From: RansAckeR [mailto:RansAckeR@pandora.be]

Subject: 1942.c 1943.c segas16a.c segas16b.c system16.c DIPs

Made some minor improvements to 1942.c & 1943.c DIPs.
Improved segas16a.c, segas16b.c & system16.c DIPs and added DIP
locations from manuals.
This commit is contained in:
Aaron Giles 2008-01-29 19:34:43 +00:00
parent c3527446e4
commit acd05b666f
4 changed files with 666 additions and 598 deletions

View File

@ -7,6 +7,18 @@
Known bugs: Known bugs:
* none at this time * none at this time
DIP locations verified from manual for:
* aceattaa
* aliensyn
* aliensy1
* pshot16a
* quartet
* quart2
* shinobi
* tetris
* timescan
* wb3
*************************************************************************** ***************************************************************************
System16A Hardware Overview System16A Hardware Overview
@ -913,8 +925,8 @@ static INPUT_PORTS_START( system16a_generic )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_START_TAG("COINAGE") PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
@ -931,7 +943,7 @@ static INPUT_PORTS_START( system16a_generic )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8") PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
@ -949,31 +961,15 @@ static INPUT_PORTS_START( system16a_generic )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" ) PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
PORT_START_TAG("DSW") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SW2:1" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW2:2" )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:3") PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END INPUT_PORTS_END
@ -1053,11 +1049,11 @@ static INPUT_PORTS_START( aceattaa )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_PLAYER(2)
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x0e, "Starting Points" ) PORT_DIPLOCATION("SWB:2,3,4") PORT_DIPNAME( 0x0e, 0x0e, "Starting Points" ) PORT_DIPLOCATION("SW2:2,3,4")
PORT_DIPSETTING( 0x06, "2000" ) PORT_DIPSETTING( 0x06, "2000" )
PORT_DIPSETTING( 0x0a, "3000" ) PORT_DIPSETTING( 0x0a, "3000" )
PORT_DIPSETTING( 0x0c, "4000" ) PORT_DIPSETTING( 0x0c, "4000" )
@ -1066,18 +1062,16 @@ static INPUT_PORTS_START( aceattaa )
PORT_DIPSETTING( 0x04, "7000" ) PORT_DIPSETTING( 0x04, "7000" )
PORT_DIPSETTING( 0x02, "8000" ) PORT_DIPSETTING( 0x02, "8000" )
PORT_DIPSETTING( 0x00, "9000" ) PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:5") PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6") PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:7") PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:8") PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START_TAG("ANALOGX1") PORT_START_TAG("ANALOGX1")
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5) PORT_REVERSE PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(75) PORT_KEYDELTA(5) PORT_REVERSE
@ -1101,27 +1095,27 @@ INPUT_PORTS_END
static INPUT_PORTS_START( afighter ) static INPUT_PORTS_START( afighter )
PORT_INCLUDE( system16a_2button ) PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, DEF_STR( Infinite ) ) PORT_DIPSETTING( 0x00, DEF_STR( Infinite ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:5,6") PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "10000 - 20000" ) PORT_DIPSETTING( 0x30, "10000 - 20000" )
PORT_DIPSETTING( 0x20, "20000 - 40000" ) PORT_DIPSETTING( 0x20, "20000 - 40000" )
PORT_DIPSETTING( 0x10, "30000 - 60000" ) PORT_DIPSETTING( 0x10, "30000 - 60000" )
PORT_DIPSETTING( 0x00, "40000 - 80000" ) PORT_DIPSETTING( 0x00, "40000 - 80000" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7") PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8") PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
INPUT_PORTS_END INPUT_PORTS_END
@ -1130,24 +1124,24 @@ INPUT_PORTS_END
static INPUT_PORTS_START( alexkidd ) static INPUT_PORTS_START( alexkidd )
PORT_INCLUDE( system16a_2button ) PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Continues ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Continues ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, "Only before level 5" ) PORT_DIPSETTING( 0x01, "Only before level 5" )
