mirror of
https://github.com/holub/mame
synced 2025-05-28 08:33:05 +03:00
show sprites in alpinesa
This commit is contained in:
parent
4653647ea2
commit
9edc5cd172
@ -1464,14 +1464,21 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
|
||||
switch (state->m_gametype)
|
||||
{
|
||||
case NAMCOS22_AQUA_JET:
|
||||
// approx (not enough testdata) - aligns with titlescreen
|
||||
deltax = 0x07f;
|
||||
deltay = 0x0fe; // spriteram32[3]>>16(0x0d6) + default(0x02a) is 0x100, close to 0x0fe
|
||||
break;
|
||||
|
||||
case NAMCOS22_ALPINE_SURFER:
|
||||
// approx (not enough testdata)
|
||||
deltax = 0x02e;
|
||||
deltay = 0x42a; // spriteram32[3]>>16 is 0x400
|
||||
break;
|
||||
|
||||
case NAMCOS22_CYBER_CYCLES:
|
||||
// approx (not enough testdata)
|
||||
deltax = 0x280;
|
||||
deltay = 0x400; // is spriteram32[3]>>16
|
||||
deltay = 0x400; // spriteram32[3]>>16 is 0x400, 0x42a doesn't look correct
|
||||
break;
|
||||
|
||||
case NAMCOS22_TOKYO_WARS:
|
||||
|
Loading…
Reference in New Issue
Block a user