1" inputmask="0x08"><bounds x="24.0" y="0" width="3" height="3" /><color alpha="0.2" /></element>
</group>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="0" right="50" top="0" bottom="35" />
<bounds left="100" right="148" top="1.5" bottom="94.5" />
<element name="digit9" ref="digit"><bounds x="0" y="0" width="4" height="6" /></element>
<element name="digit8" ref="digit"><bounds x="4" y="0" width="4" height="6" /></element>
<group ref="playfield"><bounds x="100" y="24" width="48" height="55" /></group>
<group ref="ufo"><bounds x="100" y="1.5" width="48" height="23" /></group>
<element name="digit7" ref="digit"><bounds x="10" y="0" width="4" height="6" /></element>
<element name="digit6" ref="digit"><bounds x="14" y="0" width="4" height="6" /></element>
<element name="digit5" ref="digit"><bounds x="18" y="0" width="4" height="6" /></element>
<element ref="white"><bounds x="100" y="76" width="48" height="3" /></element>
<element name="digit4" ref="digit"><bounds x="25" y="0" width="4" height="6" /></element>
<element name="digit3" ref="digit"><bounds x="29" y="0" width="4" height="6" /></element>
<element name="digit2" ref="digit"><bounds x="35" y="0" width="4" height="6" /></element>
<element name="digit1" ref="digit"><bounds x="39" y="0" width="4" height="6" /></element>
<element name="digit0" ref="digit"><bounds x="43" y="0" width="4" height="6" /></element>
<element ref="nothing" inputtag="FAKE1" inputmask="0x01"><bounds x="10" y="15" width="1" height="15" /></element>
<element ref="nothing" inputtag="FAKE1" inputmask="0x02"><bounds x="12" y="15" width="1" height="15" /></element>
<element ref="nothing" inputtag="FAKE1" inputmask="0x04"><bounds x="14" y="15" width="1" height="15" /></element>
<element ref="nothing" inputtag="FAKE1" inputmask="0x08"><bounds x="16" y="15" width="1" height="15" /></element>
<element ref="nothing" inputtag="FAKE1" inputmask="0x10"><bounds x="18" y="15" width="1" height="15" /></element>
<element name="door_count" ref="ani_white"><bounds x="10" y="13" width="9" height="2" /></element>
<element name="cg_count0" ref="ani_white"><bounds x="10" y="15" width="1" height="15" /></element>
<element name="cg_count1" ref="ani_white"><bounds x="12" y="15" width="1" height="15" /></element>
<element name="cg_count2" ref="ani_white"><bounds x="14" y="15" width="1" height="15" /></element>
<element name="cg_count3" ref="ani_white"><bounds x="16" y="15" width="1" height="15" /></element>
<element name="cg_count4" ref="ani_white"><bounds x="18" y="15" width="1" height="15" /></element>
<element name="en_count0" ref="ani_crate"><bounds x="10" y="15" width="1" height="15" /></element>
<element name="en_count1" ref="ani_crate"><bounds x="12" y="15" width="1" height="15" /></element>
<element name="en_count2" ref="ani_crate"><bounds x="14" y="15" width="1" height="15" /></element>
<element name="en_count3" ref="ani_crate"><bounds x="16" y="15" width="1" height="15" /></element>
<element name="en_count4" ref="ani_crate"><bounds x="18" y="15" width="1" height="15" /></element>
<element name="misc_lamp8" ref="lamp_win"><bounds x="120.5" y="75" width="7" height="3" /></element>
<element ref="text_win" blend="add"><bounds x="120.5" y="75.5" width="7" height="2" /></element>
<group ref="panel1"><bounds x="100" y="80" width="48" height="9.5" /></group>
<element ref="white"><bounds x="100" y="90.5" width="48" height="4" /></element>
<group ref="panel2"><bounds x="103" y="91" width="28" height="3" /></group>
</view>
</mamelayout>