From: RansAckeR [mailto:RansAckeR@pandora.be]

Subject: 1942.c 1943.c segas16a.c segas16b.c system16.c DIPs

Made some minor improvements to 1942.c & 1943.c DIPs.
Improved segas16a.c, segas16b.c & system16.c DIPs and added DIP
locations from manuals.
This commit is contained in:
Aaron Giles 2008-01-29 19:34:43 +00:00
parent c3527446e4
commit acd05b666f
4 changed files with 666 additions and 598 deletions

View File

@ -7,6 +7,18 @@
Known bugs:
* none at this time
DIP locations verified from manual for:
* aceattaa
* aliensyn
* aliensy1
* pshot16a
* quartet
* quart2
* shinobi
* tetris
* timescan
* wb3
***************************************************************************
System16A Hardware Overview
@ -913,8 +925,8 @@ static INPUT_PORTS_START( system16a_generic )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_START_TAG("COINAGE")
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4")
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
@ -931,7 +943,7 @@ static INPUT_PORTS_START( system16a_generic )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8")
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
@ -949,31 +961,15 @@ static INPUT_PORTS_START( system16a_generic )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
PORT_START_TAG("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START_TAG("DSW2")
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SW2:1" )
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW2:2" )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" )
INPUT_PORTS_END
@ -1053,11 +1049,11 @@ static INPUT_PORTS_START( aceattaa )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_PLAYER(2)
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x0e, "Starting Points" ) PORT_DIPLOCATION("SWB:2,3,4")
PORT_DIPNAME( 0x0e, 0x0e, "Starting Points" ) PORT_DIPLOCATION("SW2:2,3,4")
PORT_DIPSETTING( 0x06, "2000" )
PORT_DIPSETTING( 0x0a, "3000" )
PORT_DIPSETTING( 0x0c, "4000" )
@ -1066,18 +1062,16 @@ static INPUT_PORTS_START( aceattaa )
PORT_DIPSETTING( 0x04, "7000" )
PORT_DIPSETTING( 0x02, "8000" )
PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_START_TAG("ANALOGX1")
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5) PORT_REVERSE
@ -1101,27 +1095,27 @@ INPUT_PORTS_END
static INPUT_PORTS_START( afighter )
PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, DEF_STR( Infinite ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "10000 - 20000" )
PORT_DIPSETTING( 0x20, "20000 - 40000" )
PORT_DIPSETTING( 0x10, "30000 - 60000" )
PORT_DIPSETTING( 0x00, "40000 - 80000" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7")
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
INPUT_PORTS_END
@ -1130,24 +1124,24 @@ INPUT_PORTS_END
static INPUT_PORTS_START( alexkidd )
PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Continues ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Continues ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, "Only before level 5" )
PORT_DIPSETTING( 0x00, "Unlimited" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "240 (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "10000" )
PORT_DIPSETTING( 0x30, "20000" )
PORT_DIPSETTING( 0x10, "40000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, "Time Adjust" ) PORT_DIPLOCATION("SWB:7,8")
PORT_DIPNAME( 0xc0, 0xc0, "Time Adjust" ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, "70" )
PORT_DIPSETTING( 0xc0, "60" )
PORT_DIPSETTING( 0x40, "50" )
@ -1158,21 +1152,21 @@ INPUT_PORTS_END
static INPUT_PORTS_START( aliensyn )
PORT_INCLUDE( system16a_1button )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "127 (Cheat)")
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "120" )
PORT_DIPSETTING( 0x10, "130" )
PORT_DIPSETTING( 0x20, "140" )
PORT_DIPSETTING( 0x30, "150" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1183,21 +1177,21 @@ INPUT_PORTS_END
static INPUT_PORTS_START( aliensy1 )
PORT_INCLUDE( system16a_1button )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "127 (Cheat)")
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "150" )
PORT_DIPSETTING( 0x10, "160" )
PORT_DIPSETTING( 0x20, "170" )
PORT_DIPSETTING( 0x30, "180" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1208,8 +1202,8 @@ INPUT_PORTS_END