PORT_DIPSETTING( 0x00, "Unlimited" ) PORT_DIPSETTING( 0x00, "Unlimited" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "240 (Cheat)") PORT_DIPSETTING( 0x00, "240 (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:5,6") PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "10000" ) PORT_DIPSETTING( 0x20, "10000" )
PORT_DIPSETTING( 0x30, "20000" ) PORT_DIPSETTING( 0x30, "20000" )
PORT_DIPSETTING( 0x10, "40000" ) PORT_DIPSETTING( 0x10, "40000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, "Time Adjust" ) PORT_DIPLOCATION("SWB:7,8") PORT_DIPNAME( 0xc0, 0xc0, "Time Adjust" ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, "70" ) PORT_DIPSETTING( 0x80, "70" )
PORT_DIPSETTING( 0xc0, "60" ) PORT_DIPSETTING( 0xc0, "60" )
PORT_DIPSETTING( 0x40, "50" ) PORT_DIPSETTING( 0x40, "50" )
@ -1158,21 +1152,21 @@ INPUT_PORTS_END
static INPUT_PORTS_START( aliensyn ) static INPUT_PORTS_START( aliensyn )
PORT_INCLUDE( system16a_1button ) PORT_INCLUDE( system16a_1button )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "127 (Cheat)") PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SWB:5,6") PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "120" ) PORT_DIPSETTING( 0x00, "120" )
PORT_DIPSETTING( 0x10, "130" ) PORT_DIPSETTING( 0x10, "130" )
PORT_DIPSETTING( 0x20, "140" ) PORT_DIPSETTING( 0x20, "140" )
PORT_DIPSETTING( 0x30, "150" ) PORT_DIPSETTING( 0x30, "150" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8") PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1183,21 +1177,21 @@ INPUT_PORTS_END
static INPUT_PORTS_START( aliensy1 ) static INPUT_PORTS_START( aliensy1 )
PORT_INCLUDE( system16a_1button ) PORT_INCLUDE( system16a_1button )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "127 (Cheat)") PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SWB:5,6") PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "150" ) PORT_DIPSETTING( 0x00, "150" )
PORT_DIPSETTING( 0x10, "160" ) PORT_DIPSETTING( 0x10, "160" )
PORT_DIPSETTING( 0x20, "170" ) PORT_DIPSETTING( 0x20, "170" )
PORT_DIPSETTING( 0x30, "180" ) PORT_DIPSETTING( 0x30, "180" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8") PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1208,8 +1202,8 @@ INPUT_PORTS_END
static INPUT_PORTS_START( bodyslam ) static INPUT_PORTS_START( bodyslam )
PORT_INCLUDE( system16a_generic ) PORT_INCLUDE( system16a_generic )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END INPUT_PORTS_END
@ -1218,24 +1212,24 @@ INPUT_PORTS_END
static INPUT_PORTS_START( fantzone ) static INPUT_PORTS_START( fantzone )
PORT_INCLUDE( system16a_2button ) PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "240 (Cheat)") PORT_DIPSETTING( 0x00, "240 (Cheat)")
PORT_DIPNAME( 0x30, 0x30, "Extra Ship Cost" ) PORT_DIPLOCATION("SWB:5,6") PORT_DIPNAME( 0x30, 0x30, "Extra Ship Cost" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "5000" ) PORT_DIPSETTING( 0x30, "5000" )
PORT_DIPSETTING( 0x20, "10000" ) PORT_DIPSETTING( 0x20, "10000" )
PORT_DIPSETTING( 0x10, "15000" ) PORT_DIPSETTING( 0x10, "15000" )
PORT_DIPSETTING( 0x00, "20000" ) PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8") PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1256,28 +1250,28 @@ static INPUT_PORTS_START( mjleague )
PORT_MODIFY("P2") PORT_MODIFY("P2")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_SPECIAL )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x00, "Starting Points" ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPNAME( 0x0c, 0x00, "Starting Points" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0c, "2000" ) PORT_DIPSETTING( 0x0c, "2000" )
PORT_DIPSETTING( 0x08, "3000" ) PORT_DIPSETTING( 0x08, "3000" )
PORT_DIPSETTING( 0x04, "5000" ) PORT_DIPSETTING( 0x04, "5000" )
PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPNAME( 0x10, 0x10, "Team Select" ) PORT_DIPLOCATION("SWB:5") PORT_DIPNAME( 0x10, 0x10, "Team Select" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:6") //??? something to do with cocktail mode? PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") //??? something to do with cocktail mode?
PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:7") PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:8") PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -1362,11 +1356,11 @@ static INPUT_PORTS_START( pshot16a )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4)
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x00, "Initial Point" ) PORT_DIPLOCATION("SWB:2,3,4") PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" ) PORT_DIPLOCATION("SW2:2,3,4")
PORT_DIPSETTING( 0x06, "2000" ) PORT_DIPSETTING( 0x06, "2000" )
PORT_DIPSETTING( 0x0a, "3000" ) PORT_DIPSETTING( 0x0a, "3000" )
PORT_DIPSETTING( 0x0c, "4000" ) PORT_DIPSETTING( 0x0c, "4000" )
@ -1375,12 +1369,12 @@ static INPUT_PORTS_START( pshot16a )
PORT_DIPSETTING( 0x04, "7000" ) PORT_DIPSETTING( 0x04, "7000" )
PORT_DIPSETTING( 0x02, "8000" ) PORT_DIPSETTING( 0x02, "8000" )
PORT_DIPSETTING( 0x00, "9000" ) PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SWB:5,6") PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:7,8") PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1431,43 +1425,43 @@ static INPUT_PORTS_START( quartet )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, "Credit Power" ) PORT_DIPLOCATION("SWB:2,3") PORT_DIPNAME( 0x06, 0x06, "Credit Power" ) PORT_DIPLOCATION("SW2:2,3")
PORT_DIPSETTING( 0x04, "500" ) PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x06, "1000" ) PORT_DIPSETTING( 0x06, "1000" )
PORT_DIPSETTING( 0x02, "2000" ) PORT_DIPSETTING( 0x02, "2000" )
PORT_DIPSETTING( 0x00, "9000" ) PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:4,5") PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x20, 0x20, "Coin During Game" ) PORT_DIPLOCATION("SWB:6") PORT_DIPNAME( 0x20, 0x20, "Coin During Game" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, "Power" ) PORT_DIPSETTING( 0x20, "Power" )
PORT_DIPSETTING( 0x00, "Credit" ) PORT_DIPSETTING( 0x00, "Credit" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWB:7") PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SW2:8" )
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( quart2 ) static INPUT_PORTS_START( quart2 )
PORT_INCLUDE( system16a_2button ) PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, "Credit Power" ) PORT_DIPLOCATION("SWB:2,3") PORT_DIPNAME( 0x06, 0x06, "Credit Power" ) PORT_DIPLOCATION("SW2:2,3")
PORT_DIPSETTING( 0x04, "500" ) PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x06, "1000" ) PORT_DIPSETTING( 0x06, "1000" )
PORT_DIPSETTING( 0x02, "2000" ) PORT_DIPSETTING( 0x02, "2000" )
PORT_DIPSETTING( 0x00, "9000" ) PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:4,5") PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
@ -1498,24 +1492,24 @@ static INPUT_PORTS_START( sdi )
PORT_MODIFY("P2") PORT_MODIFY("P2")
PORT_BIT( 0xff, 0x80, IPT_SPECIAL ) PORT_BIT( 0xff, 0x80, IPT_SPECIAL )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "Free") PORT_DIPSETTING( 0x00, "Free")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6") PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:7,8") PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, "Every 50000" ) PORT_DIPSETTING( 0x80, "Every 50000" )
PORT_DIPSETTING( 0xc0, "50000" ) PORT_DIPSETTING( 0xc0, "50000" )
PORT_DIPSETTING( 0x40, "100000" ) PORT_DIPSETTING( 0x40, "100000" )
@ -1538,27 +1532,27 @@ INPUT_PORTS_END
static INPUT_PORTS_START( shinobi ) static INPUT_PORTS_START( shinobi )
PORT_INCLUDE( system16a_generic ) PORT_INCLUDE( system16a_generic )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "240 (Cheat)") PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6") PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, "Enemy's Bullet Speed" ) PORT_DIPLOCATION("SWB:7") PORT_DIPNAME( 0x40, 0x40, "Enemy's Bullet Speed" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, "Slow" ) PORT_DIPSETTING( 0x40, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" ) PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:8") PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) ) PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) )
INPUT_PORTS_END INPUT_PORTS_END
@ -1628,16 +1622,14 @@ static INPUT_PORTS_START( tetris )
PORT_MODIFY("P2") PORT_MODIFY("P2")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") /* SW2:1,3,4,7,8 Unused according to manual.
From the code SW2:3,4 looks like some kind of difficulty level,
but all 4 levels points to the same place so it doesn't actually change anything!! */
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:3,4") // from the code it looks like some kind of difficulty PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0c, "A" ) // level, but all 4 levels points to the same place
PORT_DIPSETTING( 0x08, "B" ) // so it doesn't actually change anything!!
PORT_DIPSETTING( 0x04, "C" )
PORT_DIPSETTING( 0x00, "D" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
@ -1666,44 +1658,38 @@ static INPUT_PORTS_START( timescan )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWE:5") PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWE:5")
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWE:6") PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SWE:6" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SWE:7" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SWE:8" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWE:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWE:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_MODIFY("P2") PORT_MODIFY("P2")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x1e, 0x14, "Bonus" ) PORT_DIPLOCATION("SWB:2,3,4,5") PORT_DIPNAME( 0x1e, 0x1e, "Extended Score" ) PORT_DIPLOCATION("SW2:2,3,4,5")
PORT_DIPSETTING( 0x16, "Replay 1000000/2000000" ) PORT_DIPSETTING( 0x16, "Credit 1000000/2000000" )
PORT_DIPSETTING( 0x14, "Replay 1200000/2500000" ) PORT_DIPSETTING( 0x14, "Credit 1200000/2500000" )
PORT_DIPSETTING( 0x12, "Replay 1500000/3000000" ) PORT_DIPSETTING( 0x12, "Credit 1500000/3000000" )
PORT_DIPSETTING( 0x10, "Replay 2000000/4000000" ) PORT_DIPSETTING( 0x10, "Credit 2000000/4000000" )
PORT_DIPSETTING( 0x1c, "Replay 1000000" ) PORT_DIPSETTING( 0x1c, "Credit 1000000" )
PORT_DIPSETTING( 0x1e, "Replay 1200000" ) PORT_DIPSETTING( 0x1e, "Credit 1200000" )
PORT_DIPSETTING( 0x1a, "Replay 1500000" ) PORT_DIPSETTING( 0x1a, "Credit 1500000" )
PORT_DIPSETTING( 0x18, "Replay 1800000" ) PORT_DIPSETTING( 0x18, "Credit 1800000" )
PORT_DIPSETTING( 0x0e, "ExtraBall 100000" ) PORT_DIPSETTING( 0x0e, "Ball 100000" )
PORT_DIPSETTING( 0x0c, "ExtraBall 200000" ) PORT_DIPSETTING( 0x0c, "Ball 200000" )
PORT_DIPSETTING( 0x0a, "ExtraBall 300000" ) PORT_DIPSETTING( 0x0a, "Ball 300000" )
PORT_DIPSETTING( 0x08, "ExtraBall 400000" ) PORT_DIPSETTING( 0x08, "Ball 400000" )
PORT_DIPSETTING( 0x06, "ExtraBall 500000" ) PORT_DIPSETTING( 0x06, "Ball 500000" )
PORT_DIPSETTING( 0x04, "ExtraBall 600000" ) PORT_DIPSETTING( 0x04, "Ball 600000" )
PORT_DIPSETTING( 0x02, "ExtraBall 700000" ) PORT_DIPSETTING( 0x02, "Ball 700000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x20, 0x20, "Match" ) PORT_DIPLOCATION("SWB:6") PORT_DIPNAME( 0x20, 0x20, "Number Match" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
PORT_DIPNAME( 0x40, 0x40, "Pin Rebound" ) PORT_DIPLOCATION("SWB:7") PORT_DIPNAME( 0x40, 0x40, "Pin Rebound" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, "Well" ) PORT_DIPSETTING( 0x40, "Well" )
PORT_DIPSETTING( 0x00, "A Little" ) PORT_DIPSETTING( 0x00, "A Little" )
/* /*
@ -1711,7 +1697,7 @@ static INPUT_PORTS_START( timescan )
rebound strength and the resulting difficulty or ease in which the rebound strength and the resulting difficulty or ease in which the
ball goes out of play. ball goes out of play.
*/ */
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:8") PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, "3" ) PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x00, "5" )
INPUT_PORTS_END INPUT_PORTS_END
@ -1720,22 +1706,22 @@ INPUT_PORTS_END
static INPUT_PORTS_START( wb3 ) static INPUT_PORTS_START( wb3 )
PORT_INCLUDE( system16a_2button ) PORT_INCLUDE( system16a_2button )
PORT_MODIFY("DSW") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x04, "5" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:5") //?? PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, "5000/10000/18000/30000" ) PORT_DIPSETTING( 0x10, "50k/100k/180k/300k" )
PORT_DIPSETTING( 0x00, "5000/15000/30000" ) PORT_DIPSETTING( 0x00, "50k/150k/300k" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:6") PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x40, 0x40, "Test Mode" ) PORT_DIPLOCATION("SWB:7") PORT_DIPNAME( 0x40, 0x40, "Test Mode" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( No ) ) /* Normal game */ PORT_DIPSETTING( 0x40, DEF_STR( No ) ) /* Normal game */
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) /* Levels are selectable / Player is Invincible */ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) /* Levels are selectable / Player is Invincible */
/* Swtches 1 & 8 are listed as "Always off" */ /* Swtches 1 & 8 are listed as "Always off" */
@ -3196,7 +3182,7 @@ GAME( 1988, pshot16a, passsht, system16a, pshot16a, pshot16a, ROT270,
GAME( 1987, sdi, 0, system16a_no7751, sdi, sdi, ROT0, "Sega", "SDI - Strategic Defense Initiative (Europe, System 16A, FD1089B 317-0027)", 0 ) GAME( 1987, sdi, 0, system16a_no7751, sdi, sdi, ROT0, "Sega", "SDI - Strategic Defense Initiative (Europe, System 16A, FD1089B 317-0027)", 0 )
GAME( 1987, shinobi, 0, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 5, System 16A, unprotected)", 0 ) GAME( 1987, shinobi, 0, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 5, System 16A, unprotected)", 0 )
GAME( 1987, shinobi1, shinobi, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 1, System 16A, FD1094 317-0050)", 0 ) GAME( 1987, shinobi1, shinobi, system16a, shinobi, generic_16a, ROT0, "Sega", "Shinobi (set 1, System 16A, FD1094 317-0050)", 0 )
GAME( 1987, shinobls, shinobi, system16a, shinobi, generic_16a, ROT0, "[Sega] (Star bootleg)", "Shinobi (Star bootleg, System 16A)", 0 ) GAME( 1987, shinobls, shinobi, system16a, shinobi, generic_16a, ROT0, "[Sega] (Star bootleg)", "Shinobi (Star bootleg, System 16A)", 0 )
GAME( 1987, sjryuko1, sjryuko, system16a, sjryuko, sjryukoa, ROT0, "White Board", "Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)", 0 ) GAME( 1987, sjryuko1, sjryuko, system16a, sjryuko, sjryukoa, ROT0, "White Board", "Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)", 0 )
GAME( 1988, tetris, 0, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 4, Japan, System 16A, FD1094 317-0093)", 0 ) GAME( 1988, tetris, 0, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 4, Japan, System 16A, FD1094 317-0093)", 0 )
GAME( 1988, tetris3, tetris, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 3, Japan, System 16A, FD1094 317-0093a)", 0 ) GAME( 1988, tetris3, tetris, system16a_no7751, tetris, generic_16a, ROT0, "Sega", "Tetris (set 3, Japan, System 16A, FD1094 317-0093a)", 0 )

File diff suppressed because it is too large Load Diff

View File

@ -35,7 +35,20 @@ Notes:
as fpointbl uses fpoint ROMs (it's parent), it's own, and the sound ROM from fpointbj. as fpointbl uses fpoint ROMs (it's parent), it's own, and the sound ROM from fpointbj.
So add fpoint.001 to fpointbl.zip for it to work. So add fpoint.001 to fpointbl.zip for it to work.
I made fpointbl the parent of fpointbj so it would use the proper memory map for the sound hardware. I made fpointbl the parent of fpointbj so it would use the proper memory map for the sound hardware.
*/
DIP locations verified from manual for:
- aliensyn
- bayroute
- ddux
- eswat
- fpoint
- goldnaxe
- passsht
- shinobi
- tetris
- wb3
*/
/***************************************************************************/ /***************************************************************************/
/* /*
@ -570,24 +583,22 @@ static INPUT_PORTS_START( aliensyn )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) ) PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "127 (Cheat)") PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "120" ) PORT_DIPSETTING( 0x00, "120" )
PORT_DIPSETTING( 0x10, "130" ) PORT_DIPSETTING( 0x10, "130" )
PORT_DIPSETTING( 0x20, "140" ) PORT_DIPSETTING( 0x20, "140" )
PORT_DIPSETTING( 0x30, "150" ) PORT_DIPSETTING( 0x30, "150" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -664,29 +675,28 @@ static INPUT_PORTS_START( bayroute )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x04, "1" ) PORT_DIPSETTING( 0x04, "1" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x08, "5" )
PORT_DIPSETTING( 0x00, "Unlimited (Cheat)") PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "10000" ) PORT_DIPSETTING( 0x30, "100k" )
PORT_DIPSETTING( 0x20, "15000" ) PORT_DIPSETTING( 0x20, "150k" )
PORT_DIPSETTING( 0x10, "20000" ) PORT_DIPSETTING( 0x10, "200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Unknown ) ) PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0xc0, "A" ) PORT_DIPSETTING( 0xc0, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x80, "B" ) PORT_DIPSETTING( 0x80, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, "C" ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, "D" ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
INPUT_PORTS_END INPUT_PORTS_END
/***************************************************************************/ /***************************************************************************/
@ -824,29 +834,26 @@ static INPUT_PORTS_START( ddux )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3")
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x06, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x18, "3" )
PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Bonus_Life ) ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x40, "150000" ) PORT_DIPSETTING( 0x40, "150k" )
PORT_DIPSETTING( 0x60, "200000" ) PORT_DIPSETTING( 0x60, "200k" )
PORT_DIPSETTING( 0x20, "300000" ) PORT_DIPSETTING( 0x20, "300k" )
PORT_DIPSETTING( 0x00, "400000" ) PORT_DIPSETTING( 0x00, "400k" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END INPUT_PORTS_END
/***************************************************************************/ /***************************************************************************/
@ -953,25 +960,25 @@ static INPUT_PORTS_START( eswat )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" ) PORT_DIPNAME( 0x01, 0x01, "Credits To Start" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, "1 Credit" )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, "2 Credits" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Display Flip" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Time" ) PORT_DIPNAME( 0x08, 0x08, "Timer" ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "2" ) PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0xc0, "3" )
@ -1095,30 +1102,25 @@ static INPUT_PORTS_START( fpoint )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, "Clear round allowed" ) /* Use button 3 */ PORT_DIPNAME( 0x40, 0x40, "Clear Round Allowed" ) PORT_DIPLOCATION("SW2:7") /* Use button 3 */
PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "2" ) PORT_DIPSETTING( 0x40, "2" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) /* The mode in which a block falls at twice [ usual ] speed as this when playing 25 minutes or more on one coin. */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPNAME( 0x80, 0x80, "2 Cell Move" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
SYS16_COINAGE SYS16_COINAGE
INPUT_PORTS_END INPUT_PORTS_END
