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metro.cpp: resolve conflict (nw)
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@ -13,6 +13,15 @@
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- inputs for i4300;
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- hyprduel.cpp uses scanline attribute which crawls to unusable state
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with current video routines here;
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- CRT Controller, also understand why it needs so many writes before actual parameters;
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- Wrong color bars in service mode (e.g. balcube, toride2g). They use solid color tiles (80xx),
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but the right palette is not at 00-ff.
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Related to the unknown table in the RAM mapped just before the palette?
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Update: the colors should have a common bank of 0xb (so 0x8bxx), it's unknown why the values
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diverges, the blitter is responsible of that upload fwiw;
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- Some gfx problems in ladykill, 3kokushi, puzzli, gakusai, seem related to how we handle
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windows, wrapping, read-modify-write areas;
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- puzzli: emulate hblank irq and fix video routines here (water effect not emulated?);
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============================================================================
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