static INPUT_PORTS_START( bodyslam )
PORT_INCLUDE( system16a_generic )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
@ -1218,24 +1212,24 @@ INPUT_PORTS_END
static INPUT_PORTS_START( fantzone )
PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "240 (Cheat)")
PORT_DIPNAME( 0x30, 0x30, "Extra Ship Cost" ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPNAME( 0x30, 0x30, "Extra Ship Cost" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "5000" )
PORT_DIPSETTING( 0x20, "10000" )
PORT_DIPSETTING( 0x10, "15000" )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1256,28 +1250,28 @@ static INPUT_PORTS_START( mjleague )
PORT_MODIFY("P2")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_SPECIAL )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x00, "Starting Points" ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPNAME( 0x0c, 0x00, "Starting Points" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0c, "2000" )
PORT_DIPSETTING( 0x08, "3000" )
PORT_DIPSETTING( 0x04, "5000" )
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPNAME( 0x10, 0x10, "Team Select" ) PORT_DIPLOCATION("SWB:5")
PORT_DIPNAME( 0x10, 0x10, "Team Select" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6") //??? something to do with cocktail mode?
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") //??? something to do with cocktail mode?
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:7")
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -1362,11 +1356,11 @@ static INPUT_PORTS_START( pshot16a )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4)
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x00, "Initial Point" ) PORT_DIPLOCATION("SWB:2,3,4")
PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" ) PORT_DIPLOCATION("SW2:2,3,4")
PORT_DIPSETTING( 0x06, "2000" )
PORT_DIPSETTING( 0x0a, "3000" )
PORT_DIPSETTING( 0x0c, "4000" )
@ -1375,12 +1369,12 @@ static INPUT_PORTS_START( pshot16a )
PORT_DIPSETTING( 0x04, "7000" )
PORT_DIPSETTING( 0x02, "8000" )
PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1431,43 +1425,43 @@ static INPUT_PORTS_START( quartet )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, "Credit Power" ) PORT_DIPLOCATION("SWB:2,3")
PORT_DIPNAME( 0x06, 0x06, "Credit Power" ) PORT_DIPLOCATION("SW2:2,3")
PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x06, "1000" )
PORT_DIPSETTING( 0x02, "2000" )
PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:4,5")
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x20, 0x20, "Coin During Game" ) PORT_DIPLOCATION("SWB:6")
PORT_DIPNAME( 0x20, 0x20, "Coin During Game" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, "Power" )
PORT_DIPSETTING( 0x00, "Credit" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWB:7")
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SW2:8" )
INPUT_PORTS_END
static INPUT_PORTS_START( quart2 )
PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, "Credit Power" ) PORT_DIPLOCATION("SWB:2,3")
PORT_DIPNAME( 0x06, 0x06, "Credit Power" ) PORT_DIPLOCATION("SW2:2,3")
PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x06, "1000" )
PORT_DIPSETTING( 0x02, "2000" )
PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:4,5")
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
@ -1498,24 +1492,24 @@ static INPUT_PORTS_START( sdi )
PORT_MODIFY("P2")
PORT_BIT( 0xff, 0x80, IPT_SPECIAL )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "Free")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:7,8")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, "Every 50000" )
PORT_DIPSETTING( 0xc0, "50000" )
PORT_DIPSETTING( 0x40, "100000" )
@ -1538,27 +1532,27 @@ INPUT_PORTS_END
static INPUT_PORTS_START( shinobi )
PORT_INCLUDE( system16a_generic )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "240 (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, "Enemy's Bullet Speed" ) PORT_DIPLOCATION("SWB:7")
PORT_DIPNAME( 0x40, 0x40, "Enemy's Bullet Speed" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
INPUT_PORTS_END
@ -1628,16 +1622,14 @@ static INPUT_PORTS_START( tetris )
PORT_MODIFY("P2")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_MODIFY("DSW2")
/* SW2:1,3,4,7,8 Unused according to manual.
