mirror of
https://github.com/holub/mame
synced 2025-06-06 21:03:47 +03:00
mjelctrb dips improvements from Guru (nw)
This commit is contained in:
parent
bb183c6b11
commit
ad6c388f62
@ -1084,8 +1084,8 @@ static ADDRESS_MAP_START( mjelctrn_io_map, AS_IO, 8, dynax_state )
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AM_RANGE( 0x81, 0x81 ) AM_READ_PORT("COINS") // Coins
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AM_RANGE( 0x82, 0x82 ) AM_READ(mjelctrn_keyboard_1_r) // P2
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AM_RANGE( 0x83, 0x83 ) AM_READ(hanamai_keyboard_0_r) // P1
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AM_RANGE( 0x84, 0x84 ) AM_READ(mjelctrn_dsw_r) // DSW x 4
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AM_RANGE( 0x85, 0x85 ) AM_READ(ret_ff) // ?
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AM_RANGE( 0x84, 0x84 ) AM_READ(mjelctrn_dsw_r) // DSW8 x 4
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AM_RANGE( 0x85, 0x85 ) AM_READ_PORT("SW1") // DSW2
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AM_RANGE( 0xa1, 0xa7 ) AM_WRITE(dynax_blitter_rev2_w) // Blitter
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AM_RANGE( 0xc0, 0xc0 ) AM_WRITE(dynax_flipscreen_w) // Flip Screen
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AM_RANGE( 0xc1, 0xc1 ) AM_WRITE(hanamai_layer_half_w) // half of the interleaved layer to write to
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@ -2627,15 +2627,14 @@ static INPUT_PORTS_START( mjdialq2 )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x38, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
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PORT_DIPSETTING( 0x38, "1 (Easy)" )
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PORT_DIPSETTING( 0x30, "2" )
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PORT_DIPSETTING( 0x28, "3" )
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PORT_DIPSETTING( 0x20, "4" )
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PORT_DIPSETTING( 0x18, "5" )
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PORT_DIPSETTING( 0x10, "6" )
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PORT_DIPSETTING( 0x08, "7" )
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PORT_DIPSETTING( 0x00, "8 (Hard)" )
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PORT_DIPSETTING( 0x38, "1 (Easy)" )
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PORT_DIPSETTING( 0x30, "2" )
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PORT_DIPSETTING( 0x28, "3" )
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PORT_DIPSETTING( 0x20, "4" )
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PORT_DIPSETTING( 0x18, "5" )
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PORT_DIPSETTING( 0x10, "6" )
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PORT_DIPSETTING( 0x08, "7" )
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PORT_DIPSETTING( 0x00, "8 (Hard)" )
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PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -3402,32 +3401,49 @@ static INPUT_PORTS_START( mjembase )
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INPUT_PORTS_END
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// dip locations verified on mjelctrb pcb
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static INPUT_PORTS_START( mjelct3 )
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PORT_START("COINS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
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PORT_INCLUDE( MAHJONG_KEYS_BET )
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PORT_START("SW1") // port 85
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PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW1:1")
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PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW1:2")
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PORT_START("DSW0") /* 7c21 (select = 00) */
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PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
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PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPLOCATION("SW3:1,2")
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PORT_DIPSETTING( 0x03, "0" ) // 20
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PORT_DIPSETTING( 0x00, "1" ) // 32
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PORT_DIPSETTING( 0x01, "2" ) // 64
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PORT_DIPSETTING( 0x02, "3" ) // c8
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW3:3,4")
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
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PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
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PORT_DIPNAME( 0x30, 0x30, "Min Pay?" ) PORT_DIPLOCATION("SW3:5,6")
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PORT_DIPSETTING( 0x30, "1" )
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PORT_DIPSETTING( 0x20, "2" )
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PORT_DIPSETTING( 0x10, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
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PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" ) PORT_DIPLOCATION("SW3:7")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x40, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
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PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" ) PORT_DIPLOCATION("SW3:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW1") /* 7c20 (select = 40) */
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PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
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PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) PORT_DIPLOCATION("SW4:1,2,3,4")
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PORT_DIPSETTING( 0x00, "50" )
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PORT_DIPSETTING( 0x01, "53" )
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PORT_DIPSETTING( 0x02, "56" )
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@ -3444,32 +3460,20 @@ static INPUT_PORTS_START( mjelct3 )
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PORT_DIPSETTING( 0x0d, "90" )
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PORT_DIPSETTING( 0x0e, "93" )
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PORT_DIPSETTING( 0x0f, "96" )
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PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
