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scramble.c
* fixes scorpion0111u5gra * fixes flipped tilemap offset for scramble and clones (playable cocktail mode)
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parent
bce2fa84b4
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@ -1585,12 +1585,12 @@ static INPUT_PORTS_START( scorpion )
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PORT_START_TAG("IN2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x08, "A 1/1 B 1/1" )
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PORT_DIPSETTING( 0x00, "A 1/1 B 1/3" )
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@ -636,6 +636,11 @@ VIDEO_START( scramble )
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{
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video_start_galaxian_plain(machine);
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/* FIXME: This most probably needs to be adjusted
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* again when RAW video params are added to scramble
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*/
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tilemap_set_scrolldx(bg_tilemap, 0, 0);
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draw_stars = scramble_draw_stars;
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draw_bullets = scramble_draw_bullets;
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