From the code SW2:3,4 looks like some kind of difficulty level,
but all 4 levels points to the same place so it doesn't actually change anything!! */
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:3,4") // from the code it looks like some kind of difficulty
PORT_DIPSETTING( 0x0c, "A" ) // level, but all 4 levels points to the same place
PORT_DIPSETTING( 0x08, "B" ) // so it doesn't actually change anything!!
PORT_DIPSETTING( 0x04, "C" )
PORT_DIPSETTING( 0x00, "D" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
@ -1666,44 +1658,38 @@ static INPUT_PORTS_START( timescan )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWE:5")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWE:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWE:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWE:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SWE:6" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SWE:7" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SWE:8" ) /* Listed as "Unused" */
PORT_MODIFY("P2")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x1e, 0x14, "Bonus" ) PORT_DIPLOCATION("SWB:2,3,4,5")
PORT_DIPSETTING( 0x16, "Replay 1000000/2000000" )
PORT_DIPSETTING( 0x14, "Replay 1200000/2500000" )
PORT_DIPSETTING( 0x12, "Replay 1500000/3000000" )
PORT_DIPSETTING( 0x10, "Replay 2000000/4000000" )
PORT_DIPSETTING( 0x1c, "Replay 1000000" )
PORT_DIPSETTING( 0x1e, "Replay 1200000" )
PORT_DIPSETTING( 0x1a, "Replay 1500000" )
PORT_DIPSETTING( 0x18, "Replay 1800000" )
PORT_DIPSETTING( 0x0e, "ExtraBall 100000" )
PORT_DIPSETTING( 0x0c, "ExtraBall 200000" )
PORT_DIPSETTING( 0x0a, "ExtraBall 300000" )
PORT_DIPSETTING( 0x08, "ExtraBall 400000" )
PORT_DIPSETTING( 0x06, "ExtraBall 500000" )
PORT_DIPSETTING( 0x04, "ExtraBall 600000" )
PORT_DIPSETTING( 0x02, "ExtraBall 700000" )
PORT_DIPNAME( 0x1e, 0x1e, "Extended Score" ) PORT_DIPLOCATION("SW2:2,3,4,5")
PORT_DIPSETTING( 0x16, "Credit 1000000/2000000" )
PORT_DIPSETTING( 0x14, "Credit 1200000/2500000" )
PORT_DIPSETTING( 0x12, "Credit 1500000/3000000" )
PORT_DIPSETTING( 0x10, "Credit 2000000/4000000" )
PORT_DIPSETTING( 0x1c, "Credit 1000000" )
PORT_DIPSETTING( 0x1e, "Credit 1200000" )
PORT_DIPSETTING( 0x1a, "Credit 1500000" )
PORT_DIPSETTING( 0x18, "Credit 1800000" )
PORT_DIPSETTING( 0x0e, "Ball 100000" )
PORT_DIPSETTING( 0x0c, "Ball 200000" )
PORT_DIPSETTING( 0x0a, "Ball 300000" )
PORT_DIPSETTING( 0x08, "Ball 400000" )
PORT_DIPSETTING( 0x06, "Ball 500000" )
PORT_DIPSETTING( 0x04, "Ball 600000" )
PORT_DIPSETTING( 0x02, "Ball 700000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x20, 0x20, "Match" ) PORT_DIPLOCATION("SWB:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Pin Rebound" ) PORT_DIPLOCATION("SWB:7")
PORT_DIPNAME( 0x20, 0x20, "Number Match" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
PORT_DIPNAME( 0x40, 0x40, "Pin Rebound" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, "Well" )
PORT_DIPSETTING( 0x00, "A Little" )
/*
@ -1711,7 +1697,7 @@ static INPUT_PORTS_START( timescan )
rebound strength and the resulting difficulty or ease in which the
ball goes out of play.
*/
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x00, "5" )
INPUT_PORTS_END
@ -1720,22 +1706,22 @@ INPUT_PORTS_END
static INPUT_PORTS_START( wb3 )
PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:5") //??
PORT_DIPSETTING( 0x10, "5000/10000/18000/30000" )
PORT_DIPSETTING( 0x00, "5000/15000/30000" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:6")
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, "50k/100k/180k/300k" )
PORT_DIPSETTING( 0x00, "50k/150k/300k" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x40, 0x40, "Test Mode" ) PORT_DIPLOCATION("SWB:7")
PORT_DIPNAME( 0x40, 0x40, "Test Mode" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( No ) ) /* Normal game */
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) /* Levels are selectable / Player is Invincible */
/* Swtches 1 & 8 are listed as "Always off" */
@ -3196,7 +3182,7 @@ GAME( 1988, pshot16a, passsht, system16a, pshot16a, pshot16a, ROT270,
GAME( 1987, sdi, 0, system16a_no7751, sdi, sdi, ROT0, "Sega", "SDI - Strategic Defense Initiative (Europe, System 16A, FD1089B 317-0027)", 0 )
GAME( 1987, shinobi, 0, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 5, System 16A, unprotected)", 0 )
GAME( 1987, shinobi1, shinobi, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 1, System 16A, FD1094 317-0050)", 0 )
GAME( 1987, shinobls, shinobi, system16a, shinobi, generic_16a, ROT0, "[Sega] (Star bootleg)", "Shinobi (Star bootleg, System 16A)", 0 )
GAME( 1987, shinobls, shinobi, system16a, shinobi, generic_16a, ROT0, "[Sega] (Star bootleg)", "Shinobi (Star bootleg, System 16A)", 0 )
GAME( 1987, sjryuko1, sjryuko, system16a, sjryuko, sjryukoa, ROT0, "White Board", "Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)", 0 )
GAME( 1988, tetris, 0, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 4, Japan, System 16A, FD1094 317-0093)", 0 )
GAME( 1988, tetris3, tetris, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 3, Japan, System 16A, FD1094 317-0093a)", 0 )

File diff suppressed because it is too large Load Diff

View File

@ -35,7 +35,20 @@ Notes:
as fpointbl uses fpoint ROMs (it's parent), it's own, and the sound ROM from fpointbj.
So add fpoint.001 to fpointbl.zip for it to work.
I made fpointbl the parent of fpointbj so it would use the proper memory map for the sound hardware.
*/
DIP locations verified from manual for:
- aliensyn
- bayroute
- ddux
- eswat
- fpoint
- goldnaxe
- passsht
- shinobi
- tetris
- wb3
*/
/***************************************************************************/
/*
@ -570,24 +583,22 @@ static INPUT_PORTS_START( aliensyn )
SYS16_SERVICE
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "127 (Cheat)")
PORT_DIPNAME( 0x30, 0x30, "Timer" )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "120" )
PORT_DIPSETTING( 0x10, "130" )
PORT_DIPSETTING( 0x20, "140" )
PORT_DIPSETTING( 0x30, "150" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -664,29 +675,28 @@ static INPUT_PORTS_START( bayroute )
SYS16_SERVICE
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x04, "1" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPSETTING( 0x00, "Unlimited (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "10000" )
PORT_DIPSETTING( 0x20, "15000" )
PORT_DIPSETTING( 0x10, "20000" )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "100k" )
PORT_DIPSETTING( 0x20, "150k" )
PORT_DIPSETTING( 0x10, "200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0xc0, "A" )
PORT_DIPSETTING( 0x80, "B" )
PORT_DIPSETTING( 0x40, "C" )
PORT_DIPSETTING( 0x00, "D" )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0xc0, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x80, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
INPUT_PORTS_END
/***************************************************************************/
@ -824,29 +834,26 @@ static INPUT_PORTS_START( ddux )
SYS16_SERVICE
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3")
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x18, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x40, "150000" )
PORT_DIPSETTING( 0x60, "200000" )
PORT_DIPSETTING( 0x20, "300000" )
PORT_DIPSETTING( 0x00, "400000" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x40, "150k" )
PORT_DIPSETTING( 0x60, "200k" )
PORT_DIPSETTING( 0x20, "300k" )
PORT_DIPSETTING( 0x00, "400k" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as "Unused" */
INPUT_PORTS_END
/***************************************************************************/
@ -953,25 +960,25 @@ static INPUT_PORTS_START( eswat )
SYS16_SERVICE
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Credits To Start" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, "1 Credit" )
PORT_DIPSETTING( 0x00, "2 Credits" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Display Flip" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Time" )
