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Merged topshoot into the megadrvb driver (formerly genesisb) [Sonikos]
---------- Forwarded message ---------- From: abcd efgh <cix_999@yahoo.it> - Hide quoted text - Date: Sat, Aug 14, 2010 at 8:41 PM Subject: topshoot/genesisb To: submit@mamedev.org Hi I merge topshoot into genesisb driver. bye sonikos
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@ -1709,7 +1709,6 @@ src/mame/drivers/gberet.c svneol=native#text/plain
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src/mame/drivers/gbusters.c svneol=native#text/plain
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src/mame/drivers/gcpinbal.c svneol=native#text/plain
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src/mame/drivers/gei.c svneol=native#text/plain
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src/mame/drivers/genesisb.c svneol=native#text/plain
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src/mame/drivers/ggconnie.c svneol=native#text/plain
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src/mame/drivers/ghosteo.c svneol=native#text/plain
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src/mame/drivers/gijoe.c svneol=native#text/plain
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@ -1899,6 +1898,7 @@ src/mame/drivers/mcr68.c svneol=native#text/plain
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src/mame/drivers/meadows.c svneol=native#text/plain
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src/mame/drivers/mediagx.c svneol=native#text/plain
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src/mame/drivers/megadriv.c svneol=native#text/plain
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src/mame/drivers/megadrvb.c svneol=native#text/plain
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src/mame/drivers/megaplay.c svneol=native#text/plain
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src/mame/drivers/megasys1.c svneol=native#text/plain
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src/mame/drivers/megatech.c svneol=native#text/plain
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@ -2325,7 +2325,6 @@ src/mame/drivers/toki.c svneol=native#text/plain
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src/mame/drivers/tokyocop.c svneol=native#text/plain
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src/mame/drivers/tomcat.c svneol=native#text/plain
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src/mame/drivers/toobin.c svneol=native#text/plain
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src/mame/drivers/topshoot.c svneol=native#text/plain
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src/mame/drivers/topspeed.c svneol=native#text/plain
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src/mame/drivers/toratora.c svneol=native#text/plain
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src/mame/drivers/tourtabl.c svneol=native#text/plain
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@ -1,11 +1,12 @@
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/***************************************************************************
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Sega Genesis/Mega Drive-based bootlegs
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Sega Mega Drive/Genesis-based bootlegs
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Games supported:
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* Aladdin
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* Mortal Kombat 3
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* Super Street Fighter II - The New Challengers
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* Top Shooter
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Aladdin PCB info
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@ -39,7 +40,7 @@ Dip-switch 8 x1
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------------------------
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This romset comes from a bootleg PCB.The game is a coin-op conversion of the one developed for the Megadrive
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This ROMset comes from a bootleg PCB.The game is a coin-op conversion of the one developed for the Megadrive
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console.I cannot know gameplay differences since PCB is faulty.
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However,hardware is totally different.It seems to be based on Sega Mega Drive hardware with CPU clock increased,
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@ -127,6 +128,122 @@ Stephh's notes (based on the game M68000 code and some tests) :
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Surprisingly, when you are in "demo mode", player can be again be hit 8 times
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before losing a life (this is the purpose of the 0xfff57c "flag") !
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****************************************************************************
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Top Shooter PCB info
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====================
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Sun Mixing board, looks like a hacked up Genesis clone.
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Original driver by David Haywood
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Inputs by Mariusz Wojcieszek
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Top Shooter - (c)1995 - older board, look more like an actual hacked cart system, has an MCU
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Not Dumped
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Super Bubble Bobble (a bubble bobble rip-off from Sun Mixing, looks like it may be on this hardware)
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TOP SHOOTER - Sun Mixing Co. Ltd. 1995
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To me it seems like an original cartridge-based arcade board
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hacked to use an external ROM board and a standard JAMMA
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connector, but of course, I can be wrong.
