show sprites in alpinesa

This commit is contained in:
Michaël Banaan Ananas 2011-10-05 19:03:51 +00:00
parent 4653647ea2
commit 9edc5cd172

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@ -1464,14 +1464,21 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
switch (state->m_gametype) switch (state->m_gametype)
{ {
case NAMCOS22_AQUA_JET: case NAMCOS22_AQUA_JET:
// approx (not enough testdata) - aligns with titlescreen
deltax = 0x07f; deltax = 0x07f;
deltay = 0x0fe; // spriteram32[3]>>16(0x0d6) + default(0x02a) is 0x100, close to 0x0fe deltay = 0x0fe; // spriteram32[3]>>16(0x0d6) + default(0x02a) is 0x100, close to 0x0fe
break; break;
case NAMCOS22_ALPINE_SURFER:
// approx (not enough testdata)
deltax = 0x02e;
deltay = 0x42a; // spriteram32[3]>>16 is 0x400
break;
case NAMCOS22_CYBER_CYCLES: case NAMCOS22_CYBER_CYCLES:
// approx (not enough testdata) // approx (not enough testdata)
deltax = 0x280; deltax = 0x280;
deltay = 0x400; // is spriteram32[3]>>16 deltay = 0x400; // spriteram32[3]>>16 is 0x400, 0x42a doesn't look correct
break; break;
case NAMCOS22_TOKYO_WARS: case NAMCOS22_TOKYO_WARS: