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Fixed 04453: shackled: Garbled sprites
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@ -52,8 +52,9 @@ void deco_karnovsprites_device::draw_sprites( running_machine &machine, bitmap_t
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fx = spriteram[offs + 1];
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// the 8-bit implementation had this, why?
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//if ((fx & 0x1) == 0) continue;
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/* the 8-bit implementation had this.
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illustrated by enemy projectile explosions in Shackled being left on screen. */
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if ((fx & 0x1) == 0) continue;
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extra = (fx & 0x10) ? 1 : 0;
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fy = fx & 0x2;
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