(typos+tab alignment)

This commit is contained in:
Michaël Banaan Ananas 2011-08-12 23:15:23 +00:00
parent cd8e707c58
commit a444417484

View File

@ -27,7 +27,7 @@ Notes so far:
- Dips are correct for game play. Asura Buster's service mode does show the effects of - Dips are correct for game play. Asura Buster's service mode does show the effects of
dipswitches and dipswitch state. For the "Round" listing, the 2 and 3 are shown in dipswitches and dipswitch state. For the "Round" listing, the 2 and 3 are shown in
reverse of actual game play. Any reference below to "Service Mode" means Asura reverse of actual game play. Any reference below to "Service Mode" means Asura
Blaster's service mode. Buster's service mode.
- Raster Effects are imperfect, bad frames when lots of new sprites. - Raster Effects are imperfect, bad frames when lots of new sprites.
@ -350,23 +350,23 @@ static INPUT_PORTS_START( asurabld )
PORT_START("DSW1") PORT_START("DSW1")
PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
PORT_DIPNAME( 0x0002, 0x0002, "Blood Color" ) PORT_DIPLOCATION("SW1:2") // Any other censorship? (Tested in 3 locations) PORT_DIPNAME( 0x0002, 0x0002, "Blood Color" ) PORT_DIPLOCATION("SW1:2") // Any other censorship? (Tested in 3 locations)
PORT_DIPSETTING( 0x0002, "Red" ) PORT_DIPSETTING( 0x0002, "Red" )
PORT_DIPSETTING( 0x0000, "Green" ) PORT_DIPSETTING( 0x0000, "Green" )
PORT_DIPNAME( 0x000c, 0x000c, "Demo Sounds & Music" ) PORT_DIPLOCATION("SW1:3,4") // Tested @ 0917AC PORT_DIPNAME( 0x000c, 0x000c, "Demo Sounds & Music" ) PORT_DIPLOCATION("SW1:3,4") // Tested @ 0917AC
PORT_DIPSETTING( 0x000c, "Both On" ) PORT_DIPSETTING( 0x000c, "Both On" )
PORT_DIPSETTING( 0x0008, "Music Off" ) PORT_DIPSETTING( 0x0008, "Music Off" )
PORT_DIPSETTING( 0x0004, "Both Off" ) PORT_DIPSETTING( 0x0004, "Both Off" )
PORT_DIPSETTING( 0x0000, "Both Off" ) /* Duplicate setting */ PORT_DIPSETTING( 0x0000, "Both Off" ) /* Duplicate setting */
PORT_DIPNAME( 0x0030, 0x0030, "Timer" ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPNAME( 0x0030, 0x0030, "Timer" ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0000, "Slow" ) PORT_DIPSETTING( 0x0000, "Slow" )
PORT_DIPSETTING( 0x0030, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0030, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x0010, "Fast" ) PORT_DIPSETTING( 0x0010, "Fast" )
PORT_DIPSETTING( 0x0020, "Very Fast" ) PORT_DIPSETTING( 0x0020, "Very Fast" )
PORT_DIPNAME( 0x00c0, 0x0000, "Coinage Mode" ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPNAME( 0x00c0, 0x0000, "Coinage Mode" ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x00c0, "Split" ) PORT_DIPSETTING( 0x00c0, "Split" )
PORT_DIPSETTING( 0x0000, "Joint" ) PORT_DIPSETTING( 0x0000, "Joint" )
PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) /* DSW2 bank, not used for either game */ PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) /* DSW2 bank, not used for either game */
PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" )
PORT_DIPUNUSED_DIPLOC( 0x0400, 0x0400, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0400, 0x0400, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" )
@ -381,24 +381,24 @@ static INPUT_PORTS_START( asurabld )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:2,3,4") // AKA Computer Level, see @ 0917CC PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:2,3,4") // AKA Computer Level, see @ 0917CC
PORT_DIPSETTING( 0x0000, DEF_STR( Easiest ) ) // Level 1 PORT_DIPSETTING( 0x0000, DEF_STR( Easiest ) ) // Level 1
PORT_DIPSETTING( 0x0008, DEF_STR( Very_Easy ) ) // Level 2 PORT_DIPSETTING( 0x0008, DEF_STR( Very_Easy ) ) // Level 2
PORT_DIPSETTING( 0x0004, DEF_STR( Easier ) ) // Level 3 PORT_DIPSETTING( 0x0004, DEF_STR( Easier ) ) // Level 3
PORT_DIPSETTING( 0x000c, DEF_STR( Easy ) ) // Level 4 PORT_DIPSETTING( 0x000c, DEF_STR( Easy ) ) // Level 4
