Fix SDLMAME build on windows without QT debugger.

This commit is contained in:
couriersud 2015-01-27 20:25:28 +01:00
parent dd40bb3b09
commit 88d592679d

View File

@ -743,18 +743,20 @@ else
DEFS += -DUSE_QTDEBUG=0 DEFS += -DUSE_QTDEBUG=0
endif endif
DEBUGOBJS += \
$(OSDOBJ)/modules/debugger/none.o \
$(OSDOBJ)/modules/debugger/debugint.o \
$(OSDOBJ)/modules/debugger/debugwin.o \
$(OSDOBJ)/modules/debugger/debugqt.o \
ifeq ($(NO_DEBUGGER),1) ifeq ($(NO_DEBUGGER),1)
DEFS += -DNO_DEBUGGER DEFS += -DNO_DEBUGGER
else else
OSDOBJS += $(DEBUGOBJS) OSDOBJS += $(DEBUGOBJS)
endif # NO_DEBUGGER endif # NO_DEBUGGER
# Always add these
OSDOBJS += \
$(OSDOBJ)/modules/debugger/none.o \
$(OSDOBJ)/modules/debugger/debugint.o \
$(OSDOBJ)/modules/debugger/debugwin.o \
$(OSDOBJ)/modules/debugger/debugqt.o \
#------------------------------------------------- #-------------------------------------------------
# OPENGL # OPENGL
#------------------------------------------------- #-------------------------------------------------