alpha68k.cpp: fixed MT06532 (nw)

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Ivan Vangelista 2017-03-31 08:36:36 +02:00 committed by GitHub
parent f7819c81c9
commit 7ead1f24bc

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@ -87,14 +87,14 @@ Stephh's additional notes (based on the games M68000 code and some tests) :
- The "Unused" Dip Switch is sort of "Debug Mode" Dip Switch and has an
effect ONLY if 0x008fff.b is writable (as Bryan mentioned it).
Its role seems only to be limited to display some coordonates.
Its role seems only to be limited to display some coordinates.
5) 'skysoldr'
- As in "Time Soldiers / Battle Field" there is a something that is sort
of "Debug Mode" Dip Switch : this is the "Manufacturer" Dip Switch when
it is set to "Romstar". Again, it has an effect only if 0x000074.w is
writable and its role seems only to be limited to display some coordonates.
writable and its role seems only to be limited to display some coordinates.
7) 'skyadvnt', 'skyadvntu' and 'skyadvntj'
@ -103,7 +103,7 @@ Stephh's additional notes (based on the games M68000 code and some tests) :
* bit 4 (when "Unused" Dip Switch is set to "On") determines invulnerability
* bit 6 (when "Difficulty" Dip Switch is set to DEF_STR( Hard ) or DEF_STR( Hardest ))
determines if some coordonates are displayed.
determines if some coordinates are displayed.
8) 'gangwars'
@ -124,7 +124,7 @@ Stephh's log (2002.06.19) :
- Add READ16_HANDLER( *_cycle_r ) for the following games :
* timesold1 (based on the one from 'timesold')
* btlfield (based on the one from 'timesold')
* gangwars (I splitted the one from 'gangwarsu')
* gangwars (I split the one from 'gangwarsu')
* skyadvnt, skyadvntu and skyadvntj
- Change manufacturer for the following games :
* timesold
@ -1861,6 +1861,8 @@ MACHINE_START_MEMBER(alpha68k_state,alpha68k_V)
save_item(NAME(m_bank_base));
save_item(NAME(m_last_bank));
save_item(NAME(m_sound_nmi_mask));
save_item(NAME(m_sound_pa_latch));
}
MACHINE_RESET_MEMBER(alpha68k_state,alpha68k_V)
@ -1895,7 +1897,8 @@ MACHINE_START_MEMBER(alpha68k_state,alpha68k_II)
save_item(NAME(m_buffer_28));
save_item(NAME(m_buffer_60));
save_item(NAME(m_buffer_68));
save_item(NAME(m_sound_nmi_mask));
save_item(NAME(m_sound_pa_latch));
}