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taito_b.c: Add PCB location to the Tetris Taito B-System set - NW
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@ -2978,19 +2978,19 @@ ROM_END
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ROM_START( tetrist ) // Nastar / Nastar Warrior / Rastan Saga 2 conversion with graphics and sound ROMs left in place
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ROM_START( tetrist ) // Nastar / Nastar Warrior / Rastan Saga 2 conversion with graphics and sound ROMs left in place
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ROM_REGION( 0x80000, "maincpu", 0 ) /* 512k for 68000 code */
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ROM_REGION( 0x80000, "maincpu", 0 ) /* 512k for 68000 code */
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ROM_LOAD16_BYTE( "c12-03.bin", 0x000000, 0x020000, CRC(38f1ed41) SHA1(d11194dd6686e6eba8c481bb0f9662041ca396ed) )
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ROM_LOAD16_BYTE( "c12-03.50", 0x000000, 0x020000, CRC(38f1ed41) SHA1(d11194dd6686e6eba8c481bb0f9662041ca396ed) )
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ROM_LOAD16_BYTE( "c12-02.bin", 0x000001, 0x020000, CRC(ed9530bc) SHA1(84c324e4ef0c5c3af04ea000ad3e9c319bd9f2a2) )
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ROM_LOAD16_BYTE( "c12-02.31", 0x000001, 0x020000, CRC(ed9530bc) SHA1(84c324e4ef0c5c3af04ea000ad3e9c319bd9f2a2) )
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ROM_LOAD16_BYTE( "c12-05.bin", 0x040000, 0x020000, CRC(128e9927) SHA1(227b4a43074b66c9ba6f4497eb329fbcc5e3f52b) )
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ROM_LOAD16_BYTE( "c12-05.49", 0x040000, 0x020000, CRC(128e9927) SHA1(227b4a43074b66c9ba6f4497eb329fbcc5e3f52b) )
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ROM_LOAD16_BYTE( "c12-04.bin", 0x040001, 0x020000, CRC(5da7a319) SHA1(0c903b3274f6eafe24c8b5ef476dc5e8e3131b20) )
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ROM_LOAD16_BYTE( "c12-04.30", 0x040001, 0x020000, CRC(5da7a319) SHA1(0c903b3274f6eafe24c8b5ef476dc5e8e3131b20) )
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ROM_REGION( 0x1c000, "audiocpu", 0 ) /* 64k for Z80 code */
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ROM_REGION( 0x1c000, "audiocpu", 0 ) /* 64k for Z80 code */
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ROM_LOAD( "c12-06.bin", 0x00000, 0x4000, CRC(f2814b38) SHA1(846d3cc7a6f1cfbfd5661d6942f24330d21f91f0) )
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ROM_LOAD( "c12-06.37", 0x00000, 0x4000, CRC(f2814b38) SHA1(846d3cc7a6f1cfbfd5661d6942f24330d21f91f0) )
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ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */
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ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */
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ROM_REGION( 0x100000, "gfx1", ROMREGION_ERASE00 )
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ROM_REGION( 0x100000, "gfx1", ROMREGION_ERASE00 )
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ROM_REGION( 0x100000, "gfx2", 0 )
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ROM_REGION( 0x100000, "gfx2", 0 )
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/* b81-03.14 & b81-04.15 are present on the original board and are actually from Rastan
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/* b81-03.14 & b81-04.15 are present on the original board and are actually from Nastar
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the game doesn't use any tiles from here but the roms must be present on the board to avoid
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the game doesn't use any tiles from here but the roms must be present on the board to avoid
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tile 0 being solid and obscuring the bitmap (however if we load them in the correct region
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tile 0 being solid and obscuring the bitmap (however if we load them in the correct region
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unwanted tiles from here are shown after gameover which is wrong) - There is an undumped PAL
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unwanted tiles from here are shown after gameover which is wrong) - There is an undumped PAL
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@ -3567,8 +3567,8 @@ GAME( 1989, crimecj, crimec, crimec, crimecj, taitob_state, taito_b, ROT0,
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GAME( 1988, tetrist, tetris, tetrist, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Nastar Conversion Kit)", GAME_SUPPORTS_SAVE )
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GAME( 1988, tetrist, tetris, tetrist, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Nastar Conversion Kit)", GAME_SUPPORTS_SAVE )
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GAME( 1988, tetrista, tetris, tetrista, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Master of Weapon Conversion Kit)", GAME_SUPPORTS_SAVE )
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GAME( 1988, tetrista, tetris, tetrista, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Master of Weapon Conversion Kit)", GAME_SUPPORTS_SAVE )
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GAME( 1989, viofight, 0, viofight, viofight, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Violence Fight (World)", GAME_SUPPORTS_SAVE )
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GAME( 1989, viofight, 0, viofight, viofight, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Violence Fight (World)", GAME_SUPPORTS_SAVE )
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GAME( 1989, viofightu,viofight,viofight, viofightu, taitob_state,taito_b, ROT0, "Taito America Corporation", "Violence Fight (US)", GAME_SUPPORTS_SAVE )
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GAME( 1989, viofightu,viofight,viofight, viofightu, taitob_state, taito_b, ROT0, "Taito America Corporation", "Violence Fight (US)", GAME_SUPPORTS_SAVE )
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GAME( 1989, viofightj,viofight,viofight, viofightj, taitob_state,taito_b, ROT0, "Taito Corporation", "Violence Fight (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1989, viofightj,viofight,viofight, viofightj, taitob_state, taito_b, ROT0, "Taito Corporation", "Violence Fight (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1990, ashura, 0, ashura, ashura, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Ashura Blaster (World)", GAME_SUPPORTS_SAVE )
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GAME( 1990, ashura, 0, ashura, ashura, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Ashura Blaster (World)", GAME_SUPPORTS_SAVE )
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GAME( 1990, ashuraj, ashura, ashura, ashuraj, taitob_state, taito_b, ROT270, "Taito Corporation", "Ashura Blaster (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1990, ashuraj, ashura, ashura, ashuraj, taitob_state, taito_b, ROT270, "Taito Corporation", "Ashura Blaster (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1990, ashurau, ashura, ashura, ashurau, taitob_state, taito_b, ROT270, "Taito America Corporation", "Ashura Blaster (US)", GAME_SUPPORTS_SAVE )
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GAME( 1990, ashurau, ashura, ashura, ashurau, taitob_state, taito_b, ROT270, "Taito America Corporation", "Ashura Blaster (US)", GAME_SUPPORTS_SAVE )
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