Update BGFX with latest code (nw)

This commit is contained in:
Branimir Karadžić 2016-02-09 14:27:17 +01:00 committed by Miodrag Milanovic
parent 0439abe3c7
commit a8c8ec182f
9 changed files with 72 additions and 34 deletions

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@ -115,6 +115,8 @@ C++ and using bgfx to support multiple rendering APIs.
http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
![dls-screenshot](https://img.itch.io/aW1hZ2UvMzk3MTgvMTc5MjQ4LnBuZw==/original/kA%2FQPb.png)
https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
[Building](https://bkaradzic.github.io/bgfx/build.html)
-------------------------------------------------------

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@ -468,7 +468,7 @@ struct Imgui
IMGUI_create(_data, _size, _fontSize, m_allocator);
m_nvg = nvgCreate(1, m_view);
m_nvg = nvgCreate(1, m_view, m_allocator);
nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
nvgFontSize(m_nvg, _fontSize);
nvgFontFace(m_nvg, "default");

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@ -598,8 +598,10 @@ struct NVGparams {
};
typedef struct NVGparams NVGparams;
NVGcontext* nvgCreate(int edgeaa, unsigned char viewid);
void nvgViewId(struct NVGcontext* ctx, unsigned char viewid);
namespace bx { struct AllocatorI; }
NVGcontext* nvgCreate(int edgeaa, unsigned char _viewId, bx::AllocatorI* _allocator = NULL);
void nvgViewId(struct NVGcontext* ctx, unsigned char _viewId);
void nvgDelete(struct NVGcontext* ctx);
// Constructor and destructor, called by the render back-end.

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@ -23,14 +23,13 @@
#define NVG_ANTIALIAS 1
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "nanovg.h"
#include <bgfx/bgfx.h>
#include <bx/bx.h>
#include <bx/allocator.h>
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data
@ -113,6 +112,8 @@ namespace
struct GLNVGcontext
{
bx::AllocatorI* m_allocator;
bgfx::ProgramHandle prog;
bgfx::UniformHandle u_scissorMat;
bgfx::UniformHandle u_paintMat;
@ -131,7 +132,7 @@ namespace
bgfx::TextureHandle texMissing;
bgfx::TransientVertexBuffer tvb;
uint8_t viewid;
uint8_t m_viewId;
struct GLNVGtexture* textures;
float view[2];
@ -177,7 +178,7 @@ namespace
{
int old = gl->ctextures;
gl->ctextures = (gl->ctextures == 0) ? 2 : gl->ctextures*2;
gl->textures = (struct GLNVGtexture*)realloc(gl->textures, sizeof(struct GLNVGtexture)*gl->ctextures);
gl->textures = (struct GLNVGtexture*)BX_REALLOC(gl->m_allocator, gl->textures, sizeof(struct GLNVGtexture)*gl->ctextures);
memset(&gl->textures[old], 0xff, (gl->ctextures-old)*sizeof(struct GLNVGtexture) );
if (gl->textures == NULL)
@ -548,7 +549,7 @@ namespace
struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
gl->view[0] = (float)width;
gl->view[1] = (float)height;
bgfx::setViewRect(gl->viewid, 0, 0, width, height);
bgfx::setViewRect(gl->m_viewId, 0, 0, width, height);
}
static void fan(uint32_t _start, uint32_t _count)
@ -596,7 +597,7 @@ namespace
bgfx::setVertexBuffer(&gl->tvb);
bgfx::setTexture(0, gl->s_tex, gl->th);
fan(paths[i].fillOffset, paths[i].fillCount);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}
@ -620,7 +621,7 @@ namespace
);
bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}
@ -635,7 +636,7 @@ namespace
| BGFX_STENCIL_OP_FAIL_Z_ZERO
| BGFX_STENCIL_OP_PASS_Z_ZERO
);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
static void glnvg__convexFill(struct GLNVGcontext* gl, struct GLNVGcall* call)
@ -652,7 +653,7 @@ namespace
bgfx::setVertexBuffer(&gl->tvb);
bgfx::setTexture(0, gl->s_tex, gl->th);
fan(paths[i].fillOffset, paths[i].fillCount);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
if (gl->edgeAntiAlias)
@ -665,7 +666,7 @@ namespace
);
bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}
}
@ -685,7 +686,7 @@ namespace
);
bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}
@ -698,7 +699,7 @@ namespace
bgfx::setState(gl->state);
bgfx::setVertexBuffer(&gl->tvb, call->vertexOffset, call->vertexCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}
@ -791,7 +792,7 @@ namespace
if (gl->ncalls+1 > gl->ccalls)
{
gl->ccalls = gl->ccalls == 0 ? 32 : gl->ccalls * 2;
gl->calls = (struct GLNVGcall*)realloc(gl->calls, sizeof(struct GLNVGcall) * gl->ccalls);
gl->calls = (struct GLNVGcall*)BX_REALLOC(gl->m_allocator, gl->calls, sizeof(struct GLNVGcall) * gl->ccalls);
}
ret = &gl->calls[gl->ncalls++];
memset(ret, 0, sizeof(struct GLNVGcall) );
@ -804,7 +805,7 @@ namespace
if (gl->npaths + n > gl->cpaths) {
GLNVGpath* paths;
int cpaths = glnvg__maxi(gl->npaths + n, 128) + gl->cpaths / 2; // 1.5x Overallocate
paths = (GLNVGpath*)realloc(gl->paths, sizeof(GLNVGpath) * cpaths);
paths = (GLNVGpath*)BX_REALLOC(gl->m_allocator, gl->paths, sizeof(GLNVGpath) * cpaths);
if (paths == NULL) return -1;
gl->paths = paths;
gl->cpaths = cpaths;
@ -821,7 +822,7 @@ namespace
{
NVGvertex* verts;
int cverts = glnvg__maxi(gl->nverts + n, 4096) + gl->cverts/2; // 1.5x Overallocate
verts = (NVGvertex*)realloc(gl->verts, sizeof(NVGvertex) * cverts);
verts = (NVGvertex*)BX_REALLOC(gl->m_allocator, gl->verts, sizeof(NVGvertex) * cverts);
if (verts == NULL) return -1;
gl->verts = verts;
gl->cverts = cverts;
@ -837,7 +838,7 @@ namespace
if (gl->nuniforms+n > gl->cuniforms)
{
gl->cuniforms = gl->cuniforms == 0 ? glnvg__maxi(n, 32) : gl->cuniforms * 2;
gl->uniforms = (unsigned char*)realloc(gl->uniforms, gl->cuniforms * structSize);
gl->uniforms = (unsigned char*)BX_REALLOC(gl->m_allocator, gl->uniforms, gl->cuniforms * structSize);
}
ret = gl->nuniforms * structSize;
gl->nuniforms += n;
@ -1023,18 +1024,32 @@ namespace
}
}
free(gl->textures);
free(gl);
BX_FREE(gl->m_allocator, gl->uniforms);
BX_FREE(gl->m_allocator, gl->verts);
BX_FREE(gl->m_allocator, gl->paths);
BX_FREE(gl->m_allocator, gl->calls);
BX_FREE(gl->m_allocator, gl->textures);
BX_FREE(gl->m_allocator, gl);
}
} // namespace
NVGcontext* nvgCreate(int edgeaa, unsigned char viewid)
NVGcontext* nvgCreate(int edgeaa, unsigned char _viewId, bx::AllocatorI* _allocator)
{
if (NULL == _allocator)
{
#if BX_CONFIG_ALLOCATOR_CRT
static bx::CrtAllocator allocator;
_allocator = &allocator;
#else
BX_CHECK(false, "No allocator has been passed to nvgCreate(). Either specify a bx::AllocatorI instance or enable BX_CONFIG_ALLOCATOR_CRT directive.");
return NULL;
#endif // BX_CONFIG_ALLOCATOR_CRT
}
struct NVGparams params;
struct NVGcontext* ctx = NULL;
struct GLNVGcontext* gl = (struct GLNVGcontext*)malloc(sizeof(struct GLNVGcontext) );
struct GLNVGcontext* gl = (struct GLNVGcontext*)BX_ALLOC(_allocator, sizeof(struct GLNVGcontext) );
if (gl == NULL) goto error;
memset(gl, 0, sizeof(struct GLNVGcontext) );
@ -1053,8 +1068,9 @@ NVGcontext* nvgCreate(int edgeaa, unsigned char viewid)
params.userPtr = gl;
params.edgeAntiAlias = edgeaa;
gl->m_allocator = _allocator;
gl->edgeAntiAlias = edgeaa;
gl->viewid = uint8_t(viewid);
gl->m_viewId = uint8_t(_viewId);
ctx = nvgCreateInternal(&params);
if (ctx == NULL) goto error;
@ -1071,11 +1087,11 @@ error:
return NULL;
}
void nvgViewId(struct NVGcontext* ctx, unsigned char viewid)
void nvgViewId(struct NVGcontext* ctx, unsigned char _viewId)
{
struct NVGparams* params = nvgInternalParams(ctx);
struct GLNVGcontext* gl = (struct GLNVGcontext*)params->userPtr;
gl->viewid = uint8_t(viewid);
gl->m_viewId = uint8_t(_viewId);
}
void nvgDelete(struct NVGcontext* ctx)

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@ -925,6 +925,10 @@ namespace bgfx
float* toPtr(uint32_t _cacheIdx)
{
BX_CHECK(_cacheIdx < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache out of bounds index %d (max: %d)"
, _cacheIdx
, BGFX_CONFIG_MAX_MATRIX_CACHE
);
return m_cache[_cacheIdx].un.val;
}
@ -1493,8 +1497,12 @@ namespace bgfx
void setTransform(uint32_t _cache, uint16_t _num)
{
BX_CHECK(_cache < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache out of bounds index %d (max: %d)"
, _cache
, BGFX_CONFIG_MAX_MATRIX_CACHE
);
m_draw.m_matrix = _cache;
m_draw.m_num = _num;
m_draw.m_num = uint16_t(bx::uint32_min(_cache+_num, BGFX_CONFIG_MAX_MATRIX_CACHE-1) - _cache);
}
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)

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@ -3397,7 +3397,6 @@ BX_PRAGMA_DIAGNOSTIC_POP();
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
UniformRegistry m_uniformReg;
ViewState m_viewState;
StateCacheT<ID3D11BlendState> m_blendStateCache;
StateCacheT<ID3D11DepthStencilState> m_depthStencilStateCache;
@ -4729,8 +4728,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
_render->m_hmdInitialized = m_ovr.isInitialized();
const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
ViewState& viewState = m_viewState;
viewState.reset(_render, hmdEnabled);
ViewState viewState(_render, hmdEnabled);
bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
bool scissorEnabled = false;

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@ -2389,7 +2389,10 @@ namespace bgfx { namespace gl
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
|| BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
{
GL_CHECK(glBindSampler(0, 0) );
if (m_samplerObjectSupport)
{
GL_CHECK(glBindSampler(0, 0) );
}
}
}
}

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@ -13,7 +13,7 @@
#include <new>
#if BX_CONFIG_ALLOCATOR_CRT
# include <stdlib.h>
# include <malloc.h>
#endif // BX_CONFIG_ALLOCATOR_CRT
#if BX_CONFIG_ALLOCATOR_DEBUG

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@ -8,6 +8,9 @@
#if BX_PLATFORM_POSIX
# include <pthread.h>
# if defined(__GLIBC__) && !( (__GLIBC__ > 2) || ( (__GLIBC__ == 2) && (__GLIBC_MINOR__ >= 12) ) )
# include <sys/prctl.h>
# endif // defined(__GLIBC__) ...
#elif BX_PLATFORM_WINRT
using namespace Platform;
using namespace Windows::Foundation;
@ -149,7 +152,13 @@ namespace bx
{
#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
pthread_setname_np(_name);
#elif (BX_PLATFORM_LINUX && defined(__GLIBC__)) || BX_PLATFORM_BSD
#elif BX_PLATFORM_LINUX
# if defined(__GLIBC__) && (__GLIBC__ > 2) || ( (__GLIBC__ == 2) && (__GLIBC_MINOR__ >= 12) )
pthread_setname_np(m_handle, _name);
# else
prctl(PR_SET_NAME,_name, 0, 0, 0);
# endif // defined(__GLIBC__) ...
#elif BX_PLATFORM_BSD
pthread_setname_np(m_handle, _name);
#elif BX_PLATFORM_WINDOWS && BX_COMPILER_MSVC
# pragma pack(push, 8)