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misc/vamphalf.cpp: Dumped and added a new game: 'Solitaire' (#11623)
* misc/vamphalf.cpp: New working systems ------------------- Solitaire (version 2.5) [Recreativas.org, Brito_cat] * mame.lst: Add 'solitaire' * proper memory map and inputs may still do with intuitive input defaults and speedup funcs * mame.lst: moved solitaire in alphabetical order [skip ci] --------- Co-authored-by: Ivan Vangelista <mesgnet@yahoo.it>
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@ -31878,6 +31878,7 @@ newxpanga // (c) 1999 F2 System
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poosho // (c) 1999 F2 System
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puzlbang // (c) 1999 Omega System
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puzlbanga // (c) 1999 Omega System
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solitaire // (c) 1999 F2 System
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suplup // (c) 1999 Omega System
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toyland // (c) 2001 Semicom
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vamphalf // (c) 1999 DanBi & F2 System (Europe version 1.1.0908)
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@ -14,6 +14,7 @@
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Jumping Break (c) 1999 F2 System
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Poosho Poosho (c) 1999 F2 System
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New Cross Pang (c) 1999 F2 System
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Solitaire (c) 1999 F2 System (version 2.5)
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World Adventure (c) 1999 F2 System + Logic
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Lup Lup Puzzle (c) 1999 Omega System (version 3.0, 2.9 and 1.05)
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Puzzle Bang Bang (c) 1999 Omega System (version 2.8 and 2.9)
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@ -110,6 +111,7 @@ public:
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void aoh(machine_config &config);
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void coolmini(machine_config &config);
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void mrkicker(machine_config &config);
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void solitaire(machine_config &config);
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void init_vamphalf();
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void init_vamphalfr1();
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@ -134,6 +136,7 @@ public:
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void init_aoh();
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void init_boonggab();
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void init_mrkicker();
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void init_solitaire();
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DECLARE_CUSTOM_INPUT_MEMBER(boonggab_photo_sensors_r);
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@ -237,6 +240,7 @@ private:
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void worldadv_io(address_map &map);
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void mrdig_io(address_map &map);
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void mrkicker_io(address_map &map);
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void solitaire_io(address_map &map);
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void suplup_io(address_map &map);
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void vamphalf_io(address_map &map);
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};
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@ -668,6 +672,19 @@ void vamphalf_state::worldadv_io(address_map &map)
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map(0x780, 0x783).r(FUNC(vamphalf_state::eeprom_r));
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}
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void vamphalf_state::solitaire_io(address_map &map)
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{
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map(0x000, 0x003).r(FUNC(vamphalf_state::eeprom_r));
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map(0x0c0, 0x0c3).portr("P1_P2");
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map(0x140, 0x141).noprw(); // return 0, when oki chip is read / written
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map(0x143, 0x143).rw("oki1", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
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map(0x440, 0x443).portr("SYSTEM");
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// map(0x504, 0x50b) // lamps
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map(0x580, 0x583).w("ymsnd", FUNC(ym2151_device::address_w)).umask16(0x00ff);
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map(0x584, 0x587).rw("ymsnd", FUNC(ym2151_device::status_r), FUNC(ym2151_device::data_w)).umask16(0x00ff);
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map(0x680, 0x683).w(FUNC(vamphalf_state::eeprom_w));
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}
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void vamphalf_state::mrdig_io(address_map &map)
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{
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map(0x080, 0x081).noprw(); // return 0, when oki chip is read / written
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@ -1135,6 +1152,37 @@ static INPUT_PORTS_START( yorijori )
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PORT_SERVICE_NO_TOGGLE( 0x00800000, IP_ACTIVE_LOW )
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INPUT_PORTS_END
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static INPUT_PORTS_START( solitaire )
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PORT_START("P1_P2")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // L1 Button in test mode
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // L2 Button in test mode
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) // L3 Button in test mode
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) // L4 Button in test mode
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON5 ) // L5 Button in test mode
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON6 ) // L6 Button in test mode
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON7 ) // L7 Button in test mode
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) // no effect in test mode
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON8 ) // D1 Button in test mode
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON9 ) // D2 Button in test mode
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON10 ) // R1 Button in test mode
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON11 ) // Gift Button in test mode
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // no effect in test mode
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // no effect in test mode
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // no effect in test mode
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // no effect in test mode
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PORT_START("SYSTEM")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE )
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PORT_SERVICE_NO_TOGGLE( 0x0010, IP_ACTIVE_LOW )
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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static GFXDECODE_START( gfx_vamphalf )
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GFXDECODE_ENTRY( "gfx", 0, gfx_16x16x8_raw, 0, 0x80 )
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GFXDECODE_END
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@ -1264,6 +1312,14 @@ void vamphalf_state::jmpbreak(machine_config &config)
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sound_ym_oki(config);
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}
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void vamphalf_state::solitaire(machine_config &config)
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{
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common(config);
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m_maincpu->set_addrmap(AS_IO, &vamphalf_state::solitaire_io);
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sound_ym_oki(config);
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}
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void vamphalf_state::newxpang(machine_config &config)
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{
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common(config);
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@ -1929,6 +1985,38 @@ ROM_END
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/*
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Solitaire (c) 1999 F2 System
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CPU: Hyperstone E1-16T
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Video: 2 x QuickLogic QL2003-XPL84C FPGA
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Sound: AD-65 (OKI 6295), KA51 (YM2151) & KA12 (YM3012)
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OSC: 20MHz & 28MHz
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EEPROM: 93C46
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PCB: F-E1-16-004
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*/
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ROM_START( solitaire ) // Version 2.5
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ROM_REGION32_BE( 0x100000, "maincpu", ROMREGION_ERASE00 ) // Hyperstone CPU Code
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// 0 - 0x80000 empty
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ROM_LOAD( "rom2-27c040.bin", 0x080000, 0x080000, CRC(304e4338) SHA1(6b2817d7505c943ca7cdfa9176c9504e30936235) )
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ROM_REGION32_BE( 0x800000, "gfx", 0 ) // gfx data
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ROM_LOAD32_WORD_SWAP( "romu00-mx29f1610mc.bin", 0x000000, 0x200000, CRC(7fee63ac) SHA1(ef22145da9ce3100c8736e9a77e59da4f984aaba) )
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ROM_LOAD32_WORD_SWAP( "roml00-mx29f1610mc.bin", 0x000002, 0x200000, CRC(0d973625) SHA1(b482a97732a6117d9c1c7507118e111ac4f7f3f1) )
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ROM_LOAD32_WORD_SWAP( "romu01-mx29f1610mc.bin", 0x400000, 0x200000, CRC(f3f3f3e5) SHA1(9a0d91351903b70049fbbc76a9ccff1a382ecbfd) )
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ROM_LOAD32_WORD_SWAP( "roml01-mx29f1610mc.bin", 0x400002, 0x200000, CRC(5bba95b8) SHA1(6d884a694cbbad6768e606afd5b234a07a3b5b50) )
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ROM_REGION( 0x80000, "oki1", 0 ) // Oki Samples
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ROM_LOAD( "vrom1-27c020.bin", 0x000000, 0x040000, CRC(bbbf4ac8) SHA1(b37f945143a9ed7a372a953ef93dbea01c4fcce4) )
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ROM_REGION( 0x2dd, "plds", 0 )
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ROM_LOAD( "palce22v10.gal1", 0x000000, 0x0002dd, NO_DUMP ) // Protected
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ROM_END
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/*
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Mr. Dig
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SUN, 2000
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@ -3656,6 +3744,16 @@ void vamphalf_state::init_worldadv()
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m_palshift = 0;
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}
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void vamphalf_state::init_solitaire()
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{
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// TODO: speedup
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//m_maincpu->space(AS_PROGRAM).install_read_handler(0x0c5e78, 0x0c5e79, read16smo_delegate(*this, FUNC(vamphalf_state::worldadv_speedup_r)));
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//m_maincpu->space(AS_PROGRAM).install_write_handler(0xe0000000, 0xe0000003, write16smo_delegate(*this, FUNC(vamphalf_state::jmpbreak_flipscreen_w)));
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m_palshift = 0;
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}
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void vamphalf_state::init_boonggab()
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{
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banked_oki(0);
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@ -3666,55 +3764,57 @@ void vamphalf_state::init_boonggab()
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m_flip_bit = 1;
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}
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} // Anonymous namespace
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} // anonymous namespace
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GAME( 1999, coolmini, 0, coolmini, common, vamphalf_state, init_coolmini, ROT0, "SemiCom", "Cool Minigame Collection", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, coolminii, coolmini, coolmini, common, vamphalf_state, init_coolminii, ROT0, "SemiCom", "Cool Minigame Collection (Italy)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, coolmini, 0, coolmini, common, vamphalf_state, init_coolmini, ROT0, "SemiCom", "Cool Minigame Collection", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, coolminii, coolmini, coolmini, common, vamphalf_state, init_coolminii, ROT0, "SemiCom", "Cool Minigame Collection (Italy)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, jmpbreak, 0, jmpbreak, common, vamphalf_state, init_jmpbreak, ROT0, "F2 System", "Jumping Break (set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, jmpbreaka, jmpbreak, jmpbreak, common, vamphalf_state, init_jmpbreaka, ROT0, "F2 System", "Jumping Break (set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, jmpbreak, 0, jmpbreak, common, vamphalf_state, init_jmpbreak, ROT0, "F2 System", "Jumping Break (set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, jmpbreaka, jmpbreak, jmpbreak, common, vamphalf_state, init_jmpbreaka, ROT0, "F2 System", "Jumping Break (set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, poosho, 0, jmpbreak, common, vamphalf_state, init_poosho, ROT0, "F2 System", "Poosho Poosho", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, poosho, 0, jmpbreak, common, vamphalf_state, init_poosho, ROT0, "F2 System", "Poosho Poosho", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, newxpang, 0, newxpang, common, vamphalf_state, init_newxpang, ROT0, "F2 System", "New Cross Pang (set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, newxpanga, newxpang, jmpbreak, common, vamphalf_state, init_newxpanga, ROT0, "F2 System", "New Cross Pang (set 2)", MACHINE_SUPPORTS_SAVE ) // TODO: speed up for this set
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GAME( 1999, newxpang, 0, newxpang, common, vamphalf_state, init_newxpang, ROT0, "F2 System", "New Cross Pang (set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, newxpanga, newxpang, jmpbreak, common, vamphalf_state, init_newxpanga, ROT0, "F2 System", "New Cross Pang (set 2)", MACHINE_SUPPORTS_SAVE ) // TODO: speed up for this set
