mirror of
https://github.com/holub/mame
synced 2025-05-16 19:00:43 +03:00
SC4, current (nw)
This commit is contained in:
parent
d0a398e1de
commit
8296386d40
@ -1712,27 +1712,6 @@ ROM_END
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ROM_START( sc1clbtm )
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ROM_REGION( 0x10000, "maincpu", 0 )
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/* these are other hw (SC4?)
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ROM_LOAD( "95008055.bin", 0x0000, 0x100000, CRC(df9ae6e3) SHA1(5766cb1749aa92c34a76270a641f7a9302cc44d7) )
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ROM_LOAD( "95008055.p1", 0x0000, 0x800000, CRC(ef474fd3) SHA1(e7427184683603b57a3a8b37452fa6ec7a41e34c) )
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ROM_LOAD( "95008056.p2", 0x0000, 0x800000, CRC(39b1b566) SHA1(937ec27964124b92b75d4b37d09a35585baa68c6) )
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ROM_LOAD( "95402149.lo", 0x0000, 0x080000, CRC(f5eee630) SHA1(102ef766562a67cd5c339d755f527252aee924be) )
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ROM_LOAD( "95402150.hi", 0x0000, 0x080000, CRC(19ada5f4) SHA1(3719e29465249026c781fe5226d05770c2e8ce99) )
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ROM_LOAD( "95402257.lo", 0x0000, 0x080000, CRC(fca966af) SHA1(63aa17640405fb858d776799e2388679dfe02a26) )
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ROM_LOAD( "95402258.hi", 0x0000, 0x080000, CRC(24ca572a) SHA1(5daa89c4427e70d0fbebfca116ea6932716f38f8) )
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ROM_LOAD( "95403149.lo", 0x0000, 0x080000, CRC(a62d1945) SHA1(197f9245d46cb156987cbacc1ac0c8230030fdcd) )
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ROM_LOAD( "95403150.hi", 0x0000, 0x080000, CRC(9f79e460) SHA1(0162d5fc54361c5853dc865d61849f766f833545) )
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ROM_LOAD( "95403257.lo", 0x0000, 0x080000, CRC(5aada808) SHA1(e24bc5e523961abdedfb27ec5cff2cbb6f45bddd) )
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ROM_LOAD( "95403258.hi", 0x0000, 0x080000, CRC(2b133e43) SHA1(805ca1ddf1ebcf6cbbd4b8b41baf5c2056b5bf17) )
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ROM_LOAD( "95404682.lo", 0x0000, 0x080000, CRC(3b9e429f) SHA1(01046d8671a287b2a1c739f84d28c69ba2c8c80f) )
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ROM_LOAD( "95404683.hi", 0x0000, 0x080000, CRC(f84b37ad) SHA1(4430c7fe6274d25de58342d255c4c4a52966b0b3) )
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ROM_LOAD( "95405682.lo", 0x0000, 0x080000, CRC(12d4bf1a) SHA1(2b28c5fdca13e7a70496984e02bfd3b98d60a9ac) )
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ROM_LOAD( "95405683.hi", 0x0000, 0x080000, CRC(b9aba368) SHA1(ec6404447c9e23e179ec1200848d966d5f3f846b) )
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ROM_LOAD( "95717692a.bin", 0x0000, 0x008000, CRC(f9fe7b9a) SHA1(0e3fe5da9fc837726d08f02a2c6ed782f016c982) )
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ROM_LOAD( "club-temptation_mtx_(ihex)ss.hex", 0x0000, 0x01d0da, CRC(08ebee96) SHA1(2e87d734c966abab1d4a59c9481ebea161f77286) )
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ROM_LOAD( "clubtempdot.bin", 0x0000, 0x010000, CRC(283d2d9c) SHA1(5b76a13ad674f8a40c270e5dbc61dac04d411d02) )
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*/
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ROM_LOAD( "temp12b.bin", 0x0000, 0x8000, CRC(3c27c592) SHA1(081d61f974e2ae5c64729b32be4c0e5067a20550) )
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ROM_LOAD( "temp11a.bin", 0x8000, 0x8000, CRC(37c8b73e) SHA1(f718572d170be7b582c3818df7163309cea232b5) )
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@ -1751,6 +1730,16 @@ ROM_START( sc1clbtma )
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ROM_LOAD( "tempsnd2.bin", 0x00000, 0x10000, CRC(b717f347) SHA1(189c82318d622f18580a23eed48b17c0c34dedd5) )
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ROM_END
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ROM_START( sc1clbtmb )
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ROM_REGION( 0x10000, "maincpu", 0 )
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// missing a rom?
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ROM_LOAD( "95717692a.bin", 0x8000, 0x8000, CRC(f9fe7b9a) SHA1(0e3fe5da9fc837726d08f02a2c6ed782f016c982) )
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ROM_REGION( 0x40000, "upd", 0 )
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ROM_LOAD( "tempsnd1.bin", 0x00000, 0x10000, CRC(168e2a18) SHA1(db97acf9131b1a54efe1cd375aecae1679bab19e) )
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ROM_LOAD( "tempsnd2.bin", 0x00000, 0x10000, CRC(b717f347) SHA1(189c82318d622f18580a23eed48b17c0c34dedd5) )
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ROM_END
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ROM_START( sc1clbw )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "clbwzp2", 0x0000, 0x8000, CRC(44bb7e16) SHA1(d3c258ea286be18dc667df6a7138280462db661b) )
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@ -1851,8 +1840,6 @@ ROM_START( sc1dago )
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ROM_END
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ROM_START( sc1disc )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "disc-88.b", 0x0000, 0x008000, CRC(f6e2d800) SHA1(a0c7ab0c913d9284cdbfa1d35b62afefb903c086) )
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@ -3091,6 +3078,23 @@ ROM_START( sc1wud )
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ROM_LOAD( "car2-9n.p2", 0x000000, 0x008000, CRC(865c23f3) SHA1(e4e874cc003cb62012cdc741e163becfb29caa12) )
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ROM_END
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ROM_START( sc1goldw )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "958402.11 10p no enrich.bin", 0x0000, 0x8000, BAD_DUMP CRC(00ed0ab4) SHA1(60e6a4abcf74ed705007cda699cdf8f52160a683) ) // 1ST AND 2ND HALF IDENTICAL
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ROM_LOAD( "958402.12 10p no enrich.bin", 0x8000, 0x8000, BAD_DUMP CRC(51af0108) SHA1(e6333e2879f7b2b3b558b6909e177f3101f503e6) ) // 1ST AND 2ND HALF IDENTICAL
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ROM_END
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ROM_START( sc1druby )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "95730028.bin", 0x8000, 0x8000, CRC(015f3760) SHA1(74dfd188f4a7ad057fda45a349e684be37a3f6bc) ) \
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ROM_END
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ROM_START( sc1drubya )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "95730068.bin", 0x8000, 0x8000, CRC(2bcbcf0d) SHA1(30dbb5ec3be34520ad89aedead42e1eda7841b63) ) \
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ROM_END
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/////////////////////////////////////////////////////////////////////////////////////
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@ -3153,6 +3157,7 @@ GAME( 198?, sc1clbrn , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse ,
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GAME( 198?, sc1clbsp , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Club Spinner (Bellfruit) (Scorpion 1)", GAME_FLAGS )
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GAME( 198?, sc1clbtm , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Club Temptation (Bellfruit) (set 1) (Scorpion 1)", GAME_FLAGS )
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GAME( 198?, sc1clbtma , sc1clbtm , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Club Temptation (Bellfruit) (set 2) (Scorpion 1)", GAME_FLAGS )
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GAME( 199?, sc1clbtmb , sc1clbtm , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Club Temptation (Bellfruit) (set 3) (Scorpion 1)", GAME_FLAGS)
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GAME( 198?, sc1clbw , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Club Wise (Bellfruit) (set 1) (Scorpion 1)", GAME_FLAGS )
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GAME( 198?, sc1clbwa , sc1clbw , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Club Wise (Bellfruit) (set 2) (Scorpion 1)", GAME_FLAGS )
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GAME( 198?, sc1clbwb , sc1clbw , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Club Wise (Bellfruit) (set 3) (Scorpion 1)", GAME_FLAGS )
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@ -3332,6 +3337,11 @@ GAME( 199?, sc1scunk , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse ,
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GAME( 199?, sc1wud ,0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "<unknown>", "What's Up Dr (Scorpion 1?)", GAME_FLAGS) // was in maygayep.c whats up doc set
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GAME( 199?, sc1goldw , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Golden Winner (Bellfruit) (Scorpion ?)", GAME_FLAGS) // bad dump (from sc4 set)
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GAME( 199?, sc1druby , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Diamonds & Rubys (Bellfruit) (Scorpion ?) (set 1)", GAME_FLAGS) // from sc4 set.. incomplete, or not sc1/2 (uses sc1/2 crypt tho)
