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(typos+tab alignment)
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@ -27,7 +27,7 @@ Notes so far:
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- Dips are correct for game play. Asura Buster's service mode does show the effects of
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dipswitches and dipswitch state. For the "Round" listing, the 2 and 3 are shown in
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reverse of actual game play. Any reference below to "Service Mode" means Asura
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Blaster's service mode.
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Buster's service mode.
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- Raster Effects are imperfect, bad frames when lots of new sprites.
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@ -350,23 +350,23 @@ static INPUT_PORTS_START( asurabld )
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PORT_START("DSW1")
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PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
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PORT_DIPNAME( 0x0002, 0x0002, "Blood Color" ) PORT_DIPLOCATION("SW1:2") // Any other censorship? (Tested in 3 locations)
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PORT_DIPNAME( 0x0002, 0x0002, "Blood Color" ) PORT_DIPLOCATION("SW1:2") // Any other censorship? (Tested in 3 locations)
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PORT_DIPSETTING( 0x0002, "Red" )
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PORT_DIPSETTING( 0x0000, "Green" )
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PORT_DIPNAME( 0x000c, 0x000c, "Demo Sounds & Music" ) PORT_DIPLOCATION("SW1:3,4") // Tested @ 0917AC
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PORT_DIPSETTING( 0x000c, "Both On" )
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PORT_DIPSETTING( 0x0008, "Music Off" )
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PORT_DIPSETTING( 0x0004, "Both Off" )
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PORT_DIPSETTING( 0x0000, "Both Off" ) /* Duplicate setting */
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PORT_DIPNAME( 0x0030, 0x0030, "Timer" ) PORT_DIPLOCATION("SW1:5,6")
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PORT_DIPSETTING( 0x0000, "Both Off" ) /* Duplicate setting */
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PORT_DIPNAME( 0x0030, 0x0030, "Timer" ) PORT_DIPLOCATION("SW1:5,6")
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PORT_DIPSETTING( 0x0000, "Slow" )
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PORT_DIPSETTING( 0x0030, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x0010, "Fast" )
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PORT_DIPSETTING( 0x0020, "Very Fast" )
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PORT_DIPNAME( 0x00c0, 0x0000, "Coinage Mode" ) PORT_DIPLOCATION("SW1:7,8")
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PORT_DIPNAME( 0x00c0, 0x0000, "Coinage Mode" ) PORT_DIPLOCATION("SW1:7,8")
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PORT_DIPSETTING( 0x00c0, "Split" )
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PORT_DIPSETTING( 0x0000, "Joint" )
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PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) /* DSW2 bank, not used for either game */
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PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) /* DSW2 bank, not used for either game */
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PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" )
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PORT_DIPUNUSED_DIPLOC( 0x0400, 0x0400, "SW2:3" )
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PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" )
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@ -381,24 +381,24 @@ static INPUT_PORTS_START( asurabld )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:2,3,4") // AKA Computer Level, see @ 0917CC
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PORT_DIPSETTING( 0x0000, DEF_STR( Easiest ) ) // Level 1
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PORT_DIPSETTING( 0x0008, DEF_STR( Very_Easy ) ) // Level 2
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PORT_DIPSETTING( 0x0008, DEF_STR( Very_Easy ) ) // Level 2
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PORT_DIPSETTING( 0x0004, DEF_STR( Easier ) ) // Level 3
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PORT_DIPSETTING( 0x000c, DEF_STR( Easy ) ) // Level 4
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PORT_DIPSETTING( 0x000e, DEF_STR( Normal ) ) // Level 5
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PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) // Level 6
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PORT_DIPSETTING( 0x000a, DEF_STR( Very_Hard ) ) // Level 7
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PORT_DIPSETTING( 0x000a, DEF_STR( Very_Hard ) ) // Level 7
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PORT_DIPSETTING( 0x0006, DEF_STR( Hardest ) ) // Level 8
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PORT_DIPNAME( 0x0030, 0x0030, "Damage" ) PORT_DIPLOCATION("SW3:5,6")
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PORT_DIPNAME( 0x0030, 0x0030, "Damage" ) PORT_DIPLOCATION("SW3:5,6")
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PORT_DIPSETTING( 0x0020, "75%" )
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PORT_DIPSETTING( 0x0030, "100%" )
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PORT_DIPSETTING( 0x0010, "125%" )
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PORT_DIPSETTING( 0x0000, "150%" )
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PORT_DIPNAME( 0x00c0, 0x0040, "Max Rounds" ) PORT_DIPLOCATION("SW3:7,8") /* Service Mode shows rounds needed to win the match */
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PORT_DIPSETTING( 0x0000, "1" ) /* Service Mode Shows 1 */
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PORT_DIPSETTING( 0x00c0, "3" ) /* Service Mode Shows 3, Service Mode has 2 & 3 reversed comparied to game play */
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PORT_DIPSETTING( 0x0080, "5" ) /* Service Mode Shows 2, Service Mode has 2 & 3 reversed comparied to game play */
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// PORT_DIPSETTING( 0x0040, "Error!!" ) /* Service Mode Shows "Error" */
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PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:1,2,3,4") /* Service Mode Shows Player 2 */
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PORT_DIPNAME( 0x00c0, 0x0040, "Max Rounds" ) PORT_DIPLOCATION("SW3:7,8") /* Service Mode shows rounds needed to win the match */
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PORT_DIPSETTING( 0x0000, "1" ) /* Service Mode Shows 1 */
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PORT_DIPSETTING( 0x00c0, "3" ) /* Service Mode Shows 3, Service Mode has 2 & 3 reversed comparied to game play */
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PORT_DIPSETTING( 0x0080, "5" ) /* Service Mode Shows 2, Service Mode has 2 & 3 reversed comparied to game play */
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// PORT_DIPSETTING( 0x0040, "Error!!" ) /* Service Mode Shows "Error" */
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PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:1,2,3,4") /* Service Mode Shows Player 2 */
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PORT_DIPSETTING( 0x8000, DEF_STR( 8C_1C ) )
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PORT_DIPSETTING( 0x9000, DEF_STR( 7C_1C ) )
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PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) )
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@ -412,10 +412,10 @@ static INPUT_PORTS_START( asurabld )
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PORT_DIPSETTING( 0x4000, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x3000, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x2000, "2C Start / 1C Continue" )
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// PORT_DIPSETTING( 0x7000, "Error!!" ) // Cuases graphics issues - Service Mode shows "Error"
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// PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) // Dulicate 2C_1C
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play
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PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:5,6,7,8") /* Service Mode Shows Player 1 */
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// PORT_DIPSETTING( 0x7000, "Error!!" ) // Causes graphics issues - Service Mode shows "Error"
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// PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play
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PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:5,6,7,8") /* Service Mode Shows Player 1 */
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PORT_DIPSETTING( 0x0800, DEF_STR( 8C_1C ) )
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PORT_DIPSETTING( 0x0900, DEF_STR( 7C_1C ) )
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PORT_DIPSETTING( 0x0a00, DEF_STR( 6C_1C ) )
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@ -429,9 +429,9 @@ static INPUT_PORTS_START( asurabld )
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PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0300, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0200, "2C Start / 1C Continue" )
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// PORT_DIPSETTING( 0x0700, "Error!!" ) // Cuases graphics issues - Service Mode shows "Error"
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// PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) // Dulicate 2C_1C
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play
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// PORT_DIPSETTING( 0x0700, "Error!!" ) // Causes graphics issues - Service Mode shows "Error"
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// PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play
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INPUT_PORTS_END
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static INPUT_PORTS_START( asurabus )
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