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Fixing typo in ST-010. It should work now.
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@ -364,7 +364,7 @@ static void st010_op_05( void ) {
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//grab the target angle
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st010_op_05_do_work(dy, dx);
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o1 = (UINT8)snes_st010.o1;
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o1 = (UINT16)snes_st010.o1;
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//check for wrapping
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if(abs(o1 - rot) > 0x8000) {
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