PORT_DIPSETTING( 0x000e, DEF_STR( Normal ) ) // Level 5 PORT_DIPSETTING( 0x000e, DEF_STR( Normal ) ) // Level 5
PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) // Level 6 PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) // Level 6
PORT_DIPSETTING( 0x000a, DEF_STR( Very_Hard ) ) // Level 7 PORT_DIPSETTING( 0x000a, DEF_STR( Very_Hard ) ) // Level 7
PORT_DIPSETTING( 0x0006, DEF_STR( Hardest ) ) // Level 8 PORT_DIPSETTING( 0x0006, DEF_STR( Hardest ) ) // Level 8
PORT_DIPNAME( 0x0030, 0x0030, "Damage" ) PORT_DIPLOCATION("SW3:5,6") PORT_DIPNAME( 0x0030, 0x0030, "Damage" ) PORT_DIPLOCATION("SW3:5,6")
PORT_DIPSETTING( 0x0020, "75%" ) PORT_DIPSETTING( 0x0020, "75%" )
PORT_DIPSETTING( 0x0030, "100%" ) PORT_DIPSETTING( 0x0030, "100%" )
PORT_DIPSETTING( 0x0010, "125%" ) PORT_DIPSETTING( 0x0010, "125%" )
PORT_DIPSETTING( 0x0000, "150%" ) PORT_DIPSETTING( 0x0000, "150%" )
PORT_DIPNAME( 0x00c0, 0x0040, "Max Rounds" ) PORT_DIPLOCATION("SW3:7,8") /* Service Mode shows rounds needed to win the match */ PORT_DIPNAME( 0x00c0, 0x0040, "Max Rounds" ) PORT_DIPLOCATION("SW3:7,8") /* Service Mode shows rounds needed to win the match */
PORT_DIPSETTING( 0x0000, "1" ) /* Service Mode Shows 1 */ PORT_DIPSETTING( 0x0000, "1" ) /* Service Mode Shows 1 */
PORT_DIPSETTING( 0x00c0, "3" ) /* Service Mode Shows 3, Service Mode has 2 & 3 reversed comparied to game play */ PORT_DIPSETTING( 0x00c0, "3" ) /* Service Mode Shows 3, Service Mode has 2 & 3 reversed comparied to game play */
PORT_DIPSETTING( 0x0080, "5" ) /* Service Mode Shows 2, Service Mode has 2 & 3 reversed comparied to game play */ PORT_DIPSETTING( 0x0080, "5" ) /* Service Mode Shows 2, Service Mode has 2 & 3 reversed comparied to game play */
// PORT_DIPSETTING( 0x0040, "Error!!" ) /* Service Mode Shows "Error" */ // PORT_DIPSETTING( 0x0040, "Error!!" ) /* Service Mode Shows "Error" */
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:1,2,3,4") /* Service Mode Shows Player 2 */ PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:1,2,3,4") /* Service Mode Shows Player 2 */
PORT_DIPSETTING( 0x8000, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x9000, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x9000, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) )
@ -412,10 +412,10 @@ static INPUT_PORTS_START( asurabld )
PORT_DIPSETTING( 0x4000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x2000, "2C Start / 1C Continue" ) PORT_DIPSETTING( 0x2000, "2C Start / 1C Continue" )
// PORT_DIPSETTING( 0x7000, "Error!!" ) // Cuases graphics issues - Service Mode shows "Error" // PORT_DIPSETTING( 0x7000, "Error!!" ) // Causes graphics issues - Service Mode shows "Error"
// PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) // Dulicate 2C_1C // PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play
PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:5,6,7,8") /* Service Mode Shows Player 1 */ PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:5,6,7,8") /* Service Mode Shows Player 1 */
PORT_DIPSETTING( 0x0800, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0900, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0900, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 6C_1C ) )
@ -429,9 +429,9 @@ static INPUT_PORTS_START( asurabld )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0200, "2C Start / 1C Continue" ) PORT_DIPSETTING( 0x0200, "2C Start / 1C Continue" )
// PORT_DIPSETTING( 0x0700, "Error!!" ) // Cuases graphics issues - Service Mode shows "Error" // PORT_DIPSETTING( 0x0700, "Error!!" ) // Causes graphics issues - Service Mode shows "Error"
// PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) // Dulicate 2C_1C // PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) // Set both for Free Play
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( asurabus ) static INPUT_PORTS_START( asurabus )