Added Shift up / down in Manx TT, and hooked inputs in Motor Raid too.

This commit is contained in:
Angelo Salese 2014-04-27 23:32:41 +00:00
parent 46f7e328c6
commit 7f806850f0

View File

@ -1989,17 +1989,19 @@ static INPUT_PORTS_START( manxtt )
PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_SERVICE_NO_TOGGLE( 0x0004, IP_ACTIVE_LOW )
PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("VR") // VR
PORT_BIT(0x0010, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT(0x0040, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("P1 Start / VR")
PORT_BIT(0x0090, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT(0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT(0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT(0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2")
PORT_BIT(0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) // shift up in Manx TT, Punch in Motoraid
PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) // shift down in Manx TT, Kick in Motoraid
PORT_BIT(0xffcf, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN3")
PORT_BIT(0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
@ -5990,7 +5992,7 @@ GAME( 1995, skytargt, 0, model2a, skytargt,driver_device, 0, ROT0,
GAME( 1996, doaa, doa, model2a, model2, model2_state, doa, ROT0, "Sega", "Dead or Alive (Model 2A, Revision A)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
GAME( 1997, zeroguna, zerogun, model2a, model2, model2_state, zerogun, ROT0, "Psikyo", "Zero Gunner (Export, Model 2A)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
GAME( 1997, zerogunaj, zerogun, model2a, model2, model2_state, zerogun, ROT0, "Psikyo", "Zero Gunner (Japan, Model 2A)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
GAME( 1997, motoraid, 0, model2a, model2, driver_device, 0, ROT0, "Sega", "Motor Raid - Twin", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
GAME( 1997, motoraid, 0, model2a, manxtt, driver_device, 0, ROT0, "Sega", "Motor Raid - Twin", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
GAME( 1998, dynamcop, 0, model2a, model2, model2_state, genprot, ROT0, "Sega", "Dynamite Cop (Export, Model 2A)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
GAME( 1998, dyndeka2, dynamcop, model2a, model2, model2_state, genprot, ROT0, "Sega", "Dynamite Deka 2 (Japan, Model 2A)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
GAME( 1998, pltkidsa, pltkids, model2a, model2, model2_state, pltkids, ROT0, "Psikyo", "Pilot Kids (Model 2A)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )