Merged topshoot into the megadrvb driver (formerly genesisb) [Sonikos]

---------- Forwarded message ----------
From: abcd efgh <cix_999@yahoo.it>

- Hide quoted text -
Date: Sat, Aug 14, 2010 at 8:41 PM
Subject: topshoot/genesisb
To: submit@mamedev.org


Hi

I merge topshoot into genesisb driver.

bye sonikos
This commit is contained in:
Phil Bennett 2010-08-16 12:16:19 +00:00
parent a941d38d15
commit 9ddee4ab77
4 changed files with 179 additions and 183 deletions

3
.gitattributes vendored
View File

@ -1709,7 +1709,6 @@ src/mame/drivers/gberet.c svneol=native#text/plain
src/mame/drivers/gbusters.c svneol=native#text/plain
src/mame/drivers/gcpinbal.c svneol=native#text/plain
src/mame/drivers/gei.c svneol=native#text/plain
src/mame/drivers/genesisb.c svneol=native#text/plain
src/mame/drivers/ggconnie.c svneol=native#text/plain
src/mame/drivers/ghosteo.c svneol=native#text/plain
src/mame/drivers/gijoe.c svneol=native#text/plain
@ -1899,6 +1898,7 @@ src/mame/drivers/mcr68.c svneol=native#text/plain
src/mame/drivers/meadows.c svneol=native#text/plain
src/mame/drivers/mediagx.c svneol=native#text/plain
src/mame/drivers/megadriv.c svneol=native#text/plain
src/mame/drivers/megadrvb.c svneol=native#text/plain
src/mame/drivers/megaplay.c svneol=native#text/plain
src/mame/drivers/megasys1.c svneol=native#text/plain
src/mame/drivers/megatech.c svneol=native#text/plain
@ -2325,7 +2325,6 @@ src/mame/drivers/toki.c svneol=native#text/plain
src/mame/drivers/tokyocop.c svneol=native#text/plain
src/mame/drivers/tomcat.c svneol=native#text/plain
src/mame/drivers/toobin.c svneol=native#text/plain
src/mame/drivers/topshoot.c svneol=native#text/plain
src/mame/drivers/topspeed.c svneol=native#text/plain
src/mame/drivers/toratora.c svneol=native#text/plain
src/mame/drivers/tourtabl.c svneol=native#text/plain

