granny: fixed wrong sounds

This commit is contained in:
Robbbert 2022-03-05 19:14:47 +11:00
parent af969095fa
commit 96f09408f8
3 changed files with 4 additions and 9 deletions

View File

@ -576,8 +576,7 @@ WRITE_LINE_MEMBER( by133_state::u7_cb2_w )
// red led
m_beep->set_clock(950);
m_beep->set_state(state);
if (!m_sound_int_handler.isnull())
m_sound_int_handler(state);
m_sound_int_handler(state);
}
WRITE_LINE_MEMBER( by133_state::u10_cb2_w )
@ -619,11 +618,7 @@ void by133_state::u7_b_w(u8 data)
//machine().scheduler().synchronize();
m_u7b = data;
// Handle sound
if (!m_sound_select_handler.isnull())
{
//u8 sound = (m_u11b & 0x0f) | ((data & 0x02) << 3);
m_sound_select_handler(data & 15);
}
m_sound_select_handler(data & 0x1f);
}
u8 by133_state::u10_a_r()

View File

@ -8,7 +8,7 @@ Gottlieb System 80
An evolution of the original system 1, again plagued by numerous problems. The R6502 and R6532 replaced the
ancient 4-bit spider chips, but the problems of poor-quality PCBs, bad connectors and no common grounding were
still there. Like most pinball machines, the leaky battery could destroy everything, as could an unnoticed
stuck-on solenoid. If the machine was left on was a while, it could lock up, so a reset board (watchdog) was
stuck-on solenoid. If the machine was left on for a while, it could lock up, so a reset board (watchdog) was
added.
Here are the key codes to enable play: (may need to hit X to start a ball)

View File

@ -1154,7 +1154,7 @@ GAME(1980, stargzr, 0, st_mp200, mp200, st_mp200_state, init_st_m
GAME(1982, dragfist, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Dragonfist", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1982, cue, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Cue (Prototype)", MACHINE_IS_SKELETON_MECHANICAL)
// multiball, unusable
// multiball
GAME(1980, nineball, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Nine Ball", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, lightnin, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Lightning", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1980, flight2k, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Flight 2000", MACHINE_IS_SKELETON_MECHANICAL)