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PORT_DIPNAME( 0x30, 0x30, "Max Bet" ) PORT_DIPLOCATION("SW4:5,6")
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PORT_DIPSETTING( 0x30, "1" )
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PORT_DIPSETTING( 0x20, "5" )
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PORT_DIPSETTING( 0x10, "10" )
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PORT_DIPSETTING( 0x00, "20" )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:7")
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PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW4:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("COINS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
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PORT_INCLUDE( MAHJONG_KEYS_BET )
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PORT_START("DSW2") /* 7c22 (select = 80) */
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PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
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PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" ) PORT_DIPLOCATION("SW2:1,2,3")
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PORT_DIPSETTING( 0x07, "Cut" )
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PORT_DIPSETTING( 0x06, "1 T" )
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PORT_DIPSETTING( 0x05, "300" )
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@ -3478,45 +3482,45 @@ static INPUT_PORTS_START( mjelct3 )
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PORT_DIPSETTING( 0x02, "1000" )
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// PORT_DIPSETTING( 0x01, "1000" )
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// PORT_DIPSETTING( 0x00, "1000" )
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PORT_DIPNAME( 0x08, 0x08, "YAKU times" )
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PORT_DIPNAME( 0x08, 0x08, "YAKU times" ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, "1" )
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PORT_DIPSETTING( 0x00, "2" )
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PORT_DIPNAME( 0x10, 0x10, "Win Rate?" )
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PORT_DIPNAME( 0x10, 0x10, "Win Rate?" ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x10, DEF_STR( High ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
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PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 3 Only)" )
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PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 3 Only)" ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPSETTING( 0x00, "Automatic" )
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PORT_DIPSETTING( 0x20, "Manual" )
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PORT_DIPNAME( 0x40, 0x40, "DonDen Key" )
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PORT_DIPNAME( 0x40, 0x40, "DonDen Key" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x40, "A" )
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PORT_DIPSETTING( 0x00, "Flip Flop" )
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PORT_DIPNAME( 0x80, 0x00, "Subtitle" )
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PORT_DIPNAME( 0x80, 0x00, "Subtitle" ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x80, "None (Part 2)" )
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PORT_DIPSETTING( 0x00, "Super Express (Part 3)" )
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PORT_START("DSW3") /* 7c23 (select = c0) */
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PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
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PORT_DIPNAME( 0x01, 0x01, "Last Chance" ) PORT_DIPLOCATION("SW5:1")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
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PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" ) PORT_DIPLOCATION("SW5:2")
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PORT_DIPSETTING( 0x02, DEF_STR( High ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
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PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
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PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" ) PORT_DIPLOCATION("SW5:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
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PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" ) PORT_DIPLOCATION("SW5:4")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW5:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
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PORT_DIPNAME( 0x20, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW5:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
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PORT_DIPNAME( 0x40, 0x40, "Select Girl" ) PORT_DIPLOCATION("SW5:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x00, "Nudity" )
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PORT_DIPNAME( 0x80, 0x00, "Nudity" ) PORT_DIPLOCATION("SW5:8")
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PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
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PORT_DIPSETTING( 0x80, DEF_STR( No ) ) // Moles On Gal's Face
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@ -3528,31 +3532,47 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( mjelctrn )
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PORT_START("COINS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
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PORT_INCLUDE( MAHJONG_KEYS_BET )
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PORT_START("SW1") // port 85
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PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW1:1")
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PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW1:2")
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PORT_START("DSW0") /* 7c21 (select = 00) */
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PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
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PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPLOCATION("SW3:1,2")
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PORT_DIPSETTING( 0x03, "0" ) // 20
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PORT_DIPSETTING( 0x00, "1" ) // 32
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PORT_DIPSETTING( 0x01, "2" ) // 64