View File

@ -1,11 +1,12 @@
/***************************************************************************
Sega Genesis/Mega Drive-based bootlegs
Sega Mega Drive/Genesis-based bootlegs
Games supported:
* Aladdin
* Mortal Kombat 3
* Super Street Fighter II - The New Challengers
* Top Shooter
Aladdin PCB info
@ -39,7 +40,7 @@ Dip-switch 8 x1
------------------------
This romset comes from a bootleg PCB.The game is a coin-op conversion of the one developed for the Megadrive
This ROMset comes from a bootleg PCB.The game is a coin-op conversion of the one developed for the Megadrive
console.I cannot know gameplay differences since PCB is faulty.
However,hardware is totally different.It seems to be based on Sega Mega Drive hardware with CPU clock increased,
@ -127,6 +128,122 @@ Stephh's notes (based on the game M68000 code and some tests) :
Surprisingly, when you are in "demo mode", player can be again be hit 8 times
before losing a life (this is the purpose of the 0xfff57c "flag") !
****************************************************************************
Top Shooter PCB info
====================
Sun Mixing board, looks like a hacked up Genesis clone.
Original driver by David Haywood
Inputs by Mariusz Wojcieszek
Top Shooter - (c)1995 - older board, look more like an actual hacked cart system, has an MCU
Not Dumped
Super Bubble Bobble (a bubble bobble rip-off from Sun Mixing, looks like it may be on this hardware)
TOP SHOOTER - Sun Mixing Co. Ltd. 1995
To me it seems like an original cartridge-based arcade board
hacked to use an external ROM board and a standard JAMMA
connector, but of course, I can be wrong.
UPPER BOARD
_________________________________________________________
| ___________ ___________ _____ __ |
| 74LS245P |U14 Empty | |U12 ROM1 | |IC1| |B| |
| 74LS245P |__________| |__________| |___| |
| 74LS245P ___________ ___________ _____________ |
__| |U13 Empty | |U11 ROM2 | | AT89C51 | |
|_ J |__________| |__________| |____________| |_
|_ A ______________________ _____ |_ J
|_ M | U10 MC68000P10 | |OSC| |_ P
|_ M | Motorola | |_ 2
|_ A |______________________| 74HC00P |_
|_ 74LS245P ______________________ ________ |
|_ | U9 Empty | |HM6116L |
|_ | | |_______| |_ J
|_ |______________________| |_ P
|_ 74LS245P TD62oo3AP 74LS373P |_ 3
|_ __________ |
|_ 74LS245P |GALv20V8B| |
|_ ______ |
|_ _____ |DIPS| |_ P
| |U24 | |_ 1
| 74LS245P |
| TD62oo3AP |
| |
|_ 97 ____________ _____|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|
IC1 = Surface scracthed out, don't know what is it
U24 = Surface scratched out, seems like a PROM
DIPs = Fixed as: 00001000
ROMs = Toshiba TC574000AD
JP2, JP3 and P1 connects both boards, also another
on-board connector is used, see notes for the 68K socket
for the lower board.
LOWER BOARD
_________________________________________________________
| ____ ____ |
| ___ | I| | I| |
| |I| | C| | C| |
| |C| | 3| | 2| |
| |1| |__| |__| |
| |3| |__
| _ _________________________ __|
| |_| ||||||||||||||||||||||||| __|
| IC14 ---------- SLOT --------- __|
| ______________________ __|
| | | __|
| ___ | 68K (to upper board) | _______ __|
| |I| |______________________| |SE-94| __|
| |C| |JDDB | _|
| |1| _______ |_____| |
| |2| |SE-93| IC4 |
| |JDDA | |
| |_____| ___________ |_
| IC8 |Z8400A PS| |
| |_________| |
| ______ _________ _________ |
| | OSC| | IC11 | | IC7 | |
| _____________ |_______| |_______| |
| RST | | CN5 CN6 |
|___________| |______________________________|
IC3 = IC2 = Winbond W24257V
IC7 = 6264LD 9440
IC11 = SE-95 JDDC
IC12 = Sony CXA1634P
IC13 = Sony CXA1145P
IC14 = GL358 N16
RST is a reset button.
OSC = 53.693175 MHz
CN5 and CN6 are 9-pin connectors... serial ports?