@ -1147,30 +1149,25 @@ static INPUT_PORTS_START( fpointbj )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) /* not used according to manual */ PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) /* not used according to manual */ PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) /* not used according to manual */
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) /* not used according to manual */ PORT_DIPNAME( 0x40, 0x40, "Clear Round Allowed" ) PORT_DIPLOCATION("SW2:7") /* Use button 3 */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x40, "2" )
PORT_DIPNAME( 0x80, 0x80, "2 Cell Move Mode" ) /* SW2:8 The mode in which a block falls at twice [ usual ] speed as this when playing 25 minutes or more on one coin. */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPNAME( 0x80, 0x80, "2 Cell Move" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
SYS16_COINAGE SYS16_COINAGE
INPUT_PORTS_END INPUT_PORTS_END
@ -1309,29 +1306,36 @@ static INPUT_PORTS_START( goldnaxe )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Credits needed" ) PORT_DIPNAME( 0x01, 0x01, "Credits Needed" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, "1 to start, 1 to continue" ) PORT_DIPSETTING( 0x01, "1 Credit To Start" )
PORT_DIPSETTING( 0x00, "2 to start, 1 to continue" ) PORT_DIPSETTING( 0x00, "2 Credits To Start" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPNAME( 0x3c, 0x3c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4,5,6") /* Definition according to manual */
PORT_DIPSETTING( 0x00, "Special" )
PORT_DIPSETTING( 0x14, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x1c, DEF_STR( Easier ) )
PORT_DIPSETTING( 0x34, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x38, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x2c, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x28, DEF_STR( Hardest ) )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as "Unused" */
/* PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "1" ) PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x0c, "2" ) PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, "Energy Meter" ) PORT_DIPNAME( 0x30, 0x30, "Energy Meter" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "2" ) PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END INPUT_PORTS_END
/***************************************************************************/ /***************************************************************************/
@ -1545,11 +1549,11 @@ static INPUT_PORTS_START( passsht )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" ) PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" ) PORT_DIPLOCATION("SW2:2,3,4")
PORT_DIPSETTING( 0x06, "2000" ) PORT_DIPSETTING( 0x06, "2000" )
PORT_DIPSETTING( 0x0a, "3000" ) PORT_DIPSETTING( 0x0a, "3000" )
PORT_DIPSETTING( 0x0c, "4000" ) PORT_DIPSETTING( 0x0c, "4000" )
@ -1558,12 +1562,12 @@ static INPUT_PORTS_START( passsht )
PORT_DIPSETTING( 0x04, "7000" ) PORT_DIPSETTING( 0x04, "7000" )
PORT_DIPSETTING( 0x02, "8000" ) PORT_DIPSETTING( 0x02, "8000" )
PORT_DIPSETTING( 0x00, "9000" ) PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1603,11 +1607,11 @@ static INPUT_PORTS_START( passht4b )
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" ) PORT_DIPNAME( 0x0e, 0x0e, "Initial Point" ) PORT_DIPLOCATION("SW2:2,3,4")
PORT_DIPSETTING( 0x06, "2000" ) PORT_DIPSETTING( 0x06, "2000" )
PORT_DIPSETTING( 0x0a, "3000" ) PORT_DIPSETTING( 0x0a, "3000" )
PORT_DIPSETTING( 0x0c, "4000" ) PORT_DIPSETTING( 0x0c, "4000" )
@ -1616,12 +1620,12 @@ static INPUT_PORTS_START( passht4b )
PORT_DIPSETTING( 0x04, "7000" ) PORT_DIPSETTING( 0x04, "7000" )
PORT_DIPSETTING( 0x02, "8000" ) PORT_DIPSETTING( 0x02, "8000" )
PORT_DIPSETTING( 0x00, "9000" ) PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPNAME( 0x30, 0x30, "Point Table" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
@ -1689,30 +1693,29 @@ static INPUT_PORTS_START( shinobi )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "240 (Cheat)") PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, "Enemy's Bullet Speed" ) PORT_DIPNAME( 0x40, 0x40, "Enemy's Bullet Speed" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, "Slow" ) PORT_DIPSETTING( 0x40, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" ) PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) ) PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) )
INPUT_PORTS_END INPUT_PORTS_END
/***************************************************************************/ /***************************************************************************/
@ -1870,29 +1873,22 @@ static INPUT_PORTS_START( tetris )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE /* unconfirmed */ SYS16_COINAGE /* unconfirmed */
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Unknown ) ) // from the code it looks like some kind of difficulty /* From the code SW2:3,4 looks like some kind of difficulty level,
PORT_DIPSETTING( 0x0c, "A" ) // level, but all 4 levels points to the same place but all 4 levels points to the same place so it doesn't actually change anything!! */
PORT_DIPSETTING( 0x08, "B" ) // so it doesn't actually change anything!! PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x04, "C" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x00, "D" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END INPUT_PORTS_END
/***************************************************************************/ /***************************************************************************/
@ -1957,26 +1953,26 @@ static INPUT_PORTS_START( tturf )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Continues ) ) PORT_DIPNAME( 0x03, 0x00, DEF_STR( Continues ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "Unlimited" ) PORT_DIPSETTING( 0x02, "Unlimited" )
PORT_DIPSETTING( 0x03, "Unlimited" ) PORT_DIPSETTING( 0x03, "Unlimited" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x30, 0x20, "Starting Energy" ) PORT_DIPNAME( 0x30, 0x20, "Starting Energy" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "6" ) PORT_DIPSETTING( 0x20, "6" )
PORT_DIPSETTING( 0x30, "8" ) PORT_DIPSETTING( 0x30, "8" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Bonus Energy" ) PORT_DIPNAME( 0x80, 0x00, "Bonus Energy" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, "1" ) PORT_DIPSETTING( 0x80, "1" )
PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x00, "2" )
INPUT_PORTS_END INPUT_PORTS_END
@ -2111,30 +2107,26 @@ static INPUT_PORTS_START( wb3b )
SYS16_SERVICE SYS16_SERVICE
SYS16_COINAGE SYS16_COINAGE
PORT_START_TAG("DSW1") PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x04, "5" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) //?? PORT_DIPNAME( 0x10, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, "5000/10000/18000/30000" ) PORT_DIPSETTING( 0x10, "50k/100k/180k/300k" )
PORT_DIPSETTING( 0x00, "5000/15000/30000" ) PORT_DIPSETTING( 0x00, "50k/150k/300k" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Round Select" ) PORT_DIPNAME( 0x40, 0x40, "Test Mode" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x40, DEF_STR( No ) ) /* Normal game */
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) // no collision though PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) /* Levels are selectable / Player is Invincible */
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END INPUT_PORTS_END
/***************************************************************************/ /***************************************************************************/
@ -2785,8 +2777,8 @@ ROM_END
/* System16A */ /* System16A */
/* rom parent machine inp init */ /* rom parent machine inp init */
GAME( 1987, shinoblb, shinobi, shinob2, shinobi, shinobl, ROT0, "[Sega] (Beta bootleg)", "Shinobi (Beta bootleg)", 0 ) GAME( 1987, shinoblb, shinobi, shinob2, shinobi, shinobl, ROT0, "[Sega] (Beta bootleg)", "Shinobi (Beta bootleg)", 0 )
GAME( 1987, shinobld, shinobi, shinob2, shinobi, shinobl, ROT0, "[Sega] (Datsu bootleg)", "Shinobi (Datsu bootleg)", 0 ) GAME( 1987, shinobld, shinobi, shinob2, shinobi, shinobl, ROT0, "[Sega] (Datsu bootleg)", "Shinobi (Datsu bootleg)", 0 )
/* System16B */ /* System16B */
/* rom parent machine inp init */ /* rom parent machine inp init */

View File

@ -164,8 +164,8 @@ GFXDECODE_EXTERN( sys16 );
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
#define SYS16_COINAGE PORT_START_TAG("DSW0") \ #define SYS16_COINAGE PORT_START_TAG("DSW1") \
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") \
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \
@ -182,7 +182,7 @@ GFXDECODE_EXTERN( sys16 );
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) \ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) \
PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) \ PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") \
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \