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Fixed #03308: overdriv: Game Resets at "Ram Check"
This was caused by some incorrect cpu -> tag assignments.
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@ -163,7 +163,7 @@ static WRITE16_HANDLER( cpuA_ctrl_w )
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if (ACCESSING_BITS_0_7)
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{
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/* bit 0 probably enables the second 68000 */
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cputag_set_input_line(space->machine, "maincpu", INPUT_LINE_RESET, (data & 0x01) ? CLEAR_LINE : ASSERT_LINE);
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cputag_set_input_line(space->machine, "sub", INPUT_LINE_RESET, (data & 0x01) ? CLEAR_LINE : ASSERT_LINE);
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/* bit 1 is clear during service mode - function unknown */
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@ -211,12 +211,12 @@ static WRITE16_HANDLER( overdriv_soundirq_w )
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static WRITE16_HANDLER( overdriv_cpuB_irq5_w )
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{
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cputag_set_input_line(space->machine, "audiocpu", 5, HOLD_LINE);
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cputag_set_input_line(space->machine, "sub", 5, HOLD_LINE);
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}
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static WRITE16_HANDLER( overdriv_cpuB_irq6_w )
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{
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cputag_set_input_line(space->machine, "audiocpu", 6, HOLD_LINE);
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cputag_set_input_line(space->machine, "sub", 6, HOLD_LINE);
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}
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