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hh_sm510: add note (nw)
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@ -23,7 +23,8 @@ TODO:
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- confirm gnw_bfight rom (assumed to be the same as gnw_bfightn)
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- confirm gnw_climber rom (assumed to be the same as gnw_climbern)
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- confirm gnw_smb rom (assumed to be the same as gnw_smbn)
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- dump/add purple version of gnw_judge
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- dump/add purple version of gnw_judge, different MCU label?
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- dump/add 2nd version of gnw_mariocmt, different MCU label?
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- dump/add CN-07 version of gnw_helmet
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- Currently there is no accurate way to dump the SM511/SM512 melody ROM
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electronically. For the ones that weren't decapped, they were read by
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@ -2792,6 +2793,8 @@ ROM_END
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This is the tabletop version. There's also a new wide screen version which is
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a different game. Unlike the other tabletop games, there is no panorama version.
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There are two known versions, distinguished by the startup jingle. The first
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version sounds like Queen's "Another One Bites the Dust".
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***************************************************************************/
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@ -10,7 +10,7 @@ Known functional issues:
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- Virtua Fighter
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* Gameplay mecahnics - specifically, collision detection - are significantly broken due to
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imperfect TGP RAM port emulation or hookup. This is observable in both attract mode and
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in-game.
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in-game. It seems to break when both characters attack at the same time.
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Sega Model 1 Hardware Overview
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------------------------------
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