Corrected various Wonder Boy title descriptions (MT08321). (#9798)

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0kmg 2022-05-21 12:53:02 -08:00 committed by GitHub
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commit 9b571e77a5
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4 changed files with 16 additions and 16 deletions

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@ -3508,7 +3508,7 @@ license:CC0
</software>
<software name="mlairj" cloneof="mlair">
<description>Monster Lair - Wonderboy III (CD)(Jpn)</description>
<description>Wonder Boy III - Monster Lair (CD)(Jpn)</description>
<year>1989</year>
<publisher>Hudson</publisher>
<info name="serial" value="HCD9006"/>

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@ -7632,7 +7632,7 @@ license:CC0
<!-- Notes: FM support -->
<software name="wboymlndp" cloneof="wboymlnd">
<description>Wonder Boy in Monster Land (prototype)</description>
<description>Super Wonder Boy - Monster Land (prototype)</description>
<year>1988</year>
<publisher>Sega</publisher>
<part name="cart" interface="sms_cart">
@ -7661,7 +7661,7 @@ license:CC0
<!-- From Bock: "This hack does two things: force the game to run in Japanese mode (with an harder difficulty level), and allows to
Pause the game by pressing LEFT+RIGHT+Button 2 on joypad 1 (a combination that cannot be done on a normal SMS joypad). -->
<software name="wboymlnda" cloneof="wboymlnd">
<description>Wonder Boy in Monster Land (Euro, USA, Hacked?)</description>
<description>Super Wonder Boy - Monster World (Japan, hacked?)</description>
<year>1988</year>
<publisher>Sega</publisher>
<part name="cart" interface="sms_cart">

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@ -383653,7 +383653,7 @@ license:CC0
</software>
<software name="wboymlnd_smsfm">
<description>Wonder Boy In Monster Land (SMS-FM)</description>
<description>Wonder Boy in Monster Land (SMS-FM)</description>
<year>1988</year>
<publisher>Sega</publisher>
<info name="cores" value="YM2413"/>
@ -383720,7 +383720,7 @@ license:CC0
</software>
<software name="wboymlnd_sms">
<description>Wonder Boy In Monster Land (SMS-PSG)</description>
<description>Wonder Boy in Monster Land (SMS-PSG)</description>
<year>1988</year>
<publisher>Sega</publisher>
<info name="cores" value="SN76496"/>
@ -383787,7 +383787,7 @@ license:CC0
</software>
<software name="wboymwld_sms">
<description>Wonder Boy In Monster World (SMS)</description>
<description>Wonder Boy in Monster World (SMS)</description>
<year>1993</year>
<publisher>Sega</publisher>
<info name="cores" value="SN76496"/>

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@ -5714,16 +5714,16 @@ GAME( 1986, wboysys2, wboy, sys2_315_5177, wboysys2, system1_state, i
GAME( 1986, wboysys2a, wboy, sys2_315_5176, wboysys2, system1_state, init_bank0c, ROT0, "Escape (Sega license)", "Wonder Boy (system 2, set 2, 315-5176)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, tokisens, 0, sys2xb, tokisens, system1_state, init_tokisens, ROT90, "Sega", "Toki no Senshi - Chrono Soldier (MC-8123, 317-0040)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, tokisensa, tokisens, sys2, tokisensa, system1_state, init_bank0c, ROT90, "Sega", "Toki no Senshi - Chrono Soldier (prototype?)", MACHINE_SUPPORTS_SAVE ) // or bootleg?
GAME( 1987, wbml, 0, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmljo, wbml, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmljb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (Japan bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmlb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (English bootleg set 1)", MACHINE_SUPPORTS_SAVE)
GAME( 1987, wbmlbg, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Galaxy Electronics)", "Wonder Boy in Monster Land (English bootleg set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmlbge, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Gecas)", "Wonder Boy in Monster Land (English bootleg set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 2009, wbmlvc, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "Sega", "Wonder Boy in Monster Land (English, Virtual Console)", MACHINE_SUPPORTS_SAVE )
GAME( 2009, wbmlvcd, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy in Monster Land (decrypted bootleg of English, Virtual Console release)", MACHINE_SUPPORTS_SAVE ) // fully decrypted version
GAME( 1987, wbmld, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy in Monster Land (decrypted bootleg of Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmljod, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy in Monster Land (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbml, 0, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy - Monster Land (Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmljo, wbml, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy - Monster Land (Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmljb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy - Monster Land (Japan bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmlb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy - Monster Land (English bootleg set 1)", MACHINE_SUPPORTS_SAVE)
GAME( 1987, wbmlbg, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Galaxy Electronics)", "Wonder Boy - Monster Land (English bootleg set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmlbge, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Gecas)", "Wonder Boy - Monster Land (English bootleg set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 2009, wbmlvc, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "Sega", "Wonder Boy - Monster Land (English, Virtual Console)", MACHINE_SUPPORTS_SAVE )
GAME( 2009, wbmlvcd, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy - Monster Land (decrypted bootleg of English, Virtual Console release)", MACHINE_SUPPORTS_SAVE ) // fully decrypted version
GAME( 1987, wbmld, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy - Monster Land (decrypted bootleg of Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, wbmljod, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy - Monster Land (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, dakkochn, 0, sys2xb, dakkochn, system1_state, init_dakkochn, ROT0, "White Board", "DakkoChan House (MC-8123B, 317-5014)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, blockgalb, blockgal, sys2x, blockgalb, system1_state, init_bootleg, ROT90, "bootleg", "Block Gal (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, ufosensi, 0, sys2rowxb, ufosensi, system1_state, init_wbml, ROT0, "Sega", "Ufo Senshi Yohko Chan (MC-8123, 317-0064)", MACHINE_SUPPORTS_SAVE )