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https://github.com/holub/mame
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Updated Guru's readme for coolridr.
Also added info bits (which seemed of interest to me) from Guru's mails.
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@ -22,11 +22,9 @@ Sega 1994
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This game runs on SYSTEM-H1 hardware. Only one known game exists on this
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PCB and this is it. The hardware seems overly complex for a 2D bike
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racing game? This might have been an experimental design transitioning
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between Model 1 and Model 2 or a step up from ST-V's 2D to pseudo 3D/2.5D?
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The design of the PCB is very similar to vanilla Model 2
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racing game? The design of the PCB is very similar to vanilla Model 2
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(i.e. Daytona etc). However instead of fully custom-badged chips,
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many of the custom chips are off-the-shelf Hitachi gate-arrays.
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many of the custom chips are off-the-shelf Hitachi/Toshiba gate-arrays.
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PCB Layouts
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@ -60,7 +58,8 @@ Notes:
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JP9 set to 1-2
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JP10-12 open (no jumpers) but JP12 pin 2 tied to JP10 pin 1
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IC* - IC29-IC32 are 27C4002 EPROM
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All other ROMs are 42 pin DIP 16M mask ROM
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IC1-IC10 are DIP42 32M mask ROM
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IC11-IC18 are DIP42 16M mask ROM
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SYSTEM-H1 COMMUNICATION-BD
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@ -70,7 +69,7 @@ SYSTEM-H1 COMMUNICATION-BD
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| CN2 |
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| 74F74 74F245 MB84256 |
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| 74F373 74F245 MB84256 |
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|MB89273A CN1 |
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|MB89237A CN1 |
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| 74F138 74F04 74F125 |
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@ -84,10 +83,14 @@ SYSTEM-H1 COMMUNICATION-BD
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| LED CN3 |
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|----------------------------------|
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Notes: (All IC's shown)
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CN1/2 - Connectors joining to CPU board
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CN3 - Connector joining to Filter board
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RX/TX - Optical cable connections for network (not used)
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JP* - 3x 2-pin jumpers. JP1 shorted, other jumpers open
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CN1/2 - Connectors joining to CPU board
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CN3 - Connector joining to Filter board
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RX/TX - Optical cable connections for network (not used)
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JP* - 3x 2-pin jumpers. JP1 shorted, other jumpers open
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MB84256 - Fujitsu MB84256 32k x8 SRAM (NDIP28)
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MB89374 - Fujitsu MB89374 Data Link Controller (SDIP42)
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MB89237A- Fujitsu MB89237A 8-Bit Proprietary Microcontroller (?) (DIP40)
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SN75179 - Texas Instruments SN75179 Differential Driver and Receiver Pair (DIP8)
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SYSTEM-H1 CPU BD
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@ -197,7 +200,7 @@ Notes:
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M5M411860 - Mitsubishi M5M411860TP435SF00-7 DRAM with fast page mode, 64k-words x 18 bits per word (maybe?) (TSOP42)
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TC55328 - Toshiba TC55328AJ-15 32k x8 SRAM (SOJ24)
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PAL1 - GAL16V8B also marked '315-5803' (DIP20)
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PAL2 - GAL16V8B also marked '315-5804' (DIP20)
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PAL2 - GAL16V8B also marked '315-5864' (DIP20)
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Sega Custom - 315-5648 (QFP64, x4)
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315-5691 also marked 'HG62S0791R17F' (QFP208)
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315-5692 also marked 'HG51B152FD' (QFP256)
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@ -212,7 +215,21 @@ Notes:
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Note: This hardware appears to have been designed as a test-bed for a new RLE based compression system
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used by the zooming sprites. It is possible that Sega planned on using this for ST-V, but
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decided against it. However, it pre-dates ST-V & Saturn and fits between System 32 and ST-V.
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decided against it. Video/CPU part numbers give an interesting insight, since video hardware #
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sits between Model 1 & Model 2.
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Year on
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System PCB PCB # PALs
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---------------------------------------------------------
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System32 1990 837-7428 315-5441 315-5442
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SysMulti32 1992 837-8676 315-5596
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Model 1 1992 837-8886 315-5546 315-5483 315-5484
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Model 2 1994 837-10071 315-5737 315-5741
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Model 2A 1994 837-10848 315-5737 315-5815
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STV 1994 837-10934 315-5833
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H1 (CPU) 1994 837-10389 315-5800 315-5801 315-5802
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H1 (Video) 1994 837-9621 315-5803 315-5864
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******************************************************************************************************/
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