There are two wires soldered directly to two connectors
of the slot, going to the upper board (via P1).
The whole upper board is plugged using the 68000 socket,
there is no 68K on the lower board.
There is an edge connector, but it isn't JAMMA.
"HK-986 (KINYO)" is written on the PCB, near the slot.
****************************************************************************/
#include "emu.h"
@ -186,6 +303,39 @@ static READ16_HANDLER( ssf2ghw_dsw_r )
return input_port_read(space->machine, dswname[offset]);
}
static READ16_HANDLER(topshoot_200051_r)
{
return -0x5b;
}
/*************************************
*
* Game-specific port definitions
*
*************************************/
static INPUT_PORTS_START( topshoot ) /* Top Shooter Input Ports */
PORT_START("IN0")
PORT_BIT( 0x4f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet") PORT_IMPULSE(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Start") PORT_IMPULSE(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Fire") PORT_IMPULSE(1)
PORT_START("IN1")
PORT_BIT( 0xe7, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Test mode down") PORT_IMPULSE(1)
PORT_START("IN2")
PORT_BIT( 0xfd, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
PORT_START("IN3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/*************************************
*
* ROM definition(s)
@ -234,6 +384,16 @@ ROM_START( ssf2ghw )
ROM_LOAD16_BYTE( "rom_d", 0x400001, 0x080000, CRC(b99f6a5b) SHA1(adbe28a7522024bc66328ac86fecf9ded3310e8e) )
ROM_END
ROM_START( topshoot ) /* Top Shooter (c)1995 Sun Mixing */
ROM_REGION( 0x200000, "maincpu", 0 )
ROM_LOAD16_BYTE( "tc574000ad_u11_2.bin", 0x000000, 0x080000, CRC(b235c4d9) SHA1(fbb308a5f6e769f3277824cb6a3b50c308969ac2) )
ROM_LOAD16_BYTE( "tc574000ad_u12_1.bin", 0x000001, 0x080000, CRC(e826f6ad) SHA1(23ec8bb608f954d3b915f061e7076c0c63b8259e) )
// not hooked up yet
ROM_REGION( 0x1000, "mcu", 0 )
ROM_LOAD( "89c51.bin", 0x0000, 0x1000, CRC(595475c8) SHA1(8313819ba06cc92b54f88c1ca9f34be8d1ec94d0) )
ROM_END
/*************************************
*
* Game-specific driver inits
@ -322,12 +482,24 @@ static DRIVER_INIT( ssf2ghw )
}
static DRIVER_INIT(topshoot)
{
memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200050, 0x200051, 0, 0, topshoot_200051_r );
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200042, 0x200043, 0, 0, "IN0");
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200044, 0x200045, 0, 0, "IN1");
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200046, 0x200047, 0, 0, "IN2");
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200048, 0x200049, 0, 0, "IN3");
DRIVER_INIT_CALL(megadriv);
}
/*************************************
*
* Game driver(s)
*
*************************************/
GAME( 1993, aladbl, 0, megadriv, aladbl, aladbl, ROT0, "bootleg / Sega", "Aladdin (bootleg of Japanese Megadrive version)", 0)
GAME( 1996, mk3ghw, 0, megadriv, mk3ghw, mk3ghw, ROT0, "bootleg / Midway", "Mortal Kombat 3 (bootleg of Megadrive version)", 0)
GAME( 1994, ssf2ghw, 0, megadriv, ssf2ghw, ssf2ghw, ROT0, "bootleg / Capcom", "Super Street Fighter II - The New Challengers (Arcade bootleg of Japanese MegaDrive version)", 0 )
GAME( 1993, aladbl, 0, megadriv, aladbl, aladbl, ROT0, "bootleg / Sega", "Aladdin (bootleg of Japanese Megadrive version)", 0)
GAME( 1996, mk3ghw, 0, megadriv, mk3ghw, mk3ghw, ROT0, "bootleg / Midway", "Mortal Kombat 3 (bootleg of Megadrive version)", 0)
GAME( 1994, ssf2ghw, 0, megadriv, ssf2ghw, ssf2ghw, ROT0, "bootleg / Capcom", "Super Street Fighter II - The New Challengers (Arcade bootleg of Japanese MegaDrive version)", 0)
GAME( 1995, topshoot, 0, md_bootleg, topshoot, topshoot, ROT0, "Sun Mixing", "Top Shooter", 0)