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UPPER BOARD
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_________________________________________________________
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| ___________ ___________ _____ __ |
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| 74LS245P |U14 Empty | |U12 ROM1 | |IC1| |B| |
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| 74LS245P |__________| |__________| |___| |
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| 74LS245P ___________ ___________ _____________ |
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__| |U13 Empty | |U11 ROM2 | | AT89C51 | |
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|_ J |__________| |__________| |____________| |_
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|_ A ______________________ _____ |_ J
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|_ M | U10 MC68000P10 | |OSC| |_ P
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|_ M | Motorola | |_ 2
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|_ A |______________________| 74HC00P |_
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|_ 74LS245P ______________________ ________ |
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|_ | U9 Empty | |HM6116L |
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|_ | | |_______| |_ J
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|_ |______________________| |_ P
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|_ 74LS245P TD62oo3AP 74LS373P |_ 3
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|_ __________ |
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|_ 74LS245P |GALv20V8B| |
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|_ ______ |
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|_ _____ |DIPS| |_ P
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| |U24 | |_ 1
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| 74LS245P |
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| TD62oo3AP |
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| |
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|_ 97 ____________ _____|
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|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|
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IC1 = Surface scracthed out, don't know what is it
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U24 = Surface scratched out, seems like a PROM
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DIPs = Fixed as: 00001000
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ROMs = Toshiba TC574000AD
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JP2, JP3 and P1 connects both boards, also another
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on-board connector is used, see notes for the 68K socket
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for the lower board.
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LOWER BOARD
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_________________________________________________________
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| ____ ____ |
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| ___ | I| | I| |
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| |I| | C| | C| |
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| |C| | 3| | 2| |
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| |1| |__| |__| |
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| |3| |__
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| _ _________________________ __|
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| |_| ||||||||||||||||||||||||| __|
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| IC14 ---------- SLOT --------- __|
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| ______________________ __|
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| | | __|
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| ___ | 68K (to upper board) | _______ __|
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| |I| |______________________| |SE-94| __|
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| |C| |JDDB | _|
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| |1| _______ |_____| |
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| |2| |SE-93| IC4 |
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| |JDDA | |
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| |_____| ___________ |_
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| IC8 |Z8400A PS| |
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| |_________| |
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| ______ _________ _________ |
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| | OSC| | IC11 | | IC7 | |
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| _____________ |_______| |_______| |
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| RST | | CN5 CN6 |
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|___________| |______________________________|
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IC3 = IC2 = Winbond W24257V
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IC7 = 6264LD 9440
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IC11 = SE-95 JDDC
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IC12 = Sony CXA1634P
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IC13 = Sony CXA1145P
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IC14 = GL358 N16
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RST is a reset button.
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OSC = 53.693175 MHz
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CN5 and CN6 are 9-pin connectors... serial ports?
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There are two wires soldered directly to two connectors
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of the slot, going to the upper board (via P1).
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The whole upper board is plugged using the 68000 socket,
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there is no 68K on the lower board.
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There is an edge connector, but it isn't JAMMA.
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"HK-986 (KINYO)" is written on the PCB, near the slot.
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****************************************************************************/
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#include "emu.h"
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@ -186,6 +303,39 @@ static READ16_HANDLER( ssf2ghw_dsw_r )
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return input_port_read(space->machine, dswname[offset]);
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}
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static READ16_HANDLER(topshoot_200051_r)
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{
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return -0x5b;
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}
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/*************************************
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*
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* Game-specific port definitions
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*
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*************************************/
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static INPUT_PORTS_START( topshoot ) /* Top Shooter Input Ports */
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PORT_START("IN0")
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PORT_BIT( 0x4f, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet") PORT_IMPULSE(1)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Start") PORT_IMPULSE(1)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Fire") PORT_IMPULSE(1)
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PORT_START("IN1")
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PORT_BIT( 0xe7, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Test mode down") PORT_IMPULSE(1)
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PORT_START("IN2")
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PORT_BIT( 0xfd, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
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PORT_START("IN3")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
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PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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/*************************************
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*
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* ROM definition(s)
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@ -234,6 +384,16 @@ ROM_START( ssf2ghw )
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ROM_LOAD16_BYTE( "rom_d", 0x400001, 0x080000, CRC(b99f6a5b) SHA1(adbe28a7522024bc66328ac86fecf9ded3310e8e) )
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ROM_END
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ROM_START( topshoot ) /* Top Shooter (c)1995 Sun Mixing */
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ROM_REGION( 0x200000, "maincpu", 0 )
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ROM_LOAD16_BYTE( "tc574000ad_u11_2.bin", 0x000000, 0x080000, CRC(b235c4d9) SHA1(fbb308a5f6e769f3277824cb6a3b50c308969ac2) )
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ROM_LOAD16_BYTE( "tc574000ad_u12_1.bin", 0x000001, 0x080000, CRC(e826f6ad) SHA1(23ec8bb608f954d3b915f061e7076c0c63b8259e) )
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// not hooked up yet
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ROM_REGION( 0x1000, "mcu", 0 )
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ROM_LOAD( "89c51.bin", 0x0000, 0x1000, CRC(595475c8) SHA1(8313819ba06cc92b54f88c1ca9f34be8d1ec94d0) )
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ROM_END
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/*************************************
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*
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* Game-specific driver inits
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@ -322,12 +482,24 @@ static DRIVER_INIT( ssf2ghw )
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}
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static DRIVER_INIT(topshoot)
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{
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memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200050, 0x200051, 0, 0, topshoot_200051_r );
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memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200042, 0x200043, 0, 0, "IN0");
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memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200044, 0x200045, 0, 0, "IN1");
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memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200046, 0x200047, 0, 0, "IN2");
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memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200048, 0x200049, 0, 0, "IN3");
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DRIVER_INIT_CALL(megadriv);
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}
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/*************************************
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*
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* Game driver(s)
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*
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*************************************/
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GAME( 1993, aladbl, 0, megadriv, aladbl, aladbl, ROT0, "bootleg / Sega", "Aladdin (bootleg of Japanese Megadrive version)", 0)
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GAME( 1996, mk3ghw, 0, megadriv, mk3ghw, mk3ghw, ROT0, "bootleg / Midway", "Mortal Kombat 3 (bootleg of Megadrive version)", 0)
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GAME( 1994, ssf2ghw, 0, megadriv, ssf2ghw, ssf2ghw, ROT0, "bootleg / Capcom", "Super Street Fighter II - The New Challengers (Arcade bootleg of Japanese MegaDrive version)", 0 )
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GAME( 1993, aladbl, 0, megadriv, aladbl, aladbl, ROT0, "bootleg / Sega", "Aladdin (bootleg of Japanese Megadrive version)", 0)
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GAME( 1996, mk3ghw, 0, megadriv, mk3ghw, mk3ghw, ROT0, "bootleg / Midway", "Mortal Kombat 3 (bootleg of Megadrive version)", 0)
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GAME( 1994, ssf2ghw, 0, megadriv, ssf2ghw, ssf2ghw, ROT0, "bootleg / Capcom", "Super Street Fighter II - The New Challengers (Arcade bootleg of Japanese MegaDrive version)", 0)
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GAME( 1995, topshoot, 0, md_bootleg, topshoot, topshoot, ROT0, "Sun Mixing", "Top Shooter", 0)
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@ -1,174 +0,0 @@
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/*
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Sun Mixing board, looks like a hacked up Genesis clone.