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PORT_DIPSETTING( 0x02, "3" ) // c8
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW3:3,4")
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
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PORT_DIPNAME( 0x30, 0x30, "Min Pay?" )
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PORT_DIPNAME( 0x30, 0x30, "Min Pay?" ) PORT_DIPLOCATION("SW3:5,6")
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PORT_DIPSETTING( 0x30, "1" )
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PORT_DIPSETTING( 0x20, "2" )
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PORT_DIPSETTING( 0x10, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" )
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PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" ) PORT_DIPLOCATION("SW3:7")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x40, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" )
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PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" ) PORT_DIPLOCATION("SW3:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW1") /* 7c20 (select = 40) */
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PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
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PORT_START("DSW1") /* 7c20 (select = 40) */
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PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) PORT_DIPLOCATION("SW4:1,2,3,4")
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PORT_DIPSETTING( 0x00, "50" )
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PORT_DIPSETTING( 0x01, "53" )
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PORT_DIPSETTING( 0x02, "56" )
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@ -3569,32 +3589,20 @@ static INPUT_PORTS_START( mjelctrn )
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PORT_DIPSETTING( 0x0d, "90" )
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PORT_DIPSETTING( 0x0e, "93" )
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PORT_DIPSETTING( 0x0f, "96" )
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PORT_DIPNAME( 0x30, 0x30, "Max Bet" )
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PORT_DIPNAME( 0x30, 0x30, "Max Bet" ) PORT_DIPLOCATION("SW4:5,6")
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PORT_DIPSETTING( 0x30, "1" )
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PORT_DIPSETTING( 0x20, "5" )
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PORT_DIPSETTING( 0x10, "10" )
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PORT_DIPSETTING( 0x00, "20" )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:7")
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PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW4:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("COINS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
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PORT_INCLUDE( MAHJONG_KEYS_BET )
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PORT_START("DSW2") /* 7c22 (select = 80) */
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PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
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PORT_START("DSW2") /* 7c22 (select = 80) */
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PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" ) PORT_DIPLOCATION("SW2:1,2,3")
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PORT_DIPSETTING( 0x07, "Cut" )
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PORT_DIPSETTING( 0x06, "1 T" )
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PORT_DIPSETTING( 0x05, "300" )
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@ -3603,45 +3611,45 @@ static INPUT_PORTS_START( mjelctrn )
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PORT_DIPSETTING( 0x02, "1000" )
|
||||
// PORT_DIPSETTING( 0x01, "1000" )
|
||||
// PORT_DIPSETTING( 0x00, "1000" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "YAKU times" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "YAKU times" ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPSETTING( 0x08, "1" )
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Win Rate?" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "Win Rate?" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( High ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" ) PORT_DIPLOCATION("SW2:6")
|
||||
PORT_DIPSETTING( 0x00, "Automatic" )
|
||||
PORT_DIPSETTING( 0x20, "Manual" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DonDen Key" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DonDen Key" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPSETTING( 0x40, "A" )
|
||||
PORT_DIPSETTING( 0x00, "Flip Flop" )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Subtitle" )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Subtitle" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPSETTING( 0x80, "None (Part 2)" )
|
||||
PORT_DIPSETTING( 0x00, "???? (Part 4)" )
|
||||
|
||||
PORT_START("DSW3") // 7c23 (select = c0)
|
||||
PORT_DIPNAME( 0x01, 0x01, "Last Chance" )
|
||||
PORT_START("DSW3") /* 7c23 (select = c0) */
|
||||
PORT_DIPNAME( 0x01, 0x01, "Last Chance" ) PORT_DIPLOCATION("SW5:1")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" )
|
||||
PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" ) PORT_DIPLOCATION("SW5:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( High ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" ) PORT_DIPLOCATION("SW5:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" ) PORT_DIPLOCATION("SW5:4")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
|
||||
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW5:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x00, "In-Game Music" )
|
||||
PORT_DIPNAME( 0x20, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW5:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Select Girl" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Select Girl" ) PORT_DIPLOCATION("SW5:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Girls" )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Girls" ) PORT_DIPLOCATION("SW5:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
@ -6236,9 +6244,6 @@ ROM_END
|
||||
/***************************************************************************
|
||||
Mahjong Electron Base (bootleg)
|
||||
|
||||
PCB works (see s/shot in archive), but I couldn't get it
|
||||
to do anything other than show a diagnostic screen??
|
||||
|
||||
PCB Layout
|
||||
----------
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user