hng64: Corrected sprite end boundary, fixes credit messages in Buriki One [Angelo Salese]

This commit is contained in:
Angelo Salese 2009-11-23 18:03:05 +00:00
parent c28a73c485
commit 7eafbc7326

View File

@ -70,7 +70,7 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta
{
const gfx_element *gfx;
UINT32 *source = hng64_spriteram;
UINT32 *finish = hng64_spriteram + 0xb000/4;
UINT32 *finish = hng64_spriteram + 0xc000/4;
// for (int iii = 0; iii < 0x0f; iii++)
// mame_printf_debug("%.8x ", hng64_videoregs[iii]) ;
@ -532,7 +532,6 @@ static void draw3d(running_machine *machine, bitmap_t *bitmap, const rectangle *
// 00110000 00000000 00000100 01000100 0400-0000 00007fff 00000000 00000020
// ---- pal ---- -------- -------- -------- not used (known)
paletteState = (workingList[i+4] & 0xff000000) >> 24 ;
break ;
case 0x0100: