Fixed 04453: shackled: Garbled sprites

This commit is contained in:
Scott Stone 2011-08-18 00:57:58 +00:00
parent 1fca6b29a8
commit 9a878722a2

View File

@ -52,8 +52,9 @@ void deco_karnovsprites_device::draw_sprites( running_machine &machine, bitmap_t
fx = spriteram[offs + 1];
// the 8-bit implementation had this, why?
//if ((fx & 0x1) == 0) continue;
/* the 8-bit implementation had this.
illustrated by enemy projectile explosions in Shackled being left on screen. */
if ((fx & 0x1) == 0) continue;
extra = (fx & 0x10) ? 1 : 0;
fy = fx & 0x2;