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GAME( 199?, sc1drubya , sc1druby , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Diamonds & Rubys (Bellfruit) (Scorpion ?) (set 2)", GAME_FLAGS) // from sc4 set.. incomplete, or not sc1/2 (uses sc1/2 crypt tho)
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//Adder 2
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GAME( 1996, m_tppokr , 0 , scorpion1_adder2 , toppoker , bfm_sc1_state, toppoker , 0, "BFM/ELAM", "Top Poker (Dutch, Game Card 95-750-899)", GAME_FLAGS )
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@ -7348,6 +7348,15 @@ ROM_START( sc2topwkp )
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ROM_END
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/* was in an SC4 set, is it meant to link with the SC4 units? */
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ROM_START( sc2bar7x )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "95751960.p1", 0x0000, 0x010000, CRC(9f944d0c) SHA1(feb8fe4ce0a8f5c4a034aafec0f5aae29a834e8d) ) \
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ROM_REGION( 0x200000, "upd", ROMREGION_ERASE00 )
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ROM_END
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ROM_START( sc2cb7 )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "bar7.bin", 0x0000, 0x010000, CRC(c5b426e8) SHA1(a60aed70f2a4cf4356fae61c1031124fd5987d86) )
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@ -7899,6 +7908,8 @@ GAME( 199?, sc2cb7p , sc2cb7 , scorpion2 , drwho , bfm_sc2_state, drwho , 0
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GAME( 199?, sc2cb71 , sc2cb7 , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Casino Bar 7 (Bellfruit) (set 2, UK, All Cash) (Scorpion 2/3)", GAME_FLAGS)
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GAME( 199?, sc2cb72 , sc2cb7 , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Casino Bar 7 (Bellfruit) (set 3, UK, 10GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS)
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GAME( 199?, sc2cb72p , sc2cb7 , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Casino Bar 7 (Bellfruit) (set 3, UK, 10GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS)
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GAME( 199?, sc2bar7x , sc2cb7 , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Casino Bar 7 (Bellfruit) (Scorpion 2/3)", GAME_FLAGS) // from an SC4 set, check sound rom
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GAME( 199?, sc2cgcas , 0 , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Club Grand Casino (Bellfruit) (set 1, UK) (Scorpion 2/3)", GAME_FLAGS)
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GAME( 199?, sc2cgcasp , sc2cgcas , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Club Grand Casino (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS)
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@ -31071,30 +31071,99 @@ GAME( 200?, sc4hissf ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissin
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GAME( 200?, sc4hissg ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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static const stepper_interface* sc4hotrd_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4hotrd)
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{
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DRIVER_INIT_CALL(sc4mbus);
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m_reel_setup = sc4hotrd_reel_configs;
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}
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// PR1733 AWP HOT ROD SCORP4 PR1713 HOT ROD SOUNDS11 HOT ROD S.SITE
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GAME( 200?, sc4hotrd ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotrd ,0, sc4, sc4, sc4_state, sc4hotrd, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4_state, sc4hotrd, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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static const stepper_interface* sc4hotsh_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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&starpointrm20_interface_48step,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4hotsh)
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{
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DRIVER_INIT_CALL(sc4mbus);
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m_reel_setup = sc4hotsh_reel_configs;
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}
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// PR3231 AWP HOT SHOT SCORP4 PR3211 HOT SHOT SOUNDS11 HOT SHOT S.SITE
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GAME( 200?, sc4hotsh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotsh ,0, sc4, sc4, sc4_state, sc4hotsh, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4_state, sc4hotsh, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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static const stepper_interface* sc4hotwd_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4hotwd)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4hotwd_reel_configs;
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}
