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https://github.com/holub/mame
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granny: fixed wrong sounds
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parent
af969095fa
commit
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@ -576,8 +576,7 @@ WRITE_LINE_MEMBER( by133_state::u7_cb2_w )
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// red led
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// red led
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m_beep->set_clock(950);
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m_beep->set_clock(950);
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m_beep->set_state(state);
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m_beep->set_state(state);
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if (!m_sound_int_handler.isnull())
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m_sound_int_handler(state);
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m_sound_int_handler(state);
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}
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}
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WRITE_LINE_MEMBER( by133_state::u10_cb2_w )
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WRITE_LINE_MEMBER( by133_state::u10_cb2_w )
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@ -619,11 +618,7 @@ void by133_state::u7_b_w(u8 data)
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//machine().scheduler().synchronize();
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//machine().scheduler().synchronize();
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m_u7b = data;
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m_u7b = data;
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// Handle sound
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// Handle sound
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if (!m_sound_select_handler.isnull())
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m_sound_select_handler(data & 0x1f);
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{
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//u8 sound = (m_u11b & 0x0f) | ((data & 0x02) << 3);
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m_sound_select_handler(data & 15);
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}
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}
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}
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u8 by133_state::u10_a_r()
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u8 by133_state::u10_a_r()
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@ -8,7 +8,7 @@ Gottlieb System 80
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An evolution of the original system 1, again plagued by numerous problems. The R6502 and R6532 replaced the
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An evolution of the original system 1, again plagued by numerous problems. The R6502 and R6532 replaced the
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ancient 4-bit spider chips, but the problems of poor-quality PCBs, bad connectors and no common grounding were
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ancient 4-bit spider chips, but the problems of poor-quality PCBs, bad connectors and no common grounding were
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still there. Like most pinball machines, the leaky battery could destroy everything, as could an unnoticed
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still there. Like most pinball machines, the leaky battery could destroy everything, as could an unnoticed
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stuck-on solenoid. If the machine was left on was a while, it could lock up, so a reset board (watchdog) was
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stuck-on solenoid. If the machine was left on for a while, it could lock up, so a reset board (watchdog) was
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added.
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added.
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Here are the key codes to enable play: (may need to hit X to start a ball)
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Here are the key codes to enable play: (may need to hit X to start a ball)
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@ -1154,7 +1154,7 @@ GAME(1980, stargzr, 0, st_mp200, mp200, st_mp200_state, init_st_m
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GAME(1982, dragfist, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Dragonfist", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1982, dragfist, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Dragonfist", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1982, cue, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Cue (Prototype)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1982, cue, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Cue (Prototype)", MACHINE_IS_SKELETON_MECHANICAL)
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// multiball, unusable
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// multiball
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GAME(1980, nineball, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Nine Ball", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1980, nineball, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Nine Ball", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1981, lightnin, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Lightning", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1981, lightnin, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Lightning", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1980, flight2k, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Flight 2000", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1980, flight2k, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Flight 2000", MACHINE_IS_SKELETON_MECHANICAL)
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