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gfx chip notes
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@ -43,6 +43,34 @@ Notes:
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GP_ROM4.525 / SOP44 32M MASK, Graphics
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GP_ROM4.525 / SOP44 32M MASK, Graphics
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GP_ROM5.622 SOP44 32M MASK, OKI samples
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GP_ROM5.622 SOP44 32M MASK, OKI samples
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AX51101 gfx chip:
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Axell Corporation is a Japanese company that specialises in Sound and Graphics (Amusement Graphics) LSI.
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The AG-1 is a sprite system controller meant for the amusement industry, such as pachi-slot machines,
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it has reached end-of-life in about 2005.
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These are the specifications of the Axell AG-1 AX51102A, it should be very similar to the AX51101.
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(excuse the strange grammar, it is a JP->EN translation)
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Drawing technique: Sprite system
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Buffer drawing method: Double frame buffer
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Configuration of the character: Configured from 2 or more cells, a cell can be set in units of each dot a horizontal, vertical from 1 to 256 dots
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Maximum character size: 4096 × 4096 dot
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Display the number of sprite: Up to 127 sheets (register 2KB)
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Maximum drawing speed: Dot sec / 2500-35000000 highest
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Color depth: 32,768 colors (5 bits for each RGB)
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Color scheme: Cell character unit can be specified in 256 colors of palettes, and 16 colors
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Scaling: 256 times the resolution of 1/64 to 4 cell character unit
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Semi-transparent processing: Gradation in the unit cell or 32 character
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Intensity modulation: Gradation in the unit cell or 32 character
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Other Features: Rotation, DMA, BitBLT, Built-in flip
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Display resolution: 100 to 600 dots horizontal, 120 to 800 dots vertical
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Virtual screen size: Up to 4096 × 4096 dot
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CGRAM space: 4M-bit minimum, 32M-bit maximum
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Operating frequency: Up to 76MHz
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Release: November 1999
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*/
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*/
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#include "emu.h"
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#include "emu.h"
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