View File

@ -1,174 +0,0 @@
/*
Sun Mixing board, looks like a hacked up Genesis clone.
Driver by David Haywood
Inputs by Mariusz Wojcieszek
Top Shooter - (c)1995 - older board, look more like an actual hacked cart system, has an MCU
Not Dumped
Super Bubble Bobble (a bubble bobble rip-off from Sun Mixing, looks like it may be on this hardware)
*/
/*
TOP SHOOTER - Sun Mixing Co. Ltd. 1995
To me it seems like an original cartridge-based arcade board
hacked to use an external ROM board and a standard JAMMA
connector, but of course, I can be wrong.
UPPER BOARD
_________________________________________________________
| ___________ ___________ _____ __ |
| 74LS245P |U14 Empty | |U12 ROM1 | |IC1| |B| |
| 74LS245P |__________| |__________| |___| |
| 74LS245P ___________ ___________ _____________ |
__| |U13 Empty | |U11 ROM2 | | AT89C51 | |
|_ J |__________| |__________| |____________| |_
|_ A ______________________ _____ |_ J
|_ M | U10 MC68000P10 | |OSC| |_ P
|_ M | Motorola | |_ 2
|_ A |______________________| 74HC00P |_
|_ 74LS245P ______________________ ________ |
|_ | U9 Empty | |HM6116L |
|_ | | |_______| |_ J
|_ |______________________| |_ P
|_ 74LS245P TD62oo3AP 74LS373P |_ 3
|_ __________ |
|_ 74LS245P |GALv20V8B| |
|_ ______ |
|_ _____ |DIPS| |_ P
| |U24 | |_ 1
| 74LS245P |
| TD62oo3AP |
| |
|_ 97 ____________ _____|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|
IC1 = Surface scracthed out, don't know what is it
U24 = Surface scratched out, seems like a PROM
DIPS = Fixed as: 00001000
ROMS = Toshiba TC574000AD
JP2, JP3 and P1 connects both boards, also another
on-board connector is used, see notes for the 68K socket
for the lower board.
LOWER BOARD
_________________________________________________________
| ____ ____ |
| ___ | I| | I| |
| |I| | C| | C| |
| |C| | 3| | 2| |
| |1| |__| |__| |
| |3| |__
| _ _________________________ __|
| |_| ||||||||||||||||||||||||| __|
| IC14 ---------- SLOT --------- __|
| ______________________ __|
| | | __|
| ___ | 68K (to upper board) | _______ __|
| |I| |______________________| |SE-94| __|
| |C| |JDDB | _|
| |1| _______ |_____| |
| |2| |SE-93| IC4 |
| |JDDA | |
| |_____| ___________ |_
| IC8 |Z8400A PS| |
| |_________| |
| ______ _________ _________ |
| | OSC| | IC11 | | IC7 | |
| _____________ |_______| |_______| |
| RST | | CN5 CN6 |
|___________| |______________________________|
IC3 = IC2 = Winbond W24257V
IC7 = 6264LD 9440
IC11 = SE-95 JDDC
IC12 = Sony CXA1634P
IC13 = Sony CXA1145P
IC14 = GL358 N16
RST is a reset button.
OSC = 53.693175 MHz
CN5 and CN6 are 9-pin connectors... serial ports?
There are two wires soldered directly to two connectors
of the slot, going to the upper board (via P1).
The whole upper board is plugged using the 68000 socket,
there is no 68K on the lower board.
There is an edge connector, but it isn't JAMMA.
"HK-986 (KINYO)" is written on the PCB, near the slot.
*/
#include "emu.h"
#include "includes/megadriv.h"
static INPUT_PORTS_START( topshoot ) /* Top Shooter Input Ports */
PORT_START("IN0")
PORT_BIT( 0x4f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet") PORT_IMPULSE(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Start") PORT_IMPULSE(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Fire") PORT_IMPULSE(1)
PORT_START("IN1")
PORT_BIT( 0xe7, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Test mode down") PORT_IMPULSE(1)
PORT_START("IN2")
PORT_BIT( 0xfd, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
PORT_START("IN3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
ROM_START( topshoot ) /* Top Shooter (c)1995 Sun Mixing */
ROM_REGION( 0x200000, "maincpu", 0 )
ROM_LOAD16_BYTE( "tc574000ad_u11_2.bin", 0x000000, 0x080000, CRC(b235c4d9) SHA1(fbb308a5f6e769f3277824cb6a3b50c308969ac2) )
ROM_LOAD16_BYTE( "tc574000ad_u12_1.bin", 0x000001, 0x080000, CRC(e826f6ad) SHA1(23ec8bb608f954d3b915f061e7076c0c63b8259e) )
// not hooked up yet
ROM_REGION( 0x1000, "mcu", 0 )
ROM_LOAD( "89c51.bin", 0x0000, 0x1000, CRC(595475c8) SHA1(8313819ba06cc92b54f88c1ca9f34be8d1ec94d0) )
ROM_END
static READ16_HANDLER(topshoot_200051_r)
{
return -0x5b;
}
static DRIVER_INIT(topshoot)
{
memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200050, 0x200051, 0, 0, topshoot_200051_r );
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200042, 0x200043, 0, 0, "IN0");
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200044, 0x200045, 0, 0, "IN1");
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200046, 0x200047, 0, 0, "IN2");
memory_install_read_port(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200048, 0x200049, 0, 0, "IN3");
DRIVER_INIT_CALL(megadriv);
}
/* Sun Mixing Hardware, very close to actual Genesis */
GAME( 1995, topshoot, 0, md_bootleg, topshoot, topshoot, ROT0, "Sun Mixing", "Top Shooter", 0 )

View File

@ -1113,12 +1113,12 @@ $(MAMEOBJ)/sega.a: \
$(DRIVERS)/deniam.o $(VIDEO)/deniam.o \
$(DRIVERS)/dotrikun.o \
$(VIDEO)/genesis.o \
$(DRIVERS)/genesisb.o \
$(DRIVERS)/gpworld.o \
$(DRIVERS)/hikaru.o \
$(DRIVERS)/hshavoc.o \
$(DRIVERS)/kopunch.o $(VIDEO)/kopunch.o \
$(DRIVERS)/megadriv.o \
$(DRIVERS)/megadrvb.o \
$(DRIVERS)/megaplay.o \
$(DRIVERS)/megatech.o \
$(DRIVERS)/model1.o $(MACHINE)/model1.o $(VIDEO)/model1.o \
@ -1149,7 +1149,6 @@ $(MAMEOBJ)/sega.a: \
$(DRIVERS)/system1.o $(VIDEO)/system1.o \
$(DRIVERS)/system16.o $(VIDEO)/system16.o \
$(DRIVERS)/timetrv.o \
$(DRIVERS)/topshoot.o \
$(DRIVERS)/turbo.o $(AUDIO)/turbo.o $(VIDEO)/turbo.o \
$(DRIVERS)/vicdual.o $(AUDIO)/vicdual.o $(VIDEO)/vicdual.o \
$(DRIVERS)/zaxxon.o $(AUDIO)/zaxxon.o $(VIDEO)/zaxxon.o \