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// PR1311 HOT WAD PR1311 HOT WAD SOUNDS11
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GAME( 200?, sc4hotwd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwda ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwd ,0, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwda ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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// PAY UNIT ERR 17
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// PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 2 HOT WAD S.SITE
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GAME( 200?, sc4hotwdb ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwdc ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwdd ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwde ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwdb ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwdc ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwdd ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4hotwde ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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static const stepper_interface* sc4celeb_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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&starpointrm20_interface_48step,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4celeb)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4celeb_reel_configs;
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}
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// PR1603 AWP IM A CELEBRITY PR1603 IM A CELEB SOUNDS11 IM A CELEBRITY S.SITE
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GAME( 200?, sc4celeb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4celeba ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4celebb ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4celebc ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4celebd ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4celeb ,0, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4celeba ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4celebb ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4celebc ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4celebd ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4inspn_reel_configs[6] =
|
||||
@ -31117,37 +31186,87 @@ DRIVER_INIT_MEMBER(sc4_state,sc4inspn)
|
||||
GAME( 200?, sc4inspn ,0, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4inspna ,sc4inspn, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4ijob_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4ijob)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4ijob_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR2366 AWP THE ITALIAN JOB S4 PR2366 THE ITALIAN JOB SOUNDS11 ITALIAN JOB S.SITE
|
||||
GAME( 200?, sc4ijob ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobl ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobm ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijob ,0, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobl ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ijobm ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4ldvl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4ldvl)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4ldvl_reel_configs;
|
||||
}
|
||||
|
||||
// PR2376 LITTLE DEVIL LDEVIL SOUNDS LITTLE DEVIL
|
||||
GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4lotrr_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4lotrr)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4lotrr_reel_configs;
|
||||
}
|
||||
|
||||
// PR1427 AWP RETURN OF THE KING PR1413 RETURN OF THE SOUNDS11 RETURN OF KING S.SITE
|
||||
GAME( 200?, sc4lotrr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrra ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrrb ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrrc ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrrd ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrre ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrr ,0, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrra ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrrb ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrrc ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
// PAY UNIT ERR 17
|
||||
GAME( 200?, sc4lotrrd ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrre ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4manic_reel_configs[6] =
|
||||
{
|
||||
@ -31947,16 +32066,37 @@ GAME( 200?, sc4vivama ,sc4vivam, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viv
|
||||
GAME( 200?, sc4vivamb ,sc4vivam, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivamc ,sc4vivam, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4vivcs_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4vivcs)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4vivcs_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// PR6927 CASINO VIVA MEXICO PR6927 VIVAMEXICO SOUNDS11
|
||||
GAME( 200?, sc4vivcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsa ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// these do nothing..