PORT_DIPNAME( 0x08, 0x08, "Timer" ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0xc0, "3" )
@ -1095,30 +1102,25 @@ static INPUT_PORTS_START( fpoint )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, "Clear round allowed" ) /* Use button 3 */
PORT_DIPNAME( 0x40, 0x40, "Clear Round Allowed" ) PORT_DIPLOCATION("SW2:7") /* Use button 3 */
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* The mode in which a block falls at twice [ usual ] speed as this when playing 25 minutes or more on one coin. */
PORT_DIPNAME( 0x80, 0x80, "2 Cell Move" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
SYS16_COINAGE
INPUT_PORTS_END
@ -1147,30 +1149,25 @@ static INPUT_PORTS_START( fpointbj )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) /* not used according to manual */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) /* not used according to manual */
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) /* not used according to manual */
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) /* not used according to manual */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "2 Cell Move Mode" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Clear Round Allowed" ) PORT_DIPLOCATION("SW2:7") /* Use button 3 */
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "2" )
/* SW2:8 The mode in which a block falls at twice [ usual ] speed as this when playing 25 minutes or more on one coin. */
PORT_DIPNAME( 0x80, 0x80, "2 Cell Move" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
SYS16_COINAGE
INPUT_PORTS_END
@ -1309,29 +1306,36 @@ static INPUT_PORTS_START( goldnaxe )
SYS16_SERVICE
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Credits needed" )
PORT_DIPSETTING( 0x01, "1 to start, 1 to continue" )
PORT_DIPSETTING( 0x00, "2 to start, 1 to continue" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Credits Needed" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, "1 Credit To Start" )
PORT_DIPSETTING( 0x00, "2 Credits To Start" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPNAME( 0x3c, 0x3c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4,5,6") /* Definition according to manual */
PORT_DIPSETTING( 0x00, "Special" )
PORT_DIPSETTING( 0x14, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x1c, DEF_STR( Easier ) )
PORT_DIPSETTING( 0x34, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x38, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x2c, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x28, DEF_STR( Hardest ) )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as "Unused" */
/* PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, "Energy Meter" )
PORT_DIPNAME( 0x30, 0x30, "Energy Meter" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
*/
INPUT_PORTS_END
/***************************************************************************/
@ -1545,11 +1549,11 @@ static INPUT_PORTS_START( passsht )
SYS16_SERVICE
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" )
PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" ) PORT_DIPLOCATION("SW2:2,3,4")
PORT_DIPSETTING( 0x06, "2000" )
PORT_DIPSETTING( 0x0a, "3000" )
PORT_DIPSETTING( 0x0c, "4000" )
@ -1558,12 +1562,12 @@ static INPUT_PORTS_START( passsht )
PORT_DIPSETTING( 0x04, "7000" )
PORT_DIPSETTING( 0x02, "8000" )
PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x30, 0x30, "Point Table" )
PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1603,11 +1607,11 @@ static INPUT_PORTS_START( passht4b )
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" )
PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" ) PORT_DIPLOCATION("SW2:2,3,4")
PORT_DIPSETTING( 0x06, "2000" )
PORT_DIPSETTING( 0x0a, "3000" )
PORT_DIPSETTING( 0x0c, "4000" )
@ -1616,12 +1620,12 @@ static INPUT_PORTS_START( passht4b )
PORT_DIPSETTING( 0x04, "7000" )
PORT_DIPSETTING( 0x02, "8000" )
PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x30, 0x30, "Point Table" )
PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1689,30 +1693,29 @@ static INPUT_PORTS_START( shinobi )
SYS16_SERVICE
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "240 (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, "Enemy's Bullet Speed" )
PORT_DIPNAME( 0x40, 0x40, "Enemy's Bullet Speed" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
INPUT_PORTS_END
/***************************************************************************/
@ -1870,29 +1873,22 @@ static INPUT_PORTS_START( tetris )
SYS16_SERVICE
SYS16_COINAGE /* unconfirmed */
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Unknown ) ) // from the code it looks like some kind of difficulty
PORT_DIPSETTING( 0x0c, "A" ) // level, but all 4 levels points to the same place
PORT_DIPSETTING( 0x08, "B" ) // so it doesn't actually change anything!!
