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hh_b5000: add notes
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@ -111,7 +111,12 @@ namespace {
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/***************************************************************************
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Mattel Auto Race
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* x
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* B6000 MCU (label B6000CA, die label B6000-B)
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* 2-digit 7seg display, 21 other leds, 1-bit sound
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This is Mattel's first handheld game. Hardware design (even the MCU) and
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programming was done at Rockwell. A European version was released as
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"Ski Slalom" (it's simply upside-down).
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***************************************************************************/
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@ -180,7 +185,7 @@ void autorace_state::autorace(machine_config &config)
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ROM_START( autorace )
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ROM_REGION( 0x200, "maincpu", 0 )
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ROM_LOAD( "b6000.bin", 0x000, 0x200, CRC(a112c928) SHA1(aa5d0b46a08e2460081d4148cf254dc5ec53817e) )
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ROM_LOAD( "b6000ca", 0x000, 0x200, CRC(a112c928) SHA1(aa5d0b46a08e2460081d4148cf254dc5ec53817e) )
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ROM_END
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@ -189,8 +194,14 @@ ROM_END
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/***************************************************************************
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Mattel Missile Attack
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* x
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Mattel Missile Attack / Battlestar Galactica: Space Alert
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* B6000 MCU (label B6001, die label B6001)
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* 2-digit 7seg display, 21 other leds, 1-bit sound
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The initial release was titled Missile Attack, it didn't sell well (Mattel
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blamed it on NBC for not wanting to air their commercial). They changed
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the title/setting and advertised an upcoming rerelease as "Flash Gordon",
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but changed plans and named it "Battlestar Galactica: Space Alert".
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***************************************************************************/
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@ -259,7 +270,7 @@ void misatk_state::misatk(machine_config &config)
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ROM_START( misatk )
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ROM_REGION( 0x200, "maincpu", 0 )
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ROM_LOAD( "b6001.bin", 0x000, 0x200, CRC(56564b79) SHA1(6f33f57ea312cb2018fb59f72eaff3a9642e74a2) )
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ROM_LOAD( "b6001", 0x000, 0x200, CRC(56564b79) SHA1(6f33f57ea312cb2018fb59f72eaff3a9642e74a2) )
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ROM_END
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@ -269,7 +280,10 @@ ROM_END
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/***************************************************************************
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Mattel Football
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* x
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* B6100 MCU (label B6100EB, die label B6100 A)
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* 7-digit 7seg display, 27 other leds, 1-bit sound
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When Football II came out, they renamed this one to Football I.
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***************************************************************************/
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@ -338,8 +352,8 @@ void mfootb_state::mfootb(machine_config &config)
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ROM_START( mfootb )
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ROM_REGION( 0x400, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "b6100.bin", 0x0000, 0x0300, CRC(5b27620f) SHA1(667ff6cabced89ef4ad848b73d66a06526edc5e6) )
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ROM_CONTINUE( 0x0380, 0x0080 )
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ROM_LOAD( "b6100eb", 0x000, 0x300, CRC(5b27620f) SHA1(667ff6cabced89ef4ad848b73d66a06526edc5e6) )
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ROM_CONTINUE( 0x380, 0x080 )
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ROM_END
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@ -349,7 +363,8 @@ ROM_END
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/***************************************************************************
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Mattel Baseball
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* x
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* B6100 MCU (label B6101-12, die label B6101 A)
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* 4-digit 7seg display, 28 other leds, 1-bit sound
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***************************************************************************/
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@ -418,8 +433,8 @@ void mbaseb_state::mbaseb(machine_config &config)
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ROM_START( mbaseb )
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ROM_REGION( 0x400, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "b6101.bin", 0x0000, 0x0300, CRC(7720ddcc) SHA1(cd43126db7c6262f659f325aa58420e1a8a1a659) )
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ROM_CONTINUE( 0x0380, 0x0080 )
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ROM_LOAD( "b6101-12", 0x000, 0x300, CRC(7720ddcc) SHA1(cd43126db7c6262f659f325aa58420e1a8a1a659) )
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ROM_CONTINUE( 0x380, 0x080 )
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ROM_END
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@ -429,7 +444,11 @@ ROM_END
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/***************************************************************************
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Mattel Gravity
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* x
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* B6100 MCU (label B6102-11, die label B6102 A)
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* 3-digit 7seg display, 27 other leds, 1-bit sound
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It was advertised as "Catastrophe", but went unreleased. It got released
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later as "Gravity", presumedly only for the European market.
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***************************************************************************/
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@ -498,8 +517,8 @@ void gravity_state::gravity(machine_config &config)
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ROM_START( gravity )
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ROM_REGION( 0x400, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "b6102.bin", 0x0000, 0x0300, CRC(532f332e) SHA1(593224d3a2a5b6022f0d73b6e6fb9093d2d54f68) )
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ROM_CONTINUE( 0x0380, 0x0080 )
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ROM_LOAD( "b6102-11", 0x000, 0x300, CRC(532f332e) SHA1(593224d3a2a5b6022f0d73b6e6fb9093d2d54f68) )
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ROM_CONTINUE( 0x380, 0x080 )
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ROM_END
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