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hng64: Corrected sprite end boundary, fixes credit messages in Buriki One [Angelo Salese]
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@ -70,7 +70,7 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta
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{
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{
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const gfx_element *gfx;
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const gfx_element *gfx;
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UINT32 *source = hng64_spriteram;
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UINT32 *source = hng64_spriteram;
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UINT32 *finish = hng64_spriteram + 0xb000/4;
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UINT32 *finish = hng64_spriteram + 0xc000/4;
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// for (int iii = 0; iii < 0x0f; iii++)
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// for (int iii = 0; iii < 0x0f; iii++)
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// mame_printf_debug("%.8x ", hng64_videoregs[iii]) ;
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// mame_printf_debug("%.8x ", hng64_videoregs[iii]) ;
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@ -532,7 +532,6 @@ static void draw3d(running_machine *machine, bitmap_t *bitmap, const rectangle *
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// 00110000 00000000 00000100 01000100 0400-0000 00007fff 00000000 00000020
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// 00110000 00000000 00000100 01000100 0400-0000 00007fff 00000000 00000020
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// ---- pal ---- -------- -------- -------- not used (known)
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// ---- pal ---- -------- -------- -------- not used (known)
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paletteState = (workingList[i+4] & 0xff000000) >> 24 ;
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paletteState = (workingList[i+4] & 0xff000000) >> 24 ;
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break ;
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break ;
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case 0x0100:
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case 0x0100:
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