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Driver by David Haywood
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Inputs by Mariusz Wojcieszek
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Top Shooter - (c)1995 - older board, look more like an actual hacked cart system, has an MCU
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Not Dumped
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Super Bubble Bobble (a bubble bobble rip-off from Sun Mixing, looks like it may be on this hardware)
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*/
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/*
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TOP SHOOTER - Sun Mixing Co. Ltd. 1995
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To me it seems like an original cartridge-based arcade board
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hacked to use an external ROM board and a standard JAMMA
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connector, but of course, I can be wrong.
|
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UPPER BOARD
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_________________________________________________________
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| ___________ ___________ _____ __ |
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| 74LS245P |U14 Empty | |U12 ROM1 | |IC1| |B| |
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| 74LS245P |__________| |__________| |___| |
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| 74LS245P ___________ ___________ _____________ |
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__| |U13 Empty | |U11 ROM2 | | AT89C51 | |
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|_ J |__________| |__________| |____________| |_
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|_ A ______________________ _____ |_ J
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|_ M | U10 MC68000P10 | |OSC| |_ P
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|_ M | Motorola | |_ 2
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|_ A |______________________| 74HC00P |_
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|_ 74LS245P ______________________ ________ |
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|_ | U9 Empty | |HM6116L |
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|_ | | |_______| |_ J
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|_ |______________________| |_ P
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|_ 74LS245P TD62oo3AP 74LS373P |_ 3
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|_ __________ |
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|_ 74LS245P |GALv20V8B| |
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|_ ______ |
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|_ _____ |DIPS| |_ P
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| |U24 | |_ 1
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| 74LS245P |
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| TD62oo3AP |
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| |
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|_ 97 ____________ _____|
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|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|
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IC1 = Surface scracthed out, don't know what is it
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U24 = Surface scratched out, seems like a PROM
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DIPS = Fixed as: 00001000
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ROMS = Toshiba TC574000AD
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|
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JP2, JP3 and P1 connects both boards, also another
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on-board connector is used, see notes for the 68K socket
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for the lower board.
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LOWER BOARD
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_________________________________________________________
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| ____ ____ |
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| ___ | I| | I| |
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| |I| | C| | C| |
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| |C| | 3| | 2| |
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| |1| |__| |__| |
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| |3| |__
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| _ _________________________ __|
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| |_| ||||||||||||||||||||||||| __|
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| IC14 ---------- SLOT --------- __|
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| ______________________ __|
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| | | __|
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| ___ | 68K (to upper board) | _______ __|
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| |I| |______________________| |SE-94| __|
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| |C| |JDDB | _|
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| |1| _______ |_____| |
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| |2| |SE-93| IC4 |
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| |JDDA | |
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| |_____| ___________ |_
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| IC8 |Z8400A PS| |
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| |_________| |
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| ______ _________ _________ |
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| | OSC| | IC11 | | IC7 | |
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| _____________ |_______| |_______| |
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| RST | | CN5 CN6 |
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|___________| |______________________________|
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IC3 = IC2 = Winbond W24257V
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IC7 = 6264LD 9440
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IC11 = SE-95 JDDC
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IC12 = Sony CXA1634P
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IC13 = Sony CXA1145P
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IC14 = GL358 N16
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RST is a reset button.
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OSC = 53.693175 MHz
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|
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CN5 and CN6 are 9-pin connectors... serial ports?
|
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|
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There are two wires soldered directly to two connectors
|
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of the slot, going to the upper board (via P1).
|
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|
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The whole upper board is plugged using the 68000 socket,
|
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there is no 68K on the lower board.
|
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|
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There is an edge connector, but it isn't JAMMA.
|
||||
|
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"HK-986 (KINYO)" is written on the PCB, near the slot.