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GAME( 1999, worldadv, 0, worldadv, common, vamphalf_state, init_worldadv, ROT0, "Logic / F2 System", "World Adventure", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // game starts to stall for several seconds at a time after it's been running for a certain amount of time
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GAME( 1999, worldadv, 0, worldadv, common, vamphalf_state, init_worldadv, ROT0, "Logic / F2 System", "World Adventure", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // game starts to stall for several seconds at a time after it's been running for a certain amount of time
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GAME( 1999, suplup, 0, suplup, common, vamphalf_state, init_suplup, ROT0, "Omega System", "Super Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 4.0 / 990518)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, luplup, suplup, suplup, common, vamphalf_state, init_luplup, ROT0, "Omega System", "Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, luplup29, suplup, suplup, common, vamphalf_state, init_luplup29, ROT0, "Omega System", "Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 2.9 / 990108)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, luplup10, suplup, suplup, common, vamphalf_state, init_luplup10, ROT0, "Omega System (Adko license)", "Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, puzlbang, suplup, suplup, common, vamphalf_state, init_puzlbang, ROT0, "Omega System", "Puzzle Bang Bang (Korea, version 2.9 / 990108)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, puzlbanga, suplup, suplup, common, vamphalf_state, init_puzlbang, ROT0, "Omega System", "Puzzle Bang Bang (Korea, version 2.8 / 990106)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, solitaire, 0, solitaire, solitaire, vamphalf_state, init_solitaire, ROT0, "F2 System", "Solitaire (version 2.5)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, vamphalf, 0, vamphalf, common, vamphalf_state, init_vamphalf, ROT0, "Danbi / F2 System", "Vamf x1/2 (Europe, version 1.1.0908)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, vamphalfr1, vamphalf, vamphalf, common, vamphalf_state, init_vamphalfr1,ROT0, "Danbi / F2 System", "Vamf x1/2 (Europe, version 1.0.0903)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, vamphalfk, vamphalf, vamphalf, common, vamphalf_state, init_vamphafk, ROT0, "Danbi / F2 System", "Vamp x1/2 (Korea, version 1.1.0908)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, suplup, 0, suplup, common, vamphalf_state, init_suplup, ROT0, "Omega System", "Super Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 4.0 / 990518)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, luplup, suplup, suplup, common, vamphalf_state, init_luplup, ROT0, "Omega System", "Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, luplup29, suplup, suplup, common, vamphalf_state, init_luplup29, ROT0, "Omega System", "Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 2.9 / 990108)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, luplup10, suplup, suplup, common, vamphalf_state, init_luplup10, ROT0, "Omega System (Adko license)", "Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, puzlbang, suplup, suplup, common, vamphalf_state, init_puzlbang, ROT0, "Omega System", "Puzzle Bang Bang (Korea, version 2.9 / 990108)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, puzlbanga, suplup, suplup, common, vamphalf_state, init_puzlbang, ROT0, "Omega System", "Puzzle Bang Bang (Korea, version 2.8 / 990106)", MACHINE_SUPPORTS_SAVE )
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GAME( 2000, dquizgo2, 0, coolmini, common, vamphalf_state, init_dquizgo2, ROT0, "SemiCom", "Date Quiz Go Go Episode 2", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, vamphalf, 0, vamphalf, common, vamphalf_state, init_vamphalf, ROT0, "Danbi / F2 System", "Vamf x1/2 (Europe, version 1.1.0908)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, vamphalfr1, vamphalf, vamphalf, common, vamphalf_state, init_vamphalfr1,ROT0, "Danbi / F2 System", "Vamf x1/2 (Europe, version 1.0.0903)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, vamphalfk, vamphalf, vamphalf, common, vamphalf_state, init_vamphafk, ROT0, "Danbi / F2 System", "Vamp x1/2 (Korea, version 1.1.0908)", MACHINE_SUPPORTS_SAVE )
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GAME( 2000, misncrft, 0, misncrft, common, vamphalf_qdsp_state, init_misncrft, ROT90, "Sun", "Mission Craft (version 2.7)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // game starts to stall for several seconds at a time after it's been running for a certain amount of time (you can usually complete 1 loop)
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GAME( 2000, misncrfta, misncrft, misncrft, common, vamphalf_qdsp_state, init_misncrft, ROT90, "Sun", "Mission Craft (version 2.4)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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GAME( 2000, dquizgo2, 0, coolmini, common, vamphalf_state, init_dquizgo2, ROT0, "SemiCom", "Date Quiz Go Go Episode 2", MACHINE_SUPPORTS_SAVE )
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GAME( 2000, mrdig, 0, mrdig, common, vamphalf_state, init_mrdig, ROT0, "Sun", "Mr. Dig", MACHINE_SUPPORTS_SAVE )
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GAME( 2000, misncrft, 0, misncrft, common, vamphalf_qdsp_state, init_misncrft, ROT90, "Sun", "Mission Craft (version 2.7)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // game starts to stall for several seconds at a time after it's been running for a certain amount of time (you can usually complete 1 loop)
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GAME( 2000, misncrfta, misncrft, misncrft, common, vamphalf_qdsp_state, init_misncrft, ROT90, "Sun", "Mission Craft (version 2.4)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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GAME( 2001, dtfamily, 0, mrkicker, common, vamphalf_state, init_dtfamily, ROT0, "SemiCom", "Diet Family", MACHINE_SUPPORTS_SAVE )
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GAME( 2000, mrdig, 0, mrdig, common, vamphalf_state, init_mrdig, ROT0, "Sun", "Mr. Dig", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, finalgdr, 0, finalgdr, finalgdr, vamphalf_nvram_state,init_finalgdr, ROT0, "SemiCom", "Final Godori (Korea, version 2.20.5915)", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, dtfamily, 0, mrkicker, common, vamphalf_state, init_dtfamily, ROT0, "SemiCom", "Diet Family", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, mrkicker, 0, mrkicker, common, vamphalf_state, init_mrkicker, ROT0, "SemiCom", "Mr. Kicker (F-E1-16-010 PCB)", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, mrkickera, mrkicker, mrkickera, finalgdr, vamphalf_nvram_state,init_mrkickera, ROT0, "SemiCom", "Mr. Kicker (SEMICOM-003b PCB)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // if you allow EEPROM saving, then this set corrupts the EEPROM and then won't boot
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GAME( 2001, finalgdr, 0, finalgdr, finalgdr, vamphalf_nvram_state,init_finalgdr, ROT0, "SemiCom", "Final Godori (Korea, version 2.20.5915)", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, toyland, 0, coolmini, common, vamphalf_state, init_toyland, ROT0, "SemiCom", "Toy Land Adventure", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, mrkicker, 0, mrkicker, common, vamphalf_state, init_mrkicker, ROT0, "SemiCom", "Mr. Kicker (F-E1-16-010 PCB)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 2001, mrkickera, mrkicker, mrkickera, finalgdr, vamphalf_nvram_state,init_mrkickera, ROT0, "SemiCom", "Mr. Kicker (SEMICOM-003b PCB)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // if you allow EEPROM saving, then this set corrupts the EEPROM and then won't boot
|
||||
|
||||
GAME( 2001, wivernwg, 0, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom", "Wivern Wings", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // gives a protection error after a certain number of plays / coins?
|
||||
GAME( 2001, wyvernwg, wivernwg, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom (Game Vision license)", "Wyvern Wings (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
|
||||
GAME( 2001, wyvernwga, wivernwg, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom (Game Vision license)", "Wyvern Wings (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
|
||||
GAME( 2001, toyland, 0, coolmini, common, vamphalf_state, init_toyland, ROT0, "SemiCom", "Toy Land Adventure", MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 2001, aoh, 0, aoh, aoh, vamphalf_state, init_aoh, ROT0, "Unico", "Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 2001, wivernwg, 0, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom", "Wivern Wings", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // gives a protection error after a certain number of plays / coins?
|
||||
GAME( 2001, wyvernwg, wivernwg, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom (Game Vision license)", "Wyvern Wings (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
|
||||
GAME( 2001, wyvernwga, wivernwg, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom (Game Vision license)", "Wyvern Wings (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
|
||||
|
||||
GAME( 2001, boonggab, 0, boonggab, boonggab, vamphalf_state, init_boonggab, ROT270, "Taff System", "Boong-Ga Boong-Ga (Spank'em!)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 2001, aoh, 0, aoh, aoh, vamphalf_state, init_aoh, ROT0, "Unico", "Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07)", MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 2002, yorijori, 0, yorijori, yorijori, vamphalf_qdsp_state, init_yorijori, ROT0, "Golden Bell Entertainment", "Yori Jori Kuk Kuk", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // ROM patch needed to boot
|
||||
GAME( 2001, boonggab, 0, boonggab, boonggab, vamphalf_state, init_boonggab, ROT270, "Taff System", "Boong-Ga Boong-Ga (Spank'em!)", MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 2002, yorijori, 0, yorijori, yorijori, vamphalf_qdsp_state, init_yorijori, ROT0, "Golden Bell Entertainment", "Yori Jori Kuk Kuk", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // ROM patch needed to boot
|
||||
|
Loading…
Reference in New Issue
Block a user