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taito_z: add note (nw)
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@ -13,7 +13,6 @@ Nicola Salmoria. Thanks to Richard Bush and the Raine team, whose open
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source was very helpful in many areas particularly the sprites.)
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The Taito Z system has a number of similarities with the Taito F2 system,
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and uses some of the same custom Taito components.
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@ -83,7 +82,7 @@ Taito Sound PCB J1100137A K1100314A:
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Notes: B33-30 is a OKI M27512-15
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Taito Video Baord PCB J1100139A K1100316A:
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Taito Video Board PCB J1100139A K1100316A:
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B33-03 TC0050VDZ TC0050VDZ TC0050VDZ
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B33-04
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@ -858,7 +857,7 @@ Strange page in test mode which lets you alter all sorts of settings,
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may relate to sit-in cockpit version. Can't find a dip that disables
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this. <- Test Mode 1? That's used for lamps and motor testing... -AS
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Motors (located at the 0xe000**) are mirrored, they uses both bytes of a
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Motors (located at the 0xe000**) are mirrored, they use both bytes of a
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word, the high one is used during gameplay and the other one is used on service
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mode. The gameplay port is xor'ed (!).
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It works like this:
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@ -882,6 +881,9 @@ in the upright version), they lights when the player gets hit and/or if he's dyi
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Aqua Jack
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---------
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Some wrong colors. Hovercraft body should be red. 1st level sky/water
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should be blue.
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Sprites left on screen under hiscore table. Deliberate? Or is there
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a sprite disable bit somewhere.
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