|
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|
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*/
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|
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#include "emu.h"
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#include "includes/megadriv.h"
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static INPUT_PORTS_START( topshoot ) /* Top Shooter Input Ports */
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PORT_START("IN0")
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PORT_BIT( 0x4f, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet") PORT_IMPULSE(1)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Start") PORT_IMPULSE(1)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Fire") PORT_IMPULSE(1)
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PORT_START("IN1")
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PORT_BIT( 0xe7, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Test mode down") PORT_IMPULSE(1)
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PORT_START("IN2")
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PORT_BIT( 0xfd, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
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PORT_START("IN3")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
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PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNKNOWN )
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|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
ROM_START( topshoot ) /* Top Shooter (c)1995 Sun Mixing */
|
||||
ROM_REGION( 0x200000, "maincpu", 0 )
|
||||
ROM_LOAD16_BYTE( "tc574000ad_u11_2.bin", 0x000000, 0x080000, CRC(b235c4d9) SHA1(fbb308a5f6e769f3277824cb6a3b50c308969ac2) )
|
||||
ROM_LOAD16_BYTE( "tc574000ad_u12_1.bin", 0x000001, 0x080000, CRC(e826f6ad) SHA1(23ec8bb608f954d3b915f061e7076c0c63b8259e) )
|
||||
|
||||
// not hooked up yet
|
||||
ROM_REGION( 0x1000, "mcu", 0 )
|
||||
ROM_LOAD( "89c51.bin", 0x0000, 0x1000, CRC(595475c8) SHA1(8313819ba06cc92b54f88c1ca9f34be8d1ec94d0) )
|
||||
ROM_END
|
||||
|
||||
static READ16_HANDLER(topshoot_200051_r)
|
||||
{
|
||||
return -0x5b;
|
||||
}
|
||||
|
||||
static DRIVER_INIT(topshoot)
|
||||
{
|
||||
memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200050, 0x200051, 0, 0, topshoot_200051_r );
|
||||
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200042, 0x200043, 0, 0, "IN0");
|
||||
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200044, 0x200045, 0, 0, "IN1");
|
||||
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200046, 0x200047, 0, 0, "IN2");
|
||||
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200048, 0x200049, 0, 0, "IN3");
|
||||
|
||||
DRIVER_INIT_CALL(megadriv);
|
||||
}
|
||||
|
||||
|
||||
/* Sun Mixing Hardware, very close to actual Genesis */
|
||||
GAME( 1995, topshoot, 0, md_bootleg, topshoot, topshoot, ROT0, "Sun Mixing", "Top Shooter", 0 )
|
@ -1113,12 +1113,12 @@ $(MAMEOBJ)/sega.a: \
|
||||
$(DRIVERS)/deniam.o $(VIDEO)/deniam.o \
|
||||
$(DRIVERS)/dotrikun.o \
|
||||
$(VIDEO)/genesis.o \
|
||||
$(DRIVERS)/genesisb.o \
|
||||
$(DRIVERS)/gpworld.o \
|
||||
$(DRIVERS)/hikaru.o \
|
||||
$(DRIVERS)/hshavoc.o \
|
||||
$(DRIVERS)/kopunch.o $(VIDEO)/kopunch.o \
|
||||
$(DRIVERS)/megadriv.o \
|
||||
$(DRIVERS)/megadrvb.o \
|
||||
$(DRIVERS)/megaplay.o \
|
||||
$(DRIVERS)/megatech.o \
|
||||
$(DRIVERS)/model1.o $(MACHINE)/model1.o $(VIDEO)/model1.o \
|
||||
@ -1149,7 +1149,6 @@ $(MAMEOBJ)/sega.a: \
|
||||
$(DRIVERS)/system1.o $(VIDEO)/system1.o \
|
||||
$(DRIVERS)/system16.o $(VIDEO)/system16.o \
|
||||
$(DRIVERS)/timetrv.o \
|
||||
$(DRIVERS)/topshoot.o \
|
||||
$(DRIVERS)/turbo.o $(AUDIO)/turbo.o $(VIDEO)/turbo.o \
|
||||
$(DRIVERS)/vicdual.o $(AUDIO)/vicdual.o $(VIDEO)/vicdual.o \
|
||||
$(DRIVERS)/zaxxon.o $(AUDIO)/zaxxon.o $(VIDEO)/zaxxon.o \
|
||||
|
Loading…
Reference in New Issue
Block a user