|
||||
GAME( 200?, sc4vivcs ,0, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsa ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR6927 CASINO VIVA MEXICO PR6927 VIVAMEXICO SOUNDS21
|
||||
GAME( 200?, sc4vivcsb ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsc ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsd ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcse ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsf ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsg ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
// these boot
|
||||
GAME( 200?, sc4vivcsb ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsc ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsd ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcse ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsf ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vivcsg ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
|
||||
@ -32066,17 +32206,6 @@ GAME( 200?, sc4clowne ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clo
|
||||
GAME( 200?, sc4clownf ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4clowng ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
|
||||
// PR1412 AWP COPS AND ROBBERS PR1412 COPS AND ROBBERS SOUNDS11 COPS AND ROBBERS S.SITE
|
||||
GAME( 200?, sc4copsr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsra ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrb ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrc ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrd ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsre ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrf ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrg ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrh ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsri ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
|
||||
/* wrong sound roms */
|
||||
GAME( 200?, sc4mowow ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2118 MONOPOLY WOTW WOTW SOUNDS MONOPOLY WOTW 8P
|
||||
@ -32289,26 +32418,74 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bobcl)
|
||||
GAME( 200?, sc4bobcl ,0, sc4, sc4, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bobcla ,sc4bobcl, sc4, sc4, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4brksp_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4brksp)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4brksp_reel_configs;
|
||||
}
|
||||
|
||||
// PR2033 BREAK THE SPELL SPELL SOUNDS BREAK THE SPELL
|
||||
GAME( 200?, sc4brksp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4brkspa ,sc4brksp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4brksp ,0, sc4, sc4, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4brkspa ,sc4brksp, sc4, sc4, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4bulcl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4bulcl)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4bulcl_reel_configs;
|
||||
}
|
||||
|
||||
// PR1753 CLUB BULLSEYE BULLSEYE CLUB PR1751 BULLSEYE SOUNDS11 BULLSYE
|
||||
GAME( 200?, sc4bulcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulcl ,0, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4carry_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4carry)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4carry_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR1113 CARRY ON WINNING PR1113 CARRY ON WINNING SOUNDS11
|
||||
GAME( 200?, sc4carry ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4carrya ,sc4carry, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4carry ,0, sc4, sc4, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4carrya ,sc4carry, sc4, sc4, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
// PR1349 CLUB CASH BAZAAR PR1349 CLUB CASH BAZAAR SOUNDS11
|
||||
@ -33325,14 +33502,27 @@ GAME( 200?, sc4chub ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Doe
|
||||
GAME( 200?, sc4chuba ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chubb ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
|
||||
// PAY UNIT ERR 17
|
||||
// PR1412 AWP COPS AND ROBBERS PR1412 COPS AND ROBBERS SOUNDS11 COPS AND ROBBERS S.SITE
|
||||
GAME( 200?, sc4copsr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsra ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrb ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrc ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrd ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsre ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrf ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrg ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsrh ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4copsri ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
// gives an 'init comms' countdown
|
||||
// PR1439 DIAMONDS & RUBIES PR1436 TRIPLE CASINO SOUNDS11
|
||||
GAME( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 3)", GAME_NOT_WORKING ) // incomplete pairing
|
||||
GAME( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 3)", GAME_NOT_WORKING ) // incomplete pairing
|
||||
GAME( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 5)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
/****************************************************************************************************************************************************************************************************************/
|
||||
|
@ -21,6 +21,10 @@
|
||||
SOME OF THESE GAMES USED HDDS, ONLY ONE IS DUMPED
|
||||
-------------------------------------------------
|
||||
|
||||
Even where we have sound rom dumps they probably shouldn't be trusted, the source of them
|
||||
had many badly dumped Scorpion 4 sound roms (0x080000 bytes where they should be double that)
|
||||
and many of these sound roms are that size...
|
||||
|
||||
Some games have EPOCH NEVADA in the header, others have EPOCH APOLLO, is there a difference?
|
||||
|
||||
************************************************************************************************************/
|
||||
|
@ -460,8 +460,19 @@ public:
|
||||
DECLARE_DRIVER_INIT(sc4chavi);
|
||||
DECLARE_DRIVER_INIT(sc4chavy);
|
||||
DECLARE_DRIVER_INIT(sc4dmine);
|
||||
DECLARE_DRIVER_INIT(sc4hotsh);
|
||||
DECLARE_DRIVER_INIT(sc4hotrd);
|
||||
DECLARE_DRIVER_INIT(sc4hotwd);
|
||||
DECLARE_DRIVER_INIT(sc4lotrr);
|
||||
DECLARE_DRIVER_INIT(sc4ldvl);
|
||||
DECLARE_DRIVER_INIT(sc4ijob);
|
||||
DECLARE_DRIVER_INIT(sc4vivcs);
|
||||
DECLARE_DRIVER_INIT(sc4brksp);
|
||||
DECLARE_DRIVER_INIT(sc4bulcl);
|
||||
DECLARE_DRIVER_INIT(sc4carry);
|
||||
DECLARE_DRIVER_INIT(sc4celeb);
|
||||
|
||||
|
||||
|
||||
|
||||
DECLARE_MACHINE_START(sc4);
|
||||
DECLARE_MACHINE_RESET(sc4);
|
||||
@ -607,8 +618,6 @@ INPUT_PORTS_EXTERN( sc4_base );
|
||||
#define sc_bar7_others \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) /* PR1433 BAR SEVENS SOUNDS11 */ \
|
||||
ROM_LOAD( "95008409.bin", 0x0000, 0x080000, CRC(ec29c758) SHA1(ceb99fb6edcab5c5e1b0ec46d622ee0f2cdb20be) ) \
|
||||
ROM_REGION( 0x400000, "others3", ROMREGION_ERASE00 ) /* shouldn't be here? - sc1/2 */ \
|
||||
ROM_LOAD( "95751960.p1", 0x0000, 0x010000, CRC(9f944d0c) SHA1(feb8fe4ce0a8f5c4a034aafec0f5aae29a834e8d) ) \
|
||||
|
||||
#define PR1492_CAS_BAR_SEVENS_SOUNDS11 \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) /* PR1492 CAS BAR SEVENS SOUNDS11 */ \
|
||||
@ -1586,9 +1595,6 @@ INPUT_PORTS_EXTERN( sc4_base );
|
||||
#define sc_goldw_others \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
|
||||
ROM_LOAD( "95008356.bin", 0x0000, 0x080000, CRC(c8f1ca20) SHA1(13136df35c09fea102c5176e249436f9e64616a5) ) /* golden winner */ \
|
||||
ROM_REGION( 0x400000, "sc1", ROMREGION_ERASE00 ) /* looks like a sc1/sc2 game, move */ \
|
||||
ROM_LOAD16_BYTE( "958402.11 10p no enrich.bin", 0x0000, 0x008000, CRC(00ed0ab4) SHA1(60e6a4abcf74ed705007cda699cdf8f52160a683) ) \
|
||||
ROM_LOAD16_BYTE( "958402.12 10p no enrich.bin", 0x0000, 0x008000, CRC(51af0108) SHA1(e6333e2879f7b2b3b558b6909e177f3101f503e6) ) \
|
||||
|
||||
#define PR1436_TRIPLE_CASINO_SOUNDS11 \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
|
||||
@ -2788,10 +2794,6 @@ INPUT_PORTS_EXTERN( sc4_base );
|
||||
#define sc_druby_others \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
|
||||
ROM_LOAD( "95008423.bin", 0x0000, 0x100000, CRC(4cab20ee) SHA1(e27221a94e54db340eaf7fc30e722b354c85686d) ) /* triple casino */ \
|
||||
ROM_REGION( 0x400000, "others", ROMREGION_ERASE00 ) \
|
||||
/* not sc4/sc5?, scorpion 1/2? */ \
|
||||
ROM_LOAD( "95730028.bin", 0x0000, 0x008000, CRC(015f3760) SHA1(74dfd188f4a7ad057fda45a349e684be37a3f6bc) ) \
|
||||
ROM_LOAD( "95730068.bin", 0x0000, 0x008000, CRC(2bcbcf0d) SHA1(30dbb5ec3be34520ad89aedead42e1eda7841b63) ) \
|
||||
|
||||
#define sc_darw_others \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
|
||||
@ -2855,7 +2857,7 @@ INPUT_PORTS_EXTERN( sc4_base );
|
||||
|
||||
// we seem to be missing fever sounds 11, which is what our sets want?
