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usgames: add "inc" to companyname
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@ -3,7 +3,8 @@
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/******************************************************************************
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La Régence, French chess computer by "France Double R". German distribution
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by Sandy Electronic, who sub-titled it TSB 4 (Turniersensorbrett).
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by Sandy Electronic, who sub-titled it TSB 4 (Turniersensorbrett), the EPROM
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contents is the same.
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The chess engine is Richard Lang's Cyrus.
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@ -11,10 +12,12 @@ Hardware notes:
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- PCB label: FRANCE DOUBLE R, MADE IN FRANCE
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- Sharp LH0080A Z80A @ 4 MHz (8MHz XTAL)
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- 3*4KB ROM, sockets support up to 48KB ROM
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- 2KB battery-backed RAM (MSM5128-15RS), 3 sockets, only middle one used. Power-off
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or power outage triggers an NMI. If this isn't done, the next power-on may fail.
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- 2KB battery-backed RAM (MSM5128-15RS), 3 sockets, only middle one used
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- TTL, piezo, 8*8+4 LEDs, magnetic sensors
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The hardware triggers an NMI on power-off (or power-failure). If this isn't done,
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NVRAM fails at next power-on.
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******************************************************************************/
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#include "emu.h"
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@ -137,5 +137,5 @@ ROM_END
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} // anonymous namespace
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GAME( 200?, potgoldu, 0, potgold, potgold, potgold_state, empty_init, ROT0, "U.S. Games Inc.", "Pot O' Gold (U.S. Games, v400x?)", MACHINE_IS_SKELETON )
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GAME( 2001, potgoldu580, potgoldu, potgold580, potgold, potgold_state, empty_init, ROT0, "U.S. Games Inc.", "Pot O' Gold (U.S. Games, v580F)", MACHINE_IS_SKELETON )
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GAME( 200?, potgoldu, 0, potgold, potgold, potgold_state, empty_init, ROT0, "U.S. Games, Inc.", "Pot O' Gold (U.S. Games, v400x?)", MACHINE_IS_SKELETON )
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GAME( 2001, potgoldu580, potgoldu, potgold580, potgold, potgold_state, empty_init, ROT0, "U.S. Games, Inc.", "Pot O' Gold (U.S. Games, v580F)", MACHINE_IS_SKELETON )
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@ -520,13 +520,13 @@ ROM_END
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} // Anonymous namespace
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GAME( 1987, usg32, 0, usg32, usg32, usgames_state, empty_init, ROT0, "U.S. Games", "Super Duper Casino (California V3.2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, superten, 0, usg32, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Super Ten V8.3", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, usg83x, superten, usg32, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Super Ten V8.3X", MACHINE_SUPPORTS_SAVE ) // "Experimental" version??
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GAME( 1988, usg82, superten, usg32, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Super Ten V8.2" , MACHINE_SUPPORTS_SAVE )
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GAME( 1992, usgames, 0, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V25.4X", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, usg251, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V25.1", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, usg211c, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V21.1C", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, usg187c, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V18.7C", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, usg185, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V18.5", MACHINE_SUPPORTS_SAVE )
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GAME( 1989, usg182, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V18.2", MACHINE_SUPPORTS_SAVE )
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GAME( 1987, usg32, 0, usg32, usg32, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Super Duper Casino (California V3.2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, superten, 0, usg32, usg83, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Super Ten V8.3", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, usg83x, superten, usg32, usg83, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Super Ten V8.3X", MACHINE_SUPPORTS_SAVE ) // "Experimental" version??
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GAME( 1988, usg82, superten, usg32, usg83, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Super Ten V8.2" , MACHINE_SUPPORTS_SAVE )
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GAME( 1992, usgames, 0, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Games V25.4X", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, usg251, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Games V25.1", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, usg211c, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Games V21.1C", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, usg187c, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Games V18.7C", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, usg185, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Games V18.5", MACHINE_SUPPORTS_SAVE )
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GAME( 1989, usg182, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games, Inc.", "Games V18.2", MACHINE_SUPPORTS_SAVE )
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@ -16,7 +16,8 @@ Hardware notes:
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- 3*1KB M58732S 2708 ROM, 4th socket is empty
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- 256 bytes RAM (2*M58722P 2111A)
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- 0.5KB DRAM (M58755S) for framebuffer
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- M58741P Color TV Interface, 64*64 1bpp video
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- M58741P Color TV Interface, 64*64 pixels (192 scanlines), chip supports 3bpp,
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but this game only uses 1 bit per pixel
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- 7seg time counter (not software controlled)
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- beeper
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@ -39,8 +39,7 @@ Constellation Quattro:
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Super Sensor IV:
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- MOS MPS6502A @ 2MHz
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- 1KB battery-backed RAM (2*TC5514AP-3). Power-off or power outage triggers
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an NMI. If this isn't done, the next power-on may fail.
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- 1KB battery-backed RAM (2*TC5514AP-3)
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- 8KB ROM (TMM2364P)
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- 2 ROM sockets for expansion (blue @ u6, white @ u5)
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@ -49,12 +48,17 @@ Known Super Sensor IV expansion ROMs:
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Sensor Dynamic's ROM is identical to Super Sensor IV "1I", the hardware is
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basically a low-budget version of it with peripheral ports removed.
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Super Sensor IV triggers an NMI on power-off (or power-failure). If this isn't
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done, NVRAM fails at next power-on.
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Super Constellation:
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- UMC UM6502C @ 4 MHz (8MHz XTAL)
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- 4KB battery-backed RAM (2*TC5516APL-2)
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- 2*32KB ROM custom label
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Super Constellation also has a power-off NMI, but it doesn't do anything other
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than writing 0x08 to control_w.
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TODO:
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- is Dynamic S a program update of ssensor4 or identical?
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