taito_b.c: Add PCB location to the Tetris Taito B-System set - NW

This commit is contained in:
Brian Troha 2013-08-14 22:17:49 +00:00
parent 693d2e44a2
commit a40d304fea

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@ -2978,19 +2978,19 @@ ROM_END
ROM_START( tetrist ) // Nastar / Nastar Warrior / Rastan Saga 2 conversion with graphics and sound ROMs left in place ROM_START( tetrist ) // Nastar / Nastar Warrior / Rastan Saga 2 conversion with graphics and sound ROMs left in place
ROM_REGION( 0x80000, "maincpu", 0 ) /* 512k for 68000 code */ ROM_REGION( 0x80000, "maincpu", 0 ) /* 512k for 68000 code */
ROM_LOAD16_BYTE( "c12-03.bin", 0x000000, 0x020000, CRC(38f1ed41) SHA1(d11194dd6686e6eba8c481bb0f9662041ca396ed) ) ROM_LOAD16_BYTE( "c12-03.50", 0x000000, 0x020000, CRC(38f1ed41) SHA1(d11194dd6686e6eba8c481bb0f9662041ca396ed) )
ROM_LOAD16_BYTE( "c12-02.bin", 0x000001, 0x020000, CRC(ed9530bc) SHA1(84c324e4ef0c5c3af04ea000ad3e9c319bd9f2a2) ) ROM_LOAD16_BYTE( "c12-02.31", 0x000001, 0x020000, CRC(ed9530bc) SHA1(84c324e4ef0c5c3af04ea000ad3e9c319bd9f2a2) )
ROM_LOAD16_BYTE( "c12-05.bin", 0x040000, 0x020000, CRC(128e9927) SHA1(227b4a43074b66c9ba6f4497eb329fbcc5e3f52b) ) ROM_LOAD16_BYTE( "c12-05.49", 0x040000, 0x020000, CRC(128e9927) SHA1(227b4a43074b66c9ba6f4497eb329fbcc5e3f52b) )
ROM_LOAD16_BYTE( "c12-04.bin", 0x040001, 0x020000, CRC(5da7a319) SHA1(0c903b3274f6eafe24c8b5ef476dc5e8e3131b20) ) ROM_LOAD16_BYTE( "c12-04.30", 0x040001, 0x020000, CRC(5da7a319) SHA1(0c903b3274f6eafe24c8b5ef476dc5e8e3131b20) )
ROM_REGION( 0x1c000, "audiocpu", 0 ) /* 64k for Z80 code */ ROM_REGION( 0x1c000, "audiocpu", 0 ) /* 64k for Z80 code */
ROM_LOAD( "c12-06.bin", 0x00000, 0x4000, CRC(f2814b38) SHA1(846d3cc7a6f1cfbfd5661d6942f24330d21f91f0) ) ROM_LOAD( "c12-06.37", 0x00000, 0x4000, CRC(f2814b38) SHA1(846d3cc7a6f1cfbfd5661d6942f24330d21f91f0) )
ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */ ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */
ROM_REGION( 0x100000, "gfx1", ROMREGION_ERASE00 ) ROM_REGION( 0x100000, "gfx1", ROMREGION_ERASE00 )
ROM_REGION( 0x100000, "gfx2", 0 ) ROM_REGION( 0x100000, "gfx2", 0 )
/* b81-03.14 & b81-04.15 are present on the original board and are actually from Rastan /* b81-03.14 & b81-04.15 are present on the original board and are actually from Nastar
the game doesn't use any tiles from here but the roms must be present on the board to avoid the game doesn't use any tiles from here but the roms must be present on the board to avoid
tile 0 being solid and obscuring the bitmap (however if we load them in the correct region tile 0 being solid and obscuring the bitmap (however if we load them in the correct region
unwanted tiles from here are shown after gameover which is wrong) - There is an undumped PAL unwanted tiles from here are shown after gameover which is wrong) - There is an undumped PAL
@ -3567,8 +3567,8 @@ GAME( 1989, crimecj, crimec, crimec, crimecj, taitob_state, taito_b, ROT0,
GAME( 1988, tetrist, tetris, tetrist, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Nastar Conversion Kit)", GAME_SUPPORTS_SAVE ) GAME( 1988, tetrist, tetris, tetrist, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Nastar Conversion Kit)", GAME_SUPPORTS_SAVE )
GAME( 1988, tetrista, tetris, tetrista, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Master of Weapon Conversion Kit)", GAME_SUPPORTS_SAVE ) GAME( 1988, tetrista, tetris, tetrista, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Master of Weapon Conversion Kit)", GAME_SUPPORTS_SAVE )
GAME( 1989, viofight, 0, viofight, viofight, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Violence Fight (World)", GAME_SUPPORTS_SAVE ) GAME( 1989, viofight, 0, viofight, viofight, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Violence Fight (World)", GAME_SUPPORTS_SAVE )
GAME( 1989, viofightu,viofight,viofight, viofightu, taitob_state,taito_b, ROT0, "Taito America Corporation", "Violence Fight (US)", GAME_SUPPORTS_SAVE ) GAME( 1989, viofightu,viofight,viofight, viofightu, taitob_state, taito_b, ROT0, "Taito America Corporation", "Violence Fight (US)", GAME_SUPPORTS_SAVE )
GAME( 1989, viofightj,viofight,viofight, viofightj, taitob_state,taito_b, ROT0, "Taito Corporation", "Violence Fight (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1989, viofightj,viofight,viofight, viofightj, taitob_state, taito_b, ROT0, "Taito Corporation", "Violence Fight (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1990, ashura, 0, ashura, ashura, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Ashura Blaster (World)", GAME_SUPPORTS_SAVE ) GAME( 1990, ashura, 0, ashura, ashura, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Ashura Blaster (World)", GAME_SUPPORTS_SAVE )
GAME( 1990, ashuraj, ashura, ashura, ashuraj, taitob_state, taito_b, ROT270, "Taito Corporation", "Ashura Blaster (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1990, ashuraj, ashura, ashura, ashuraj, taitob_state, taito_b, ROT270, "Taito Corporation", "Ashura Blaster (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1990, ashurau, ashura, ashura, ashurau, taitob_state, taito_b, ROT270, "Taito America Corporation", "Ashura Blaster (US)", GAME_SUPPORTS_SAVE ) GAME( 1990, ashurau, ashura, ashura, ashurau, taitob_state, taito_b, ROT270, "Taito America Corporation", "Ashura Blaster (US)", GAME_SUPPORTS_SAVE )