|
||||
#define sc_fever_others \
|
||||
ROM_REGION( 0x400000, "others", ROMREGION_ERASE00 ) \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
|
||||
/* PR1007 FEVER SOUNDS12 */ \
|
||||
ROM_LOAD( "95008137.bin", 0x000000, 0x100000, CRC(f74f3916) SHA1(659b160db41e46a53149688f8677e73a78f22e63) ) \
|
||||
ROM_LOAD( "95008138.bin", 0x100000, 0x100000, CRC(68563cdd) SHA1(df92dadecf9242bfa147e3134039266e9016faea) ) \
|
||||
@ -3548,11 +3550,9 @@ INPUT_PORTS_EXTERN( sc4_base );
|
||||
ROM_REGION( 0x1000000, "ymz", ROMREGION_ERASE00 ) \
|
||||
/* both halves of this valid sound data? */ \
|
||||
ROM_LOAD( "95008055.bin", 0x0000, 0x100000, BAD_DUMP CRC(df9ae6e3) SHA1(5766cb1749aa92c34a76270a641f7a9302cc44d7) ) \
|
||||
/* first 512kb of this = unique sound data? rest ig garbage? */ \
|
||||
/* first 512kb of this = unique sound data? rest is garbage? */ \
|
||||
ROM_LOAD( "95008056.p2", 0x100000, 0x800000, BAD_DUMP CRC(39b1b566) SHA1(937ec27964124b92b75d4b37d09a35585baa68c6) ) \
|
||||
\
|
||||
ROM_REGION( 0x400000, "others", ROMREGION_ERASE00 ) \
|
||||
ROM_LOAD( "95717692a.bin", 0x0000, 0x008000, CRC(f9fe7b9a) SHA1(0e3fe5da9fc837726d08f02a2c6ed782f016c982) ) /* this looks like an sc1/2 game? */ \
|
||||
|
||||
|
||||
#define sc_clbtm_matrix \
|
||||
|
@ -12399,6 +12399,7 @@ sc1clbrn // Club Runner (Bellfruit)
|
||||
sc1clbsp // Club Spinner (Bellfruit)
|
||||
sc1clbtm // Club Temptation (Bellfruit)
|
||||
sc1clbtma
|
||||
sc1clbtmb
|
||||
sc1clbw // Club Wise (Bellfruit)
|
||||
sc1clbwa
|
||||
sc1clbwb
|
||||
@ -12558,6 +12559,9 @@ sc1potp // Pick Of The Pack (Bellfruit)
|
||||
sc1potpa // Double Dealer (Bellfruit)?
|
||||
sc1scunk //
|
||||
sc1wud // What's Up Dr
|
||||
sc1goldw
|
||||
sc1druby
|
||||
sc1drubya
|
||||
|
||||
// Scorpion 1 + Adder Video board
|
||||
|
||||
@ -12928,6 +12932,8 @@ sc2scshxgman // Gamesman hardware
|
||||
sc2scshxstar // Starpoint hardware
|
||||
sc2scshxcas // Super Casino Cash X (Concept)
|
||||
|
||||
sc2bar7x // from an SC4 set
|
||||
|
||||
// Scorpion 2 + Dot Matrix Display
|
||||
|
||||
sc2luvv // Luvvly Jubbly (UK Multisite 10/25p, Game Card 95-750-808)
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Reference in New Issue
Block a user