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https://github.com/holub/mame
synced 2025-05-21 13:18:56 +03:00
Wrote a driver for Casino Winner,working with sound [Chris Hardy,David Haywood,Angelo Salese]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Casino Winner [Chris Hardy,Angelo Salese]
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.gitattributes
vendored
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.gitattributes
vendored
@ -1311,6 +1311,7 @@ src/mame/drivers/cardline.c svneol=native#text/plain
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src/mame/drivers/carjmbre.c svneol=native#text/plain
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src/mame/drivers/carpolo.c svneol=native#text/plain
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src/mame/drivers/carrera.c svneol=native#text/plain
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src/mame/drivers/caswin.c svneol=native#text/plain
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src/mame/drivers/cave.c svneol=native#text/plain
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src/mame/drivers/cb2001.c svneol=native#text/plain
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src/mame/drivers/cball.c svneol=native#text/plain
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264
src/mame/drivers/caswin.c
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264
src/mame/drivers/caswin.c
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@ -0,0 +1,264 @@
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/*******************************************************************************************
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Casino Winner (c) 1985 Aristocrat
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driver by Chris Hardy & Angelo Salese
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TODO:
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-missing prom;
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-NVRAM emulation? Likely to be just backup ram
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-Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window
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effect?
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*******************************************************************************************/
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#include "driver.h"
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#include "cpu/z80/z80.h"
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#include "sound/ay8910.h"
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static UINT8 *sc0_vram,*sc0_attr;
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static tilemap *sc0_tilemap;
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static TILE_GET_INFO( get_sc0_tile_info )
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{
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int tile = (sc0_vram[tile_index] | ((sc0_attr[tile_index] & 0x70)<<4)) & 0x7ff;
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int colour = sc0_attr[tile_index] & 0xf;
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SET_TILE_INFO(
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0,
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tile,
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colour,
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0);
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}
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VIDEO_START(vvillage)
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{
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sc0_tilemap = tilemap_create(machine, get_sc0_tile_info,tilemap_scan_rows,8,8,32,32);
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}
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VIDEO_UPDATE(vvillage)
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{
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tilemap_draw(bitmap,cliprect,sc0_tilemap,0,0);
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return 0;
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}
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static WRITE8_HANDLER( sc0_vram_w )
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{
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sc0_vram[offset] = data;
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tilemap_mark_tile_dirty(sc0_tilemap,offset);
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}
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static WRITE8_HANDLER( sc0_attr_w )
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{
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sc0_attr[offset] = data;
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tilemap_mark_tile_dirty(sc0_tilemap,offset);
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}
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/*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/
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static WRITE8_HANDLER( scroll_w )
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{
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}
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/*---- --x- enable some weird effect*/
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static WRITE8_HANDLER( vregs_w )
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{
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}
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/**********************
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*
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* End of Video Hardware
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*
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**********************/
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static READ8_HANDLER( input_buttons_r )
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{
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return input_port_read(space->machine,"DSW1");
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}
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static READ8_HANDLER( input_coins_r )
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{
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return input_port_read(space->machine,"DSW2");
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}
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static READ8_HANDLER( vvillage_rng_r )
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{
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return mame_rand(space->machine);
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}
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static WRITE8_HANDLER( output_w )
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{
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coin_counter_w(0,data & 1);
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coin_counter_w(1,data & 1);
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coin_lockout_w(0,data & 0x20);
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coin_lockout_w(1,data & 0x20);
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}
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static WRITE8_HANDLER( lamps_w )
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{
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/*
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---x ---- lamp button 5
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---- x--- lamp button 4
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---- -x-- lamp button 3
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---- --x- lamp button 2
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---- ---x lamp button 1
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*/
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}
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static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
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AM_RANGE(0x0000, 0x7fff) AM_ROM
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AM_RANGE(0xa000, 0xa000) AM_READ(vvillage_rng_r)
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AM_RANGE(0xe000, 0xefff) AM_RAM
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AM_RANGE(0xf000, 0xf7ff) AM_RAM_WRITE(sc0_vram_w) AM_BASE(&sc0_vram)
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AM_RANGE(0xf800, 0xffff) AM_RAM_WRITE(sc0_attr_w) AM_BASE(&sc0_attr)
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( portmap, ADDRESS_SPACE_IO, 8 )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x01,0x01) AM_READ(ay8910_read_port_0_r)
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AM_RANGE(0x02,0x02) AM_WRITE(ay8910_write_port_0_w)
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AM_RANGE(0x03,0x03) AM_WRITE(ay8910_control_port_0_w)
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AM_RANGE(0x10,0x10) AM_READ_PORT("IN0")
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AM_RANGE(0x11,0x11) AM_READ_PORT("IN1")
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AM_RANGE(0x10,0x10) AM_WRITE(scroll_w)
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AM_RANGE(0x11,0x11) AM_WRITE(vregs_w)
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AM_RANGE(0x12,0x12) AM_WRITE(lamps_w)
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AM_RANGE(0x13,0x13) AM_WRITE(output_w)
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ADDRESS_MAP_END
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static INPUT_PORTS_START( vvillage )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold 1") PORT_CODE(KEYCODE_Z)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold 2") PORT_CODE(KEYCODE_X)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold 3") PORT_CODE(KEYCODE_C)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold 4") PORT_CODE(KEYCODE_V)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold 5") PORT_CODE(KEYCODE_B)
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PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hopper Payout") PORT_CODE(KEYCODE_7)
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PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x00, "Poker" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, "Black Jack" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x00, "Hi & Low" )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x00, "Five Line" )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x00, "Super Conti" )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x01, 0x00, "Auto Hopper" )
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "Show Dip-Switches Status" )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) ) //analyzer
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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static const gfx_layout tiles8x8_layout =
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{
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8,8,
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RGN_FRAC(1,2),
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2,
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{ 0,RGN_FRAC(1,2) },
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{ 7, 6, 5, 4, 3, 2, 1, 0 },
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{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
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8*8
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};
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static GFXDECODE_START( vvillage )
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GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 )
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GFXDECODE_END
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static const ay8910_interface ay8910_config =
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{
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AY8910_LEGACY_OUTPUT,
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AY8910_DEFAULT_LOADS,
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input_buttons_r,
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input_coins_r,
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NULL,
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NULL
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};
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static MACHINE_DRIVER_START( vvillage )
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/* basic machine hardware */
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MDRV_CPU_ADD("main", Z80,4000000) /* ? MHz */
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MDRV_CPU_PROGRAM_MAP(readmem,0)
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MDRV_CPU_IO_MAP(portmap,0)
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MDRV_CPU_VBLANK_INT("main", irq0_line_hold )
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/* video hardware */
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MDRV_SCREEN_ADD("main", RASTER)
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MDRV_SCREEN_REFRESH_RATE(60)
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MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
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MDRV_SCREEN_SIZE(256, 256)
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MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1)
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MDRV_GFXDECODE(vvillage)
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MDRV_PALETTE_LENGTH(0x100)
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MDRV_VIDEO_START(vvillage)
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MDRV_VIDEO_UPDATE(vvillage)
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MDRV_SPEAKER_STANDARD_MONO("mono")
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MDRV_SOUND_ADD("ay", AY8910, 4000000 / 4)
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MDRV_SOUND_CONFIG(ay8910_config)
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MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
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MACHINE_DRIVER_END
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ROM_START( caswin )
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ROM_REGION( 0x8000, "main", 0 )
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ROM_LOAD( "cw_v5_0_1.26", 0x0000, 0x4000, CRC(ae3d2cf0) SHA1(268572730389f12cf962782008690305fad1ac1b) )
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ROM_LOAD( "cw_v5_0_2.24", 0x4000, 0x4000, CRC(2855b3b8) SHA1(f5cc0bbeee6c1fb0dc6aebc2e3af09dccdb248ad) )
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ROM_REGION( 0x8000, "gfx1", 0 )
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ROM_LOAD( "cw_4.19", 0x00000, 0x4000, CRC(d2deab75) SHA1(12cf3fd02dbad9a40cfa6cece0cb66ce2c4dc315) )
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ROM_LOAD( "cw_3.22", 0x04000, 0x4000, CRC(7e79966c) SHA1(39190ee8cd7f3b8f895b32327f3a5555a0713315) )
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ROM_REGION( 0x20, "proms", 0 )
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ROM_LOAD( "prom.x", 0x00, 0x20, NO_DUMP )
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ROM_END
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GAME( 1985, caswin, 0, vvillage, vvillage, 0, ROT270, "Aristocrat", "Casino Winner", GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS )
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@ -1551,6 +1551,7 @@ $(MAMEOBJ)/misc.a: \
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$(DRIVERS)/koftball.o \
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$(DRIVERS)/calomega.o $(VIDEO)/calomega.o \
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$(DRIVERS)/carrera.o \
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$(DRIVERS)/caswin.o \
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$(DRIVERS)/cave.o $(VIDEO)/cave.o \
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$(DRIVERS)/cidelsa.o $(VIDEO)/cidelsa.o \
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$(DRIVERS)/coinmstr.o \
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@ -8435,4 +8435,7 @@ Other Sun games
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/* STG? */
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DRIVER ( queen )
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/* Aristocrat */
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DRIVER ( caswin )
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#endif /* DRIVER_RECURSIVE */
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