PORT_DIPSETTING( 0x04, "C" )
PORT_DIPSETTING( 0x00, "D" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
/* From the code SW2:3,4 looks like some kind of difficulty level,
but all 4 levels points to the same place so it doesn't actually change anything!! */
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as "Unused" */
INPUT_PORTS_END
/***************************************************************************/
@ -1957,26 +1953,26 @@ static INPUT_PORTS_START( tturf )
SYS16_SERVICE
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Continues ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Continues ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "Unlimited" )
PORT_DIPSETTING( 0x03, "Unlimited" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x30, 0x20, "Starting Energy" )
PORT_DIPNAME( 0x30, 0x20, "Starting Energy" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "6" )
PORT_DIPSETTING( 0x30, "8" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Bonus Energy" )
PORT_DIPNAME( 0x80, 0x00, "Bonus Energy" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, "1" )
PORT_DIPSETTING( 0x00, "2" )
INPUT_PORTS_END
@ -2111,30 +2107,26 @@ static INPUT_PORTS_START( wb3b )
SYS16_SERVICE
SYS16_COINAGE
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_START_TAG("DSW2")
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) //??
PORT_DIPSETTING( 0x10, "5000/10000/18000/30000" )
PORT_DIPSETTING( 0x00, "5000/15000/30000" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Round Select" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) // no collision though
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, "50k/100k/180k/300k" )
PORT_DIPSETTING( 0x00, "50k/150k/300k" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x40, 0x40, "Test Mode" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( No ) ) /* Normal game */
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) /* Levels are selectable / Player is Invincible */
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as "Unused" */
INPUT_PORTS_END
/***************************************************************************/
@ -2785,8 +2777,8 @@ ROM_END
/* System16A */
/* rom parent machine inp init */
GAME( 1987, shinoblb, shinobi, shinob2, shinobi, shinobl, ROT0, "[Sega] (Beta bootleg)", "Shinobi (Beta bootleg)", 0 )
GAME( 1987, shinobld, shinobi, shinob2, shinobi, shinobl, ROT0, "[Sega] (Datsu bootleg)", "Shinobi (Datsu bootleg)", 0 )
GAME( 1987, shinoblb, shinobi, shinob2, shinobi, shinobl, ROT0, "[Sega] (Beta bootleg)", "Shinobi (Beta bootleg)", 0 )
GAME( 1987, shinobld, shinobi, shinob2, shinobi, shinobl, ROT0, "[Sega] (Datsu bootleg)", "Shinobi (Datsu bootleg)", 0 )
/* System16B */
/* rom parent machine inp init */

View File

@ -164,8 +164,8 @@ GFXDECODE_EXTERN( sys16 );
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
#define SYS16_COINAGE PORT_START_TAG("DSW0") \
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) \
#define SYS16_COINAGE PORT_START_TAG("DSW1") \
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") \
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \
@ -182,7 +182,7 @@ GFXDECODE_EXTERN( sys16